Making helicopters more usefull

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
onsympatico
Engineer
Engineer
Posts: 3
Joined: 11 Jan 2008 11:07

Making helicopters more usefull

Post by onsympatico »

I noticed there's a limit of 2 airports per city, I'd like suggest not to add Heliports (the 1 tile one) to the airport limit. That way helicopters have a distinct use as opposed to now where they get beaten by any vehicle on every front (oil-platform ->hovercraft, airports -> any plane)

Add another helicopter type, a carry-all which transports goods
User avatar
belugas
OpenTTD Developer
OpenTTD Developer
Posts: 1507
Joined: 05 Apr 2005 01:48
Location: Deep down the deepest blue
Contact:

Re: Making helicopters more usefull

Post by belugas »

The removal of airport numbers restriction is not a new suggestion.
There is work been started on it. It will not be simple limit removal. More a different type of limit, based on conditions, where you would be able to adjust the number of airports per town based on the type of airports. It's a bit like the moreairpots feature in TTDP.
And no, there is no date nor estimation as to when it will hit trunk.
Somewhere after 0.6, for sure
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
onsympatico
Engineer
Engineer
Posts: 3
Joined: 11 Jan 2008 11:07

Re: Making helicopters more usefull

Post by onsympatico »

First of all, Hi and thanks for responding

Second: The airport limit might have it's uses (seeing as how profitable airplanes are). What I'm, humbly, trying to enforce is a reason to use helicopters.

Third: Airplanes seem to be a little bit too rewarding, removing the limit might make 'em go over the top.

Ofcourse, the final decision (if any) is up to you, seeing as you have way more insight in the problem and, being a programmer myself, I'm fully aware of the problems one might run into changing even the simplest of things.
User avatar
belugas
OpenTTD Developer
OpenTTD Developer
Posts: 1507
Joined: 05 Apr 2005 01:48
Location: Deep down the deepest blue
Contact:

Re: Making helicopters more usefull

Post by belugas »

onsympatico wrote:First of all, Hi and thanks for responding
Hello to yu too and welcome in this humble forum ;)
onsympatico wrote:Second: The airport limit might have it's uses (seeing as how profitable airplanes are). What I'm, humbly, trying to enforce is a reason to use helicopters.
In a certain way, the new proposed feature could do that. You see, it is based on the notion of noise. The bigger the airports, the noisier they are. And each town will have a certain tolerance to noise.
So, using heliports (which do not generate a lot of noise) only would allow to have more then 2 units per town. As an example : a town has a level of noise tolerance of 9. Each heliport has a noise level of 1. You could get 1 small airport (noise level of 2) and 7 heliports. Simple and efficient. I'm not the one who invented the concept, it's (did I said it already) coming from TTDPatch
onsympatico wrote:being a programmer myself, I'm fully aware of the problems one might run into changing even the simplest of things.
If everyone had the same level of understanding as you ... :roll:
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
onsympatico
Engineer
Engineer
Posts: 3
Joined: 11 Jan 2008 11:07

Re: Making helicopters more usefull

Post by onsympatico »

Sounds like an excellent idea! I'll look forward to it's implementation.
Btw nice job on the 0.6 beta. I didn't encounter any bugs so far.

Have fun!
klayman
Engineer
Engineer
Posts: 1
Joined: 13 Jan 2008 22:05

Re: Making helicopters more usefull

Post by klayman »

:D
Hi everyone,
First of all, I LOVE THIS GAME! and could spend weeks playing it. I live in NZ & if I could spread the word, I would

Just a couple of suggestions for future upgrades of the game:

More helicopters! I'm currently playing a game on 2072 & have a large fleet of helicopters I can't replace or upgrade. I think they are very useful & easy but the game needs more types of helicopters (chinooks, blackhawks etc), every more futuristic ones!

Anyway, I could go on for hours with suggestions. This is my first post, so I'll keep it short

Catch ya around!
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: Making helicopters more usefull

Post by athanasios »

Welcome to the forums klayman! :mrgreen:
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Making helicopters more usefull

Post by DaleStan »

Google for PlaneSet and Av8.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
WWTBAM
Moderator
Moderator
Posts: 3689
Joined: 02 Apr 2005 07:01
Location: Sydney NSW Antipodea
Contact:

Re: Making helicopters more usefull

Post by WWTBAM »

DaleStan wrote:Google for PlaneSet and Av8.
Actually GRFCrawler it.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Hockey
Engineer
Engineer
Posts: 5
Joined: 14 Jan 2008 12:08

Re: Making helicopters more usefull

Post by Hockey »

Can you fix the next pach so that helicopters is not removed after a certain time? I know of the "Vehicles never expire" option in the patch settings, but that leaves me with a ton of options.

Thanks for a great addition to the game. You deserve much credit for it.
Klauzix
Engineer
Engineer
Posts: 5
Joined: 16 Jan 2008 08:31

Re: Making helicopters more usefull

Post by Klauzix »

Make new helicopters = yes..

If you play a game and reach the years about 2030-2050 you will se that there are no helicopters to buy. We need some high tech hellies :)
User avatar
belugas
OpenTTD Developer
OpenTTD Developer
Posts: 1507
Joined: 05 Apr 2005 01:48
Location: Deep down the deepest blue
Contact:

Re: Making helicopters more usefull

Post by belugas »

To Hockey and Klauzix:
It's possible to include new helicopters by using grfs, not modifying the code.
If you do not find any choppers worthy of your liking, the other option is to make those choppers and place them in a grf.
A lot of people can help you with that.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
User avatar
Bilbo
Tycoon
Tycoon
Posts: 1710
Joined: 06 Jun 2007 21:07
Location: Czech Republic

Re: Making helicopters more usefull

Post by Bilbo »

belugas wrote:To Hockey and Klauzix:
It's possible to include new helicopters by using grfs, not modifying the code.
If you do not find any choppers worthy of your liking, the other option is to make those choppers and place them in a grf.
A lot of people can help you with that.
Well, problem with that approach is that you have to replace one of the original planes with a helicopter - there is limited amount of vehicle types
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Making helicopters more usefull

Post by DaleStan »

Just replace one of the toyland planes, and you'll probably never notice.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Hockey
Engineer
Engineer
Posts: 5
Joined: 14 Jan 2008 12:08

Re: Making helicopters more usefull

Post by Hockey »

The problem is when you reach year 2030-2050, the X2-helicopter disappears from the buy list and you cant buy new ones.

Is it possible to fix this?
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Making helicopters more usefull

Post by DaleStan »

Yes.

You've already asked that question, and it has already been answered. I recommend you re-read the thread.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Hockey
Engineer
Engineer
Posts: 5
Joined: 14 Jan 2008 12:08

Re: Making helicopters more usefull

Post by Hockey »

Can you include this in the next patch cause i got no idea how to manage grfs.
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Re: Making helicopters more usefull

Post by DaleStan »

Then I recommend you learn. Because it isn't going to be included.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
belugas
OpenTTD Developer
OpenTTD Developer
Posts: 1507
Joined: 05 Apr 2005 01:48
Location: Deep down the deepest blue
Contact:

Re: Making helicopters more usefull

Post by belugas »

Hockey wrote:Can you include this in the next patch cause i got no idea how to manage grfs.
As Dalestan pointed, you should try to learn about grfs.
Try to search on grfcrawler, or even google.
We are not going to include anything new on releases (what you called patch) because we want people to be able to choose, and not simply swallow whatever is available, thus making one set looking better then the others. No way.
After all, grf is ther to allow you to make the game what you want it to be, so choose wisely.
The wiki is another good source of information: wiki.openttd.org

good search
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest