Costs upon deliver rather than income

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burty
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Costs upon deliver rather than income

Post by burty »

Ok i did search for this problem on here and in the bugs but i also wasnt sure if it was bug or problem or something coded in on purpose so i posted here to ask.

As you can see from the screenshot it is COSTING me to deliver my wood from a transfer location to the sawmill and i just dont get it.
The transfer location ALSO has wood being generated on its own as well.

Please can you guys here help me with this as i dont know if it is a bug or what it is if its a bug i will but it into flyspray.

Thanks
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belugas
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Re: Costs upon deliver rather than income

Post by belugas »

burty wrote:... to deliver my wood from a transfer location to the sawmill ...
burty wrote:The transfer location ALSO has wood ...
Easy.
You're using transfers
Transfers are good, as long as you understand that they do not pay anything by themselves.
You have to have some Unload order at the end of the transfer chain
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burty
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Re: Costs upon deliver rather than income

Post by burty »

Yeah i understand that do not pay anything by themselves but surely I have 3 stations a b c

A generates wood and transfers to B
B generates wood and recieves transfers from A
B has a train that collects all this wood and delivers to station C a sawmill with full load at B station and unload at C station.

But in all previous release PRE-0.6.0 Betas this has still popped up as income or transfer then amount i never Cost amount.

Hope this explains the problem a bit more and a bit better.

Thanks for the quick reply thought
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belugas
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Re: Costs upon deliver rather than income

Post by belugas »

1) There are only 2 0.6 betas. 1 and 2
2) I would really like to have your savegame
3) Don't forget to list all the grfs you are using
4) have your tried the nightlies?
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
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burty
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Re: Costs upon deliver rather than income

Post by burty »

belugas wrote:1) There are only 2 0.6 betas. 1 and 2
2) I would really like to have your savegame
3) Don't forget to list all the grfs you are using
4) have your tried the nightlies?
1) Version is 0.6.0-Beta-2
2) Sorry its too big to attach heres a link to it ftp://ftp.testtingsite.dyndns.org/Tranp ... %20ttf.sav
Logindetails
User: openttd
Password: openttd
.
3) Just the basics along with 32bpp Grass and GUI.
4) Nope not for a while i will now (forgot about them)

But it is also quite un-regular as sometimes a train will cost and mostly it incomes (dont know why).

The save game is too large to attach.
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burty
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Re: Costs upon deliver rather than income

Post by burty »

Please tell me when you have got the file and also you have to normal click not "right" click on it to be able to get it.
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Re: Costs upon deliver rather than income

Post by T-Unit »

How large IS the savegame?
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burty
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Re: Costs upon deliver rather than income

Post by burty »

4.55MB (even zipping/winraring doesnt bring it down enough)

I tried to upload it to my "online" site but it was too big for them as well.
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Re: Costs upon deliver rather than income

Post by richk67 »

burty wrote:Ok i did search for this problem on here and in the bugs but i also wasnt sure if it was bug or problem or something coded in on purpose so i posted here to ask.

As you can see from the screenshot it is COSTING me to deliver my wood from a transfer location to the sawmill and i just dont get it.
The transfer location ALSO has wood being generated on its own as well.
The wood you have loaded on the train has come from Chetfinghill City Woods. How close is this to Dronston? If it is close, but you have transported the wood away a long way, then you will have been paid a BIG cheque (to the train) for moving it away, only to bring it back. So the system rebalances the payment by paying you for Chetfinghill to Dronston, minus what has already been paid.

Bottom line is this prevents long distance transfer cheating. (ie. A-B-C where A-C is a short distance, and A-B is the other end of the map. The system ensures you are only paid for A-C not for delivering it via Timbucktu.)

The reason it pays sometimes, and not others, is because if the collector location gets run dry, then there will be no transfer credits to clear. Then, a normal cargo run gets done without any transfers - and thus normal pay. But if your transfers arent balanced well, then you will get this payment correction.
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burty
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Re: Costs upon deliver rather than income

Post by burty »

Ahhh that makes sense thanks :)

I still have to love these forums one of the best that im a member of personally.
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belugas
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Re: Costs upon deliver rather than income

Post by belugas »

burty, i could not download the file.
Maybe it's on my side, but the ftp session did not worked.
If you are not ready to work a bit for your ideas, it means they don't count much for you.
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burty
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Re: Costs upon deliver rather than income

Post by burty »

No belugas was probably my side although 2 people did succesfully download it according to my log so i turned the ftp off as the only place i could source it at that time was on my comp and i was heading for bed and needed to turn it off however rich has sorted out my question so thank you for at least tryin to take a look but it was EXACTLY what richk67 said :)
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