1.9.1 alpha progress

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spaceman-spiff
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Re: Alpha 41

Post by spaceman-spiff »

Patchman wrote:Try running it with the .exe, i.e. instead of

Code: Select all

C:\TTD> euro
run

Code: Select all

C:\TTD> euro.exe
Ah better, I get another warning

Edit: I did what you suggested and this works :!: :!:
Patchman wrote:If you have the Windows version, you can also just copy trg1r.grf to trg1.grf and run euro.exe. Then delete trg1.grf again afterwards.
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euro2.JPG
euro2.JPG (7.42 KiB) Viewed 1629 times
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Hmm.. Euros, interesting, what will they think of next?

Post by Centennial_Tycoon »

Thanks :D
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trees cheat disabled

Post by nilsi »

Please switch the (multiple) trees cheat on again or make it changeable by ttdpatch.cfg. I use it if the Artificial Incompetence has destroyed the landscape. I like the game for its lovely Graphics.

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Post by Lilman424 »

I believe the only difference is that, when you make a square/rectangle of trees, in doesn't add a tree to squares where there are slready trees there.
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Re: trees cheat disabled

Post by spaceman-spiff »

nilsi wrote:Please switch the (multiple) trees cheat on again or make it changeable by ttdpatch.cfg. I use it if the Artificial Incompetence has destroyed the landscape. I like the game for its lovely Graphics.

PS: You will always be PatchGod to me :-)
It's still on, like lilman said
Patchman wrote:Alpha 41 is out,...
by Csaba: multi-tree-plant feature no longer plants additional trees on a square
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Post by Raichase »

I think he means being able to place more than one tree on a square with the sign cheat. Ie if you enter the sign cheat twice, then it plants 2 trees on each square.

I also like that ability ;)
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Post by nilsi »

Yes in fact, I like to place more than one tree per square in an already running game using Ctrl marking an rectangle.
what about switch:
recttree 4 4 // where the first number is editor, the second is game
recttree 4 1 // alpha41 behaviour -- 4 4 is alpha40 behaviour
recttree 0 0 // everything off
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Post by spaceman-spiff »

nilsi wrote:Yes in fact, I like to place more than one tree per square in an already running game using Ctrl marking an rectangle.
what about switch:
recttree 4 4 // where the first number is editor, the second is game
recttree 4 1 // alpha41 behaviour -- 4 4 is alpha40 behaviour
recttree 0 0 // everything off
Off-course you know, planting more than one tree doesn't affect anything but your back account ?
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Post by peaz »

wow the euro is cool great work!...
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Post by Centennial_Tycoon »

spaceman-spiff wrote:
nilsi wrote:Yes in fact, I like to place more than one tree per square in an already running game using Ctrl marking an rectangle.
what about switch:
recttree 4 4 // where the first number is editor, the second is game
recttree 4 1 // alpha41 behaviour -- 4 4 is alpha40 behaviour
recttree 0 0 // everything off
Off-course you know, planting more than one tree doesn't affect anything but your back account ?
You cant blame Nilsi for being environmentally friendly at the expense of his bank account (even in TTD)

The world need more ppl like Nilsi!!!!

Hail Nilsi!!! :bow:
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Post by spaceman-spiff »

Does anyone have this problem ?

When I save a game and load another game, ttdpatchw just aborts
No errormessage, no crashlog, nothing

But after I start, I can load whatever savegame I want, they all load and I can play, it's just after saving one that I can no longer load

ALPHA 41
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Post by SHADOW-XIII »

spaceman-spiff wrote:Does anyone have this problem ?

When I save a game and load another game, ttdpatchw just aborts
No errormessage, no crashlog, nothing

But after I start, I can load whatever savegame I want, they all load and I can play, it's just after saving one that I can no longer load

ALPHA 41
just checked ... agree ... I found that it happen only if both games (diffirent games) are the same climate (checked 2 temperate games, not happen with temp+tropic)
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Post by Patchman »

spaceman-spiff wrote:When I save a game and load another game, ttdpatchw just aborts
Fixed! Here's the official announcement:

This very quick update is because alpha 41 had a pretty serious bug, it crashed if you loaded a game after saving another game. Actually, the crash won't happen unless the game loaded has the right climate for the last .grf file in newgrf.txt to become active, but that's the case almost always.

So alpha 42 fixes that crash, and also introduces an option back into the "plantmanytrees" patch. You can now tell it to keep adding more trees to the same tile using the rectangular tree planting (either by Ctrl or the sign cheat). To do this, add 4 to the parameter for plantmanytrees.

This means plantmanytrees now has the following options:

1=allow adding trees to tile with existing tree
2=plant rectangular area with ctrl
4=for rectangular plant (ctrl or sign cheat), try to plant tree in every square even if tree is there already

Just add the numbers for the option you want together, and that's what you put instead of the "on" in "plantmanytrees on". For example, "plantmanytrees 5" enables the first and third option. The default is
the first and second option only.

I've also updated the euro.zip download at the source code page. In this updated version, it will just skip the DOS version .grf file if it can't be found, instead of aborting. It will also work properly in the newer versions of Windows which sometimes don't pass the full filename to the program being run. If adding the Euro character didn't work for you, just try downloading euro.zip again, and run the euro.exe which is contained.

All changes in 1.9.1 alpha 42 (May 6, 2003)
  • fixed crash when loading a game after having saved another game
  • new bit 2 (value 4) for moretrees: if set, multi-plant will add additional trees 1=allow adding trees to tile; 2=plant rectangular area with ctrl; 4=for rectangular plant (ctrl or sign cheat), try to plant tree in every square even if tree is there already
  • No new ttdpatch_src.zip, only diffs and latest(w).zip available
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Post by spaceman-spiff »

Thanks for the very fast fix
This must be the only patch that's so fast :D
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Post by Raichase »

Thanks for helping us waste money and plant lots of trees. It just looks cool to have a rainforest rather than a bunch of baby trees :)
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Lazy ppl building entire stations??

Post by Centennial_Tycoon »

Is it possible to use some hotkey\command\etc.. to level a 7x7 square instantly - helps to make stations easily

- sorry
Last edited by Centennial_Tycoon on 07 May 2003 14:35, edited 2 times in total.
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planting trees

Post by nilsi »

PatchGod thank you for hearing our prayers :-)
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Re: Lazy ppl building entire stations??

Post by spaceman-spiff »

Centennial_Tycoon wrote:Is it possible to use some hotkey\command\etc.. to level a 7x7 square instantly - helps to make stations easily
This is another suggestion, here we talk about the latest alpha version !
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Re: Lazy ppl building entire stations??

Post by SHADOW-XIII »

Centennial_Tycoon wrote:Is it possible to use some hotkey\command\etc.. to level a 7x7 square instantly - helps to make stations easily
... lazy you ...
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uh.........

Post by Centennial_Tycoon »

Yeah i realized i put it in the wrong topic - guess i clicked the wrong topic without really looking....

Anyways - ill del. the earlier one if i can
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