I think it's time to release a new version with a new feature: Longer trains !
With this extra feature, it's possible to make train sprites the length of a tile, without graphical glitches when they pass through tunnels. That creates the possibility to make much better looking 32bpp trainsets, i.e. less chubby.
It's been a hard process creating it, there were a lot of crashes and glitches, but with a lot of help of Ben Robbins , (he did a great amount of alpha testing, and provided very useful feedback), I'm very pleased with the result.
The patch is more experimental than the previous versions, so don't overwrite your valuable savegames yet( don't say I didn't warn you), there still might be an occasional crash.
The vehicle length is fixed to the new longer length, I am still considering ways to make them more flexible. This has a funny side effect: when a train in the old graphics enters a depot, it will leave with a gap between the carriages. I really hope that some graphics sets will appear for the new length, then this effect will not be visible any more.
Known bug: because of the greater distance between carriages, it is possible to delete the tracks between them, which will result in a crash. The standard AI will do that, so start the game without AI.
Have fun with it
@RacerII, thanks for keeping things up to date while I was busy with this feature