End Date

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

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RandomAlien
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End Date

Post by RandomAlien »

Does it really stop at 2051?

There's no way to change it, it's all greyed out, but I've always played games really slowly, taking my time to get everything right (one small network can take me a year to get right).

Does the game cut out at 2051, or does it keep going?

If it cuts out, I see no reason to keep playing, due to my playstyle.

Cheers
Tom0004
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Re: End Date

Post by Tom0004 »

you could have just seen for yourself, that the game will continue after 2051.

if you look at the screenshots on the OTTD site. (not wiki) theres a few thats way past 2051.

IIRC 2051 is the scoring end date, where you'll get your tycoon status or not.
RandomAlien
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Re: End Date

Post by RandomAlien »

0004tom wrote:you could have just seen for yourself, that the game will continue after 2051.

if you look at the screenshots on the OTTD site. (not wiki) theres a few thats way past 2051.

IIRC 2051 is the scoring end date, where you'll get your tycoon status or not.
Okay, thanks... I just didn't want to find out for myself at 2051 in the middle of perfecting some sort of beautiful interchange, then a message comes up and says "Game Over!"...

/me continues building Pants Transport...
andrewas
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Re: End Date

Post by andrewas »

Theres also the daylength patch, more play time for the same number of years.
DeletedUser21
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Re: End Date

Post by DeletedUser21 »

I have still a game somewhere that I can't play anymore since my pc isn't good enough to play it at normal speed. But there I'm in the 23rd century. :P

But thats a newbie figure compared to Robs games. I once saw a screenshot where the date was somewhere in the 31st century. :wink:
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Bilbo
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Re: End Date

Post by Bilbo »

Once I got to year about 7000 but in it quite horrible inflation bugs happened (well, now they are fixed, so perhaps I can try to get over year 10000 :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Rob
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Re: End Date

Post by Rob »

Mr. X wrote:I have still a game somewhere that I can't play anymore since my pc isn't good enough to play it at normal speed. But there I'm in the 23rd century. :P

But thats a newbie figure compared to Robs games. I once saw a screenshot where the date was somewhere in the 31st century. :wink:
It's a bit further than the 23rd century at the moment : :lol:

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Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
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RandomAlien
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Re: End Date

Post by RandomAlien »

How can you only be on +100mil a year? I've been playing for 40 years now (well... 30 years of building my train network, and 10 years building a low-profit road network), and I'm on +10mil a year already... It should take me (by those numbers) 300 years to get +100mil, and it's taken you 6000 years... Or is there some inflation thing I'm not getting?
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Rob
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Re: End Date

Post by Rob »

I played that game without inflation from day one, so the prises/income you see are the same as in 1921.
Wie zich gelukkig voelt met het geluk van anderen, bezit een rijkdom zonder grenzen. (F.Daels)
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Bilbo
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Re: End Date

Post by Bilbo »

Well, inflation turns itself off after 170 years to prevent various overflow bugs. Also, some people may play without any inflation at all. In older builds where inflation was not restricted, it took about 300 years for some things to start overflowing (negative train prices, negative income....) and about 500 years for all costs and revenues to go completely crazy.
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
RandomAlien
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Re: End Date

Post by RandomAlien »

I look forward to it! :lol:

I have no idea how to spend the money I'm making though... I went on a massive spending spree with I reached 100 trains, and just cloned up 50 more trains to try and spend some cash... I went from +7mil to +1mil, then the next year I was +10mil!
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Bilbo
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Re: End Date

Post by Bilbo »

RandomAlien wrote: I have no idea how to spend the money I'm making though... I went on a massive spending spree with I reached 100 trains, and just cloned up 50 more trains to try and spend some cash... I went from +7mil to +1mil, then the next year I was +10mil!
Try funding industries, this is sort of a black hole that allows you to spend much more money (though to make much much more some 20 or so years later if you use their production)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
DaleStan
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Re: End Date

Post by DaleStan »

Bilbo wrote:Well, inflation turns itself off after
Well, Rob uses Patch, as evidenced by the screenshot, in at least two different ways.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Bilbo
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Re: End Date

Post by Bilbo »

Stickyable graphs and PBS signals? Well, there are still some things in Patch that would be nice to have in Open ....
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
DaleStan
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Re: End Date

Post by DaleStan »

At least three, then. The el-rails catenary supports switch sides too.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
DeletedUser21
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Re: End Date

Post by DeletedUser21 »

Okay holy s*** Rob! :shock:

Excuse me my language but... WOW!

That is indeed much further then the 23rd century. :P

Howlong have you been busy on that one? (In real time that is. :mrgreen: )
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orudge
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Re: End Date

Post by orudge »

He's been posting screenshots of this game for a good few years now. :P
RandomAlien
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Re: End Date

Post by RandomAlien »

orudge wrote:He's been posting screenshots of this game for a good few years now. :P
orudge, you're my idol... Speaking to you in that chat thing the other week is the main reason I'm still here on these forums! :lol:

And I'll be posting pictures of my 'Badger Badger Trains' for years to come, hopefully... I reckon I'll get to 8000 at least...

Only problem I have at the moment is too much money... I just surpassed 100mil in 2002.

Hmm...

Is there a button you can press to renew every single train or vehicle in your arsenal? 50k per train, 150 trains... That's 7,500,000 by my estimate... I could do that 10 times! :lol:
DeletedUser21
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Re: End Date

Post by DeletedUser21 »

orudge wrote:He's been posting screenshots of this game for a good few years now. :P
It's the same game I'm looking at from a good 2 years ago when he was still in 3000? Whoa... Insane!
However I could make my own game and like build a network that is selfsustaining and don't switch off my computer for a week or something on full speed. :o :)
phil88
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Re: End Date

Post by phil88 »

Don't the towns grow to a ridiculously large size by the year 8000? They're too big by the year 2050 IMO, always grow over track making it difficult to upgrade it without demolishing half the town :p
- Phil
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