Sound replacement project

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orudge
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Re: Sound replacement project

Post by orudge »

Some nice work here, guys. My comments on individual sounds:

02.wav - sounds better at half speed. I wonder if somebody tried to imitate the (incorrect) original sound (which should be played at half speed, ie, 11KHz, instead of 22KHz).

10.wav - sounds good

10 remade.wav - perhaps a bit too much extra echo?

12.wav - pretty good

21 - beep.wav - that's sounds fine

22 - wipchat.wav - sounds good to me

22.wav - closer to the original, sounds a bit "tinny" though, as if it's been taken from 8-bit and converted forcefully into 16-bit

24.wav - nice

29.wav - sounds like a gameshow :P Perhaps a bit too over-the-top

37 human moo.wav - well, that's... interesting :P

37.wav - maybe a bit better

65 - maglev.wav - funky, nice and futuristic

chainsaw.wav - yes, that should work nicely. (24-bit, too!)

electricity.wav - I think this one is a bit too long, I prefer 12.wav personally

Ooooh2.wav - same comments as sickie, needs a few more people, but not too many

Pop.wav - that works alright, indeed

Now, then important thing is - legality. Some of these files were taken from Creative Commons-licenced materials, I gather. Can the people who worked on these please check the original licence, the terms of it (derivatives allowed?), and if redistribution and reediting is allowed, please make a list of the original authors and links to their material? This will be essential if we are to distribute these sounds with OpenTTD.

Legalities aside for the moment, good work, guys!
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Re: Sound replacement project

Post by orudge »

On another note, I've created a little program to build a new sample.cat file, and have updated my newsound patch for OpenTTD to be able to read this. My intention is to tidy up the newsound patch hopefully over the next week or so, and then submit that to Flyspray. I think for this straight sound replacement, we may as well use sample.cat (although it could perhaps be renamed to openttd.cat or whatever) - the format is simple enough and the code is already built into the game. .tar files are the alternative, but that involves a bit more implementation work. Additional sounds could be included in tars, perhaps.
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Re: Sound replacement project

Post by Connum »

what about opensample.cat? :D

well, I finally got my OKM and will start to record some stuff like cars and trains and sounds that are not yet in the game but will hopefully be added with this sound project (general ambience of streets, forrest ambience, birds...).
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!
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Re: Sound replacement project

Post by Connum »

I plan to release my files under an own license, because I don't know of any license fitting my needs.
I am neither a native-speaker nor an attorney, so I'd like to get comments and suggestions on it! ;-)

Connum’s OpenTTD Donation Attribution (CODA) license V0.0 (not yet official!)

The graphics, audio or video material (further referred to as "work") published under this license is a donation of the author to the OpenTTD project <http://www.openttd.org/> and its community (further referred to as "OTTD"). However, the use of the work is bound to several restrictions.

It is permitted to use the work for any purpose related to the development of OTTD, under the condition that the OTTD software is published open-source and with no commercial intentions. The work may be converted to other file formats and qualities, made accessible for download on the official project website (see above) and the OTTD section of the Transport Tycoon Forums <http://www.tt-forums.net/> and be embedded into the OTTD software. The content of the work may be edited, but only to such an extend, that the original work is still easily distinguishable and that it represents the dominant visual or auditory part of any output derived by editing or mixing the original work.

The author has to be credited in a form specified by him unless not stated otherwise, either on the official project website (see above), the manual <http://wiki.openttd.org/> or in-game. This can be the author's real name, a pseudonym or whatever the author chooses. If the author does not declare such information, the real name or alias as far as evident from the context (such as forum nicknames or signatures) may be used for attribution.

The copyright of the author stays untouched. He is free to re-release or sell the files under any other license. Nevertheless, the permission of the use of files once donated under this license can not be revoked, unless OTTD is not longer open-source and non-commercial. Sublicensing or selling the work is strictly forbidden.
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!
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Re: Sound replacement project

Post by DaleStan »

Connum wrote:I plan to release my files under an own license
Don't.
There are umpteen OSI approved licenses. Please choose one of them.

Just to start: "The author has to be credited <...> unless not stated otherwise" So, we only have to credit you if someone says we don't? ("unless not" is essentially equivalent to "if".)
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Re: Sound replacement project

Post by Connum »

hmk. as I said, I'm not a native speaker! ;-)
Well, I wanted to keep my full copyright, but allow the files to be used for OTTD exclusively. And for nothing else without my consent.
And I don't think there exists such a license yet! :lol:
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!
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Re: Sound replacement project

Post by DaleStan »

Well then, that's pretty simple.

"Copyright <date> by <name>. Permission is granted to distribute these files with OpenTTD, ["with this copyright notice intact"?]. All other rights reserved."

