Industry editing
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Industry editing
OK, I've scoured the internet (<3 Google) for this, but I just can't find it.
What are the filenames of the industries (and town buildings) in the ObjDat folder, and how do I edit them (since they don't appear to show up on LocoTool Frontend II, and I'd like to have some certainty before randomly mucking about with the files)?
I know this is a really n00bish question, but I just want to know. (See, I've downloaded a crapload of stuff over time (also caused LoMo to choke several times, and reinstalled it a couple of times as well - experience is a good thing) and I have great respect for the people who make all those trains and aircraft and whatnot, but I like to mix-and-match a bit and start games in the year 2000 so I can select 224 vehicles that'll never get obsolete, but the problem is every industry is still producing their base amounts and town buildings, well, are town buildings, yet most rolling stock, trams, etc. I have are high-capacity, and I just don't like to have a dozen trains with only two cars each ambling about all the time - plus, pretty much every custom passenger carrier I've downloaded can carry 200 people or more, and with the production of town buildings being what it is it's rare to have anything approaching half load on most passenger vehicles.) *gasp*breathe*gasp* Go me, I just made a post half of which is one long sentence in brackets.
Thanks in advance.
What are the filenames of the industries (and town buildings) in the ObjDat folder, and how do I edit them (since they don't appear to show up on LocoTool Frontend II, and I'd like to have some certainty before randomly mucking about with the files)?
I know this is a really n00bish question, but I just want to know. (See, I've downloaded a crapload of stuff over time (also caused LoMo to choke several times, and reinstalled it a couple of times as well - experience is a good thing) and I have great respect for the people who make all those trains and aircraft and whatnot, but I like to mix-and-match a bit and start games in the year 2000 so I can select 224 vehicles that'll never get obsolete, but the problem is every industry is still producing their base amounts and town buildings, well, are town buildings, yet most rolling stock, trams, etc. I have are high-capacity, and I just don't like to have a dozen trains with only two cars each ambling about all the time - plus, pretty much every custom passenger carrier I've downloaded can carry 200 people or more, and with the production of town buildings being what it is it's rare to have anything approaching half load on most passenger vehicles.) *gasp*breathe*gasp* Go me, I just made a post half of which is one long sentence in brackets.
Thanks in advance.
Fabricati diem, pvnc
- NEcorridor
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Re: Industry editing
you can check on the locomotion wiki for filenames
[edit]
turned to English from 1337 by Andel, your local Spelling Bee Champion 2008.
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[edit]
turned to English from 1337 by Andel, your local Spelling Bee Champion 2008.
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Last edited by andel on 06 Mar 2008 13:49, edited 1 time in total.
Reason: spelling from 1337
Reason: spelling from 1337
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It's been revived
It's been revived
Re: Industry editing
Already did that.
Oh, err - found it now. Thanks. For other people who have these same problems, it's this page.
Now, do I just drop them on LocoTool.exe as per the instructions (since Frontend II doesn't show industries automatically, but I assume the locotool.exe file still works the same)?
Oh, err - found it now. Thanks. For other people who have these same problems, it's this page.
Now, do I just drop them on LocoTool.exe as per the instructions (since Frontend II doesn't show industries automatically, but I assume the locotool.exe file still works the same)?
Fabricati diem, pvnc
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Re: Industry editing
correct, laddie
Andel
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
[/size]
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
[/size]
Re: Industry editing
Ahh, thank you. Just verifying. Much appreciated
edit: Right, it all works perfectly. Now, what variable in the xml file do I edit to modify production? I have absolutely no idea how to do this, and the wiki doesn't provide any enlightenment either. Or is the only way to increase production to disallow it to decrease? And is it possible to edit the frequency at which production changes?
edit: Right, it all works perfectly. Now, what variable in the xml file do I edit to modify production? I have absolutely no idea how to do this, and the wiki doesn't provide any enlightenment either. Or is the only way to increase production to disallow it to decrease? And is it possible to edit the frequency at which production changes?
Fabricati diem, pvnc
- mathwizi2005
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Re: Industry editing
i dont have the files in front of me right now but when i do, ill make a guide for you
Re: Industry editing
A guide on Industry editing would be really appreciated by me also, but bear in mind I have not used any locomotion tools up to now so make it easy.
thanks in advance
Mike
thanks in advance
Mike
Mickwild
- mathwizi2005
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Re: Industry editing
ill try to but whenever you start editing code, its going to be complicated if you don't take in one step at a time
you will need the extractor for this to work
the file is somewhere here and a partial guide is posted
http://www.tt-forums.net/viewtopic.php? ... &sk=t&sd=a
you will need the extractor for this to work
the file is somewhere here and a partial guide is posted
http://www.tt-forums.net/viewtopic.php? ... &sk=t&sd=a
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Re: Industry editing
It isnt that complicated you only need to make the unlogical logic by thinking unlogic.
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Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
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Re: Industry editing
WHAT!?!
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Re: Industry editing
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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- mathwizi2005
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Re: Industry editing
WHAT THE HECK DID YOU SAY ALIEN!?!
firstyear = the first year this industry is available
lastyear = the last year this industry is available before obsolete
costfactor1 = cost to found this industry (dont know exact formula for calculation)
canincreaseproduction = can this industry increase production ingame yes or no (1 or 0)
candecreateproduction = can this industry decrease production ingame yes or no (1 or 0)
slowly scroll down to the <useobject> tags
the "produces" description tells Loco what this industry creates
the "accepts" desroption tells Loco what this industry accepts to create material
touch nothing else
the necessary file is attached
firstyear = the first year this industry is available
lastyear = the last year this industry is available before obsolete
costfactor1 = cost to found this industry (dont know exact formula for calculation)
canincreaseproduction = can this industry increase production ingame yes or no (1 or 0)
candecreateproduction = can this industry decrease production ingame yes or no (1 or 0)
slowly scroll down to the <useobject> tags
the "produces" description tells Loco what this industry creates
the "accepts" desroption tells Loco what this industry accepts to create material
touch nothing else
the necessary file is attached
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Re: Industry editing
I figured that out by myself, but..... it must be possible to modify initial production level, right? Or do I do that in the cargo type files instead of the industry files?
Fabricati diem, pvnc
- mathwizi2005
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Re: Industry editing
initial production
Re: Industry editing
I can't find anything like this, not in the industry files nor in the cargo files themselves. Or are industries hardcoded to produce an x amount of units of cargo per month initially, and the only way to reliably increase production is to set candecreaseproduction to 0?mathwizi2005 wrote:initial production
Fabricati diem, pvnc
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Re: Industry editing
probably hardcoded
use candecreaseproduction 0
use candecreaseproduction 0
Re: Industry editing
Oh, bugger. And I assume the frequency of production changes can't be modified either? Ah, well. Thanks anyway.mathwizi2005 wrote:probably hardcoded
use candecreaseproduction 0
Fabricati diem, pvnc
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Re: Industry editing
frequency cant be changed
only the ability can
only the ability can
- chevyrider
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Re: Industry editing
An other solution is to change the decay rate of the passengers and cargo.
On this way you can make high profits with small amounts of cargo.
http://www.tt-forums.net/viewtopic.php?p=432018#432018
On this way you can make high profits with small amounts of cargo.
http://www.tt-forums.net/viewtopic.php?p=432018#432018
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39 years experience with trains and still driving.
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39 years experience with trains and still driving.
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- Plastikman
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Re: Industry editing
What You want to do is not possible by editing the dat's. this is somewhere in the EXE. the easiest solution is to just stick 2 industries touching. Like 2 mines and name one shaft A and one Shaft B or something similar.
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