Wacki: Again, really nice. I do think though that there needs to be a stronger link between the last two stages. I'm not exactly sure how the plaster(?) would be attached but maybe something like the attached could link them more? Note: something like this would be quick to do by using boolean on the the fully plastered buildings mesh.
I've now pretty much done all the grass sprites I think for the 3 layers, I've made lined and not lined, I've now altered the soil also so as it fits the changes to the shading in the grass, and I've made the 3 layers to that also, and its lined and unlined. I've also been messing about with some bump mapping to the sprite, and used it to create a bit more texture to the grass. Its very subtle but hopefully it hasn't created any dark dots that I can't pick up that may show up on a flat screen (for example). Lines is
here, without lines is
here. The 2 soil tars are attached here.
If someone wants to make tar's for the current zoom level then please do. Also if anyone wants to make changes to this grass then that would be great, as I have been working what seems like forever on these grass sprites, and I've really had enough for the time being. I'm going to alter the roads to fit, and then move on to something a little more motivating.
Talking of roads. Somebody commented a few pages back about how dark they should be. What is the general opinion on this. Originally it seemed that around the tone I've made them too is what was wanted, but I'd like to be sure before using them to make other models fit to.