Larger Airport idea

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
ekafor
Engineer
Engineer
Posts: 1
Joined: 25 Mar 2008 05:38

Larger Airport idea

Post by ekafor »

Hello all, I am new to this OTTD and I have searched but i have not found this idea anywhere so forgive me if it has been posted before :D

Anywhase, when i play OTTD, i build a pretty large, 4 runway intercontinental airport. Then the city grows and grows and before you know it, all of the airplanes are having to circle around the airport to wait for a free landing strip. My idea is that you could add more landing strips and more transfer stations to an airport or even just allow people to combine two airports.

Thanks
User avatar
leno4
Traffic Manager
Traffic Manager
Posts: 247
Joined: 10 Mar 2008 02:45
Location: Australia

Re: Larger Airport idea

Post by leno4 »

ekafor wrote:Hello all, I am new to this OTTD and I have searched but i have not found this idea anywhere so forgive me if it has been posted before :D

Anywhase, when i play OTTD, i build a pretty large, 4 runway intercontinental airport. Then the city grows and grows and before you know it, all of the airplanes are having to circle around the airport to wait for a free landing strip. My idea is that you could add more landing strips and more transfer stations to an airport or even just allow people to combine two airports.

Thanks
Patch
Image
Daz
Engineer
Engineer
Posts: 118
Joined: 24 Feb 2008 16:32

Re: Larger Airport idea

Post by Daz »

Im not trying to be negative but i dont understand how this airport shown is any better than the intercontinental airport, its just layed out different. Is it just ment to be eye candy?
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Larger Airport idea

Post by richk67 »

Ive no info on how well that one performs, but if you follow the link in my .sig to NewGRF_ports, you will find pictures of the (working) San Francisco airport from my realworldairports.grf. This (although it only has 4 runways) has massively more throughput than the Intercontinental. About 60-80% better. I also have a 3 runway design (Munich) that I havent finished coding, but that has about 250% the capacity of the Intercontinental with 1 runway less.

Its all down to how efficient the taxi movements are.

Given that the Rome airport shown has 3 inbound runways, and only 1 outbound, I think it would clog up very rapidly on extreme loads.

(Incidentally, my 2 runway LaGuardia design uses only 26 tiles (compared to Large airport 36), and yet has about the capacity of an International - 49 tiles. Its all down to efficient design.)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Daz
Engineer
Engineer
Posts: 118
Joined: 24 Feb 2008 16:32

Re: Larger Airport idea

Post by Daz »

Ah i see, very good. Keep up the good work, better airports are needed very much!

Is this the placeble airport idea where you plan out the airport yourself or is this just like how you would place the old ones?
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Larger Airport idea

Post by richk67 »

Nope, not modular airports. This is a way to design and build complete airports - but like ECS NewIndustries, it is a complete package, not pick-and-mix bits.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Daz
Engineer
Engineer
Posts: 118
Joined: 24 Feb 2008 16:32

Re: Larger Airport idea

Post by Daz »

Thats a shame. But still i like what i see. Are they usable now?
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Larger Airport idea

Post by richk67 »

Only if you download and compile the NewGRF_ports svn branch. There are 4 airport .grfs available:

airportsbasic.grf: Small, Large, Heliport in traditional style graphics. (mandatory - autoloaded)
airportsextended.grf: Commuter, Metropolitan, International, Intercontinental, Helistation, Helidepot, in new graphics. (autoloads)
realworldairports.grf: LaGuardia, New York; San Francisco, California; Munich, Germany. (Munich doesnt work yet)
seaplaneairport.grf: Adds a seaplane airport - version of small airport, but needs placing on water+part shore. No restrictions on planes that can land there at the moment, as I havent yet defined the attribute for "Im a seaplane".

If you load an old game, it autoloads basic and extended, although you can unload them or replace them. Any aircraft on the tarmac, or in flight, at an airport when you load an old game, get "bounced" to the airport flight entrance. Its the only way to ensure all the bit states are in the correct order.

