32bit Extra Zoom Graphics Works In Progress
Moderator: Graphics Moderators
Re: [32bpp] Extra zoom levels Graphics
That's not possible for the same reason as I posted (vehicles are drawn OVER these signs).
Not without a patch that changes how it's drawn, at least.
Not without a patch that changes how it's drawn, at least.
Re: [32bpp] Extra zoom levels Graphics
sometimes one way signs like this are painted on the road deck, much like other markings.
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- DeletedUser5
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Re: [32bpp] Extra zoom levels Graphics
Because it is called as it is, I decided to post something I'm actually coding - grass by Alltaken. I've got his permission and I'm going to code all those graphics ( on the beginning temperate climate ). So just wait and other will come soon.
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Re: [32bpp] Extra zoom levels Graphics
Surely the fact road vehicles are drawn over road markings doesn't matter for the no entry sign, no vehicles ever going to drive over that!
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Re: [32bpp] Extra zoom levels Graphics
Three another tars: first, second and third stage of farms.
Tars removed see page 3.
Tars removed see page 3.
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Last edited by DeletedUser5 on 08 Mar 2008 15:38, edited 1 time in total.
Re: [32bpp] Extra zoom levels Graphics
methinks trams do not care for one way roads...Zephyris wrote:Surely the fact road vehicles are drawn over road markings doesn't matter for the no entry sign, no vehicles ever going to drive over that!
edit: confirmed.
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Re: [32bpp] Extra zoom levels Graphics
Ok.. I now rerendered the transmitter. It needs pngcodecing but any of you could do it aswell 

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Re: [32bpp] Extra zoom levels Graphics
I like itlordazamath wrote:Ok.. I now rerendered the transmitter. It needs pngcodecing but any of you could do it aswell

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- High resolution preview.
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- TAR file From Wiki.
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Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
This is a coded PNG file for the transmisor:
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- Coded PNG, add to "data\sprites\trg1r" as "2601_z0.png"
- 2601_z0.png (10.13 KiB) Viewed 9921 times
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- Sample.
- transmisor.png (246.82 KiB) Viewed 9954 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
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Re: [32bpp] Extra zoom levels Graphics
I agree that it is rather small, compared to other objects.
Another remark: the cables can use some more anti aliasing, they do look rather jaggy
Another remark: the cables can use some more anti aliasing, they do look rather jaggy
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Re: [32bpp] Extra zoom levels Graphics
I think it needs to be at least 3 times taller.
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Re: [32bpp] Extra zoom levels Graphics
Is this better? I think you can use the previous ones for normal zoom...
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Re: [32bpp] Extra zoom levels Graphics

http://members.fortunecity.com/gamesart
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Re: [32bpp] Extra zoom levels Graphics
And now with more OSA 

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Re: [32bpp] Extra zoom levels Graphics
But it looks cooler with the plates lower down and a thinner top, like the previous one. IMO anyway 
OSA?

OSA?
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The whole problem with the world is that fools and fanatics are always so certain of themselves,
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Re: [32bpp] Extra zoom levels Graphics
OSA is OverSAmpling... Basically the same as antialiasing
Re: [32bpp] Extra zoom levels Graphics
Ok 2 the OSA
But still, this one looks similar from bottom to top, while the others have string at top... So in full zoom the strings on top dissapears? Thats not how I would suppose the transmitters to work in the area where I live
Also in the middle of the later one, there seem to be some red dots leftover from where the disc was in previous version of your transmitter...
Dont mean to pick on you, just stating my view
EDIT: see pic for marked missing part...
But still, this one looks similar from bottom to top, while the others have string at top... So in full zoom the strings on top dissapears? Thats not how I would suppose the transmitters to work in the area where I live

Also in the middle of the later one, there seem to be some red dots leftover from where the disc was in previous version of your transmitter...
Dont mean to pick on you, just stating my view

EDIT: see pic for marked missing part...
..: Trond :.. because you deserve it! 
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
Bertrand Russell
MyGRFs: Norwegian Funny Town Names 4 | LOTR & WoW Town Names 2 | Islandic Town Names 1 | Random Norwegian Town Names
Favorites: GRFCrawler | ISR | WIKI | Now Playing: OpenTTD 1.3.2 w/YAPP 3.0-RC3.9ish
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Re: [32bpp] Extra zoom levels Graphics
Maquinista, where can I download that grass?maquinista wrote:This is a coded PNG file for the transmisor:
I searched everywhere to find the grass that machtched the grass around the 32bpp railway and roads but I could'nt find it...

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Re: [32bpp] Extra zoom levels Graphics
If you looked on wiki you could do it a lot of time before. Grass with grid lines: see wiki. Read a note and you have it.
@EDIT: And now new tar: arctic grass.
@EDIT: And now new tar: arctic grass.
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Re: [32bpp] Extra zoom levels Graphics
No, I had that grass already, but I meant the grass whats on the same title as the roads (see screenshot)
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