Well, for Linux there is Freepascal (opensource pascal compiler) and Kylix (sort of closed-source delphi-like, but no longer supported thing from Borland, but there is some basic free version out there). Not much choices, but I think porting it should be possible, perhaps ...DaleStan wrote:It might run under wine. It's written in a dialect of Pascal that I believe is not readily source-portable to Linux, though.Paffy Duck wrote:(is GRFMaker Linux Compatible?)
TTDVehs in 2cc [dev]
Moderator: Graphics Moderators
Re: Needing help transforming trg*.grf files to 2cc
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
- BlueEagle_nl
- Transport Coordinator
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- Joined: 28 Jan 2006 09:44
- Skype: tilly5014
- Location: Tillywood, The Netherlands
Re: TTDVehs in 2cc [dev]
At this moment I am redrawing the original graphics, and also adding some livery overrides for pax and mail wagons for the dual-headed locs. But, yours look good as well. Perhaps I'll add them later on.
Re: TTDVehs in 2cc [dev]
Though don't feel obliged if you don't want to! I just wasn't going to use them myself and thought you might want!
- BlueEagle_nl
- Transport Coordinator
- Posts: 352
- Joined: 28 Jan 2006 09:44
- Skype: tilly5014
- Location: Tillywood, The Netherlands
Re: TTDVehs in 2cc [dev]
FIRST RELEASE: SEE FIRST POST
Please let me know what you think of it
Please let me know what you think of it
Re: TTDVehs in 2cc [dev]
A screenshot, not dual company colours yet...
- Attachments
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- SH125 livery override.png (29.96 KiB) Viewed 2012 times
- BlueEagle_nl
- Transport Coordinator
- Posts: 352
- Joined: 28 Jan 2006 09:44
- Skype: tilly5014
- Location: Tillywood, The Netherlands
Re: TTDVehs in 2cc [dev]
Thanx Zephyris for the screenie.
2cc is not yet implemented in the SH125-override. This will be in the next release (think I'll make the lower white/silver banner the second CC. Vote in the poll for this)
Also I actually wanted to make the SH125-Passenger coaches just a little bit larger, just like the Dutch Trainset Passenger Coach does from the 1980s. But, who knows how to do that?
2cc is not yet implemented in the SH125-override. This will be in the next release (think I'll make the lower white/silver banner the second CC. Vote in the poll for this)
Also I actually wanted to make the SH125-Passenger coaches just a little bit larger, just like the Dutch Trainset Passenger Coach does from the 1980s. But, who knows how to do that?
Re: TTDVehs in 2cc [dev]
By a bit larger do you mean a bit longer?
- BlueEagle_nl
- Transport Coordinator
- Posts: 352
- Joined: 28 Jan 2006 09:44
- Skype: tilly5014
- Location: Tillywood, The Netherlands
Re: TTDVehs in 2cc [dev]
yeah, just a little bit longer, so that the coaches link up a bit better and the white line runs along a bit better. Which, I think, could be the 2cc-part of the SH125-engine and coach.
Also, I'm now working on a mail- and goods van for the SH125.
Afterwards, I'll be doing the other MUs
Also, I'm now working on a mail- and goods van for the SH125.
Afterwards, I'll be doing the other MUs
Re: TTDVehs in 2cc [dev]
To make the vehicles longer so they fit together seamlessly simply increase the length of the graphics, and increase the size of the real sprites to account for this. The larger sprites will probably need some realignment - it might be worthwhile finding an existing newgrf with wagons how you want them, then decode that to find the sprite dimensions and alignments used...
- BlueEagle_nl
- Transport Coordinator
- Posts: 352
- Joined: 28 Jan 2006 09:44
- Skype: tilly5014
- Location: Tillywood, The Netherlands
Re: TTDVehs in 2cc [dev]
Ok. I'll re-try making slightly longer coaches. The next update will contain the SH125 Pax-, Mail- and Goods vans, as well as the regular liveries of these wagons plus the coal wagon in 2cc.
Re: TTDVehs in 2cc [dev]
it looks like it is only 1 pixel from beeing "seamless", try to add a pixen in the _ view, and check
- BlueEagle_nl
- Transport Coordinator
- Posts: 352
- Joined: 28 Jan 2006 09:44
- Skype: tilly5014
- Location: Tillywood, The Netherlands
Re: TTDVehs in 2cc [dev]
Problem's already solved. Only the loc on both ends, pointing to all left directions, and pointing straight upwards, has to be slightly adjusted.
The Pax carriages are now a few pix longer (one extra window has been added), and are seamlessly fitting now.
The Pax carriages are now a few pix longer (one extra window has been added), and are seamlessly fitting now.
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