ginchilla wrote:You use depots instead of stations. Trains can only transport wares between stations. so build stations instead of depots near to the industry
Thank you! It immediately changed, now i get an profit for the work.
But if i build just stations, i can't build any new trains. Hmm.
Omg i give up, i did make some new trains. I had to delete the depots after builded them and when the trains did leave the depot i replaced them with stations instead. Gahhh..
You build station to load/unload your trains with passengers,goods...
Besides you have to build depots to create new vehicles (trains, cars) and for attendence and service for your vehicles
Stations are build generally near to cities and industries. Were you build your depots is up to you. Its better to build depots near to stations, I think. But on wide-range tracks you can also build some more depots.
Looks like you'd benefit from a read of the tutorial. http://wiki.openttd.org/index.php/Tutorial
It is in english, which you seem to be quite competent at so should be alright for you to read. Any other help you need you will be able to get on here.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
lordazamath wrote:BTW, Athanasios, when did YOU last play multi?
If you read another thread I posted in, you may have understood that I was playing a few minutes before you posted.
There was a 'Rubidium' there too, but I don't think our coder, cause I asked and he didn't reply...
Is this idea better then? The sad thing is, the trains doesn't take the full route, just to the station and they went back again, they got two locomotives.
Thats just two independent lines which happen to run to the same stations. Best to read the manual and start using signals, then you can begin to interconnect your tracks and build a proper network, which is the real meat of the game.
As for your trains refusing to go in circles, thats because its faster for them to take the short route back. If you want to force the issue, then give them orders to visit the waypoint on the far side in between stations, or use one-way signals. Or change the relevant difficulty setting so that trains cannot reverse except at the end of the line. However, the sharp corner referred to above is not the end of the track, but the corner between the stations. Spread the 45 degree bends out a bit and trains will be able to take that corner at a higher speed, which becomes important later in the game when you will be using much faster engines which will be crippled if they have to slow down for every turn.
For reference, heres a shot of how I would set up that kind of line - three trains on standard two-way track. The extra track to the depot is to allow a train to leave the track fully before slowing down to enter the depot.
Attachments
Simple two way line.png (97.77 KiB) Viewed 1011 times
andrewas wrote:Thats just two independent lines which happen to run to the same stations. Best to read the manual and start using signals, then you can begin to interconnect your tracks and build a proper network, which is the real meat of the game.
As for your trains refusing to go in circles, thats because its faster for them to take the short route back. If you want to force the issue, then give them orders to visit the waypoint on the far side in between stations, or use one-way signals. Or change the relevant difficulty setting so that trains cannot reverse except at the end of the line. However, the sharp corner referred to above is not the end of the track, but the corner between the stations. Spread the 45 degree bends out a bit and trains will be able to take that corner at a higher speed, which becomes important later in the game when you will be using much faster engines which will be crippled if they have to slow down for every turn.
For reference, heres a shot of how I would set up that kind of line - three trains on standard two-way track. The extra track to the depot is to allow a train to leave the track fully before slowing down to enter the depot.
Thank you for this long answer! I will also check out the manual now for further info..
I have one question. Does i have to build the station next to the industry, or is it ok with 2-3 squares from the industry?
lordazamath wrote:BTW, Athanasios, when did YOU last play multi?
If you read another thread I posted in, you may have understood that I was playing a few minutes before you posted.
There was a 'Rubidium' there too, but I don't think our coder, cause I asked and he didn't reply...
I guess this is this? ^^
Athanasios wrote:Actually I tried a few hours ago an Africa scenario in multiplayer. Part of Europe was there, and I was shocked to see my city of 4000000 inhabitants having less than 10 houses and my mother's island that can at least boast of an airport and 3 sea ports limited to just 2 tiles...
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
I noticed that you're trains where longer then the station. Try making you're trains the same size or smaller. If a train is longer then the stations the loading/unloading will take ages, sort of a penalty (even when you're using a locomotive at the end that sticking out).