IANAL; someone will probably spot something I missed. Note also that this is not an Open license; it is in violation of at least points 1, 3, and 8 of the Open Source definition.
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Re: Sound replacement project

Post by Connum »

Thanks!
Yes, that was my problem... I wanted to have a license open enough for the files to be included with OTTD, but only for OTTD.
Hmmm... So what should I do? Doesn't exist such a kind of 'donation license'?
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!
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Re: Sound replacement project

Post by peter1138 »

That doesn't really seem very open at all, does it?
He's like, some kind of OpenTTD developer.
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Re: Sound replacement project

Post by Connum »

You're probably right, indeed... Well, I think I'll just release my files in the freesound project, so you can use them under a CC license...
But first of all, I will have to record the sounds I'm talking about all the time, hehe. :lol:
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!
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Re: Sound replacement project

Post by DaleStan »

Connum wrote:You're probably right, indeed... Well, I think I'll just release my files in the freesound project, so you can use them under a CC license...
The CC licenses aren't necessarily open either. The nc clause is in violation of point 6, and the nd clause is in violation of point 3.

As far as I can tell, the by and sa clauses do not violate the Open Source definition, but the CC by and CC by-sa are not listed as approved by the OSI.
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Re: Sound replacement project

Post by Connum »

Ok thanks for that information... I'll go through the open licenses you linked above, when I find the time to do so.
English is not my native language, so please excuse me if I sometimes might appear a bit harsh or if I make a spelling or grammar mistake!
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Re: Sound replacement project

Post by richk67 »

peter1138 wrote:That doesn't really seem very open at all, does it?
We have got used to seeing all sorts of personally-written licenses for use of the graphics. We even allow a mechanism to disable the graphics use in Open or Patch depending on the tastes of the author.

The sounds are no different. (In fact, in copyright law, no distinction would be made between them. They are just "copyright works".) So, if <author> wants to release sounds for our use under his own terms and conditions, they are perfectly entitled to.

Code contributions are different, as they are part of an integral whole, whereas the graphics and sounds can be used elsewhere.

Dalestan's "Copyright <date> by <name>..." clause is perfectly adequate.
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Re: Sound replacement project

Post by huha »

I've made an attempt to create a maglev sound, as I didn't really like the existing one.

-huha
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maglev_sound_2.wav
my attempt at a maglev sound
(213.03 KiB) Downloaded 320 times
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Re: Sound replacement project

Post by DeletedUser21 »

The real transrapid sound is here:

:arrow: http://home.nikocity.de/arneries/transrapid.wav

Sounds like wind wooshing. :P
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Re: Sound replacement project

Post by orudge »

huha wrote:I've made an attempt to create a maglev sound, as I didn't really like the existing one.
Sounds reasonable, albeit perhaps a bit too futuristic, maybe. Just my opinion though, others may think differently!
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Re: Sound replacement project

Post by huha »

If you could describe "futuristic," I might try to change it accordingly.

-huha
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Re: Sound replacement project

Post by NorthernWarrior »

I've got some old train sounds I recorded on a CD somewhere, if I can find it. Particularly evocative one of a Class 37 starting away from Lairg whistling up for the crossing, if that would be any use.

As regards replacement bus, lorry, sounds etc., surely the best thing would be for someone to go out and take some samples. If I could work out how to use the Record feature on my MP3 player could get some Thamesdown Dennis Darts which I would happily provide.
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Re: Sound replacement project

Post by Pendrokar »

So you wouldn't think it started and ended fast here is an update.

That splat was meant as the railway splat, but due to some experimenting on and on it concluded as the road terraforming splat!(Original sound was just voiced "ccchhhh" or something like it)
I still don't know how to get the depth into this crosslevel sound(The source was from a bell type thing I recorded from)
That mining sound is just an elevator slowed down. The original sound was licenced under Public Domain!
Attachments
31_Splat2.wav
The terrain/road and other stuff construction splat!
(29.72 KiB) Downloaded 265 times
14_crosslevel.wav
ding ding ding ding
(177.17 KiB) Downloaded 278 times
11_mining.wav
rig rig rig rig
(200.46 KiB) Downloaded 475 times
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Re: Sound replacement project

Post by Pendrokar »

Update:
Two more sounds the Bad year and the morse code remake!
  • Bad Year sound was made with two slow downs of a Public Domain toilet paper sawing source!
  • This was made purely with an evaluation and muted the silent parts!
Attachments
01_Badyear.wav
too bad for this year
(69.86 KiB) Downloaded 874 times
22_remake2.wav
What the hell does this mean?
(131.29 KiB) Downloaded 484 times
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