1.9.1 alpha progress
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Is it possible to move the functions for raising/lowering larger areas of land from the scenario editor into the game as well? If you're Mr. Moneybags and you have a mountain to move, it takes a long time using single intersections.
How many boards would the Mongols hoard if the Mongol hordes got bored?
right idea, but this should be posted in suggestions thread...Sokko wrote:Is it possible to move the functions for raising/lowering larger areas of land from the scenario editor into the game as well? If you're Mr. Moneybags and you have a mountain to move, it takes a long time using single intersections.
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I yesterday downloaded alpha 42 and all wingraphics from ttdpatch.net
beside the wrong grass color mentioned before, wenn you build a electric rail tunnel in the snow, it first is to light colored grass with overhead wires and then it changes to snow but the wires disappear.
Edit: in temperate tunnels without overhead wires show overhead..
beside the wrong grass color mentioned before, wenn you build a electric rail tunnel in the snow, it first is to light colored grass with overhead wires and then it changes to snow but the wires disappear.
Edit: in temperate tunnels without overhead wires show overhead..
Last edited by nilsi on 09 May 2003 10:54, edited 1 time in total.
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There's somewthing wrong with the road vehicles in version 42a by eis_os
I have busses and trucks with Toyland names and this one also has something wrong with the orders.
The same thing happens with the version 42 by Patchman.
I have busses and trucks with Toyland names and this one also has something wrong with the orders.
The same thing happens with the version 42 by Patchman.
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- ttdpatch.cfg
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- newgrfw.txt
- (255 Bytes) Downloaded 44 times
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- road vehicles.jpg (130.48 KiB) Viewed 1352 times
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I can't click on bus bays anymore. But you're right the pic doesn't show it, stupid me. 
Take a look at the three trucks in the middle of the list.

Take a look at the three trucks in the middle of the list.
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Last edited by Arathorn on 10 May 2003 17:04, edited 1 time in total.
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Alpha 43
Here's another alpha version, with mostly bug fixes. Among the more notable fixes are the crash if newgrf(w).txt is missing, as well as the bug which made oil tankers carry coal, and be refittable. This was caused by newgrf(w).txt existing, but being empty.
Also, in order to help with troubleshooting new graphics problems, TTDPatch now reports if it can't load files from newgrf(w).txt. Previously, it just ignored those lines that it couldn't load a file from. This means that if you have any commented lines in your newgrf(w).txt, you must make sure that the very first character on the line is the hash sign ("#"), or it will not be recognized as a comment.
I have yet again improved the electrified railways feature. This time, I have improved the display of tunnels once more. Now they properly show wires, and still keep their distinct sprites whether in grassland, the desert or snow areas. Pylons are now placed properly near the entrance as well. Unfortunately, this again means that you need to download an updated elrails(w).grf from the New Graphics page on the TTDPatch site.
Finally, because of things to come in one of the next alphas, the "saveextradata" switch has been renamed to "saveoptionaldata". The reason for this is that some of this extra data will be saved no matter whether saveoptionaldata is on or not, to ensure correct operation of the patch. Therefore, "saveextradata" was a misleading name.
All changes in 1.9.1 alpha 43 (May 11, 2003):
Also, in order to help with troubleshooting new graphics problems, TTDPatch now reports if it can't load files from newgrf(w).txt. Previously, it just ignored those lines that it couldn't load a file from. This means that if you have any commented lines in your newgrf(w).txt, you must make sure that the very first character on the line is the hash sign ("#"), or it will not be recognized as a comment.
I have yet again improved the electrified railways feature. This time, I have improved the display of tunnels once more. Now they properly show wires, and still keep their distinct sprites whether in grassland, the desert or snow areas. Pylons are now placed properly near the entrance as well. Unfortunately, this again means that you need to download an updated elrails(w).grf from the New Graphics page on the TTDPatch site.
Finally, because of things to come in one of the next alphas, the "saveextradata" switch has been renamed to "saveoptionaldata". The reason for this is that some of this extra data will be saved no matter whether saveoptionaldata is on or not, to ensure correct operation of the patch. Therefore, "saveextradata" was a misleading name.
All changes in 1.9.1 alpha 43 (May 11, 2003):
- added icon to the Windows version (won't show in Windows 95 explorer which has a bug)
- fixed crash if newgrf(w).txt is missing
- allow non-language specific strings, defined in patches/stat_txt.ah
- by Marcin: fixed bug in heap allocation
- by Marcin: fixed lowmemory version again
- by Marcin: ensure that train engine types aren't converted more than once
- by Marcin: change name of saveextradata switch to saveoptionaldata, which better reflects what it does
- by Marcin: light house removal cost is now affected by inflation
- fixed bug: oil ships carry coal and are refittable if newgrf(w).txt is empty or contains no valid .grf files
- in newgrf.txt, show error if file not found, handle comments (line beginning with "#") explicitly
- fixed display of overhead wires and pylons for tunnel entrances
- fixed crash when reversing if last wagon of train was short
- change checkfreemem to use dosintx
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you do great work Josef! Plz keep it up 

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I reported it already, 2-3 days ago directly to Michael ...
anyway there are also updates of New Ships pack and Electric Railways (http://www.ttdpatch.net/newgrf.html)
anyway there are also updates of New Ships pack and Electric Railways (http://www.ttdpatch.net/newgrf.html)
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