This will be added to trunk in the next few months... or should be.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Daz
Engineer
Engineer
Posts: 118
Joined: 24 Feb 2008 16:32

Re: Larger Airport idea

Post by Daz »

Ok cool. Cheers
User avatar
Gedemon
Traffic Manager
Traffic Manager
Posts: 150
Joined: 29 Apr 2004 21:53

Re: Larger Airport idea

Post by Gedemon »

Daz wrote:Im not trying to be negative but i dont understand how this airport shown is any better than the intercontinental airport, its just layed out different. Is it just ment to be eye candy?
yes this one is not what you're looking for, it has a traffic capacity between metropolitain and international.

which is fine to me 'cause it came early in the game (1973) :O
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Re: Larger Airport idea

Post by Grigory1 »

richk67 wrote:...seaplaneairport.grf: Adds a seaplane airport - version of small airport, but needs placing on water+part shore. No restrictions on planes that can land there at the moment, as I havent yet defined the attribute for "Im a seaplane".
How to code planes for this airport :(
Help please!
Attachments
sea_plane.png
sea_plane.png (41.66 KiB) Viewed 4564 times
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Larger Airport idea

Post by richk67 »

Grigory1 wrote:
richk67 wrote:...seaplaneairport.grf: Adds a seaplane airport - version of small airport, but needs placing on water+part shore. No restrictions on planes that can land there at the moment, as I havent yet defined the attribute for "Im a seaplane".
How to code planes for this airport :(
Help please!
Hi. Yes, I havent announced the requirements yet, but its pretty simple:

Action0Planes: Prop 0x17 Misc flags
Bit 2 = 1: can land on water
Bit 3 = 1: can ONLY land on water (ie. not available for land airports at all). Requires bit 2 to be set.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Re: Larger Airport idea

Post by Grigory1 »

Hi, richk67!
It is very a pity to me, but I have not understood that it is necessary to make with Action 0 :oops:

14 * 49 00 03 14 01 23 00 8C 6E 02 1D 03 16 04 FF 06 07 07 0F 08 FF 09 02 0A 00 0B 11 0C 42 0D 07 0E 50
0F 5F 00 11 0F 12 07 13 00 00 00 00 14 08 18 01 00
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Larger Airport idea

Post by DaleStan »

I see no prop 17. You must set prop 17.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Re: Larger Airport idea

Post by Grigory1 »

Hi, DaleStan!
Established a support 17 00, 17 01, 17 02 does not work :( :oops:
14 * 51 00 03 14 01 23 00 8C 6E 02 1D 03 16 04 FF 06 07 07 0F 08 FF 09 02 0A 00 0B 11 0C 42 0D 07 0E 50
0F 5F 00 11 0F 12 07 13 00 00 00 00 14 08 17 00 18 01 00
User avatar
mart3p
Tycoon
Tycoon
Posts: 1030
Joined: 31 Oct 2005 21:00
Location: UK

Re: Larger Airport idea

Post by mart3p »

Hi Grigory1
richk67 wrote:Action0Planes: Prop 0x17 Misc flags
Bit 2 = 1: can land on water
Bit 3 = 1: can ONLY land on water (ie. not available for land airports at all). Requires bit 2 to be set.
Bit 2 = 4
Bit 3 = 8

So add them together to give the value you want for prop 17: 4 + 8 = C

So you need to use 17 0C :)
Image
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Re: Larger Airport idea

Post by Grigory1 »

Thanks friends!
Only after a landing planes jump up on a landing strip? :shock: :)
Attachments
seaair1.png
seaair1.png (23.62 KiB) Viewed 4397 times
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Larger Airport idea

Post by richk67 »

Grigory1 wrote:Thanks friends!
Only after a landing planes jump up on a landing strip? :shock: :)
Yeah, rough landings ;)

Ive spent tonite debugging that. Ive pretty much modified all altitude changing code. Looks OK.

I think I may have broken the helis for the International. All others Ive checked looked OK.

Notice that now if aircraft are asked to change height over a distance, they do it in an even gradient, not 45 degrees then level. :)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Re: Larger Airport idea

Post by Grigory1 »

richk67 wrote: Notice that now if aircraft are asked to change height over a distance, they do it in an even gradient, not 45 degrees then level. :)
Hi, richk67!
And how it to operate?
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Larger Airport idea

Post by richk67 »

Its just built in to the height change processing in the NewGRF_ports branch. No activation is needed.

What it does is that if your next position in the state machine is 120 X-coords away, and 24 height lower, it will drop 1 in height every 5 X-coords. (X-coords - I cant think of a word for the distance units used in the state machine. Its probably pixels - but anyway, its 16 per tile.) The original state machine would drop the 24 at 1 in 1 over the first 24 X-coords, and then fly level for 96. Mine is prettier :)

It looks great for landing approaches... nice gentle angled glide slope, rather than dropping out the sky at 45 degrees!
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 19 guests