Gui : New graphics (the non claimed pictures) (32 bpp)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Satan2k
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Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Satan2k »

I'm too bad with blender, so i started to make graphics with photoshop.

There are some gui graphs that weren't claimed, so i started to make those in photoshop. Look and tell me if you like it or not ;)

I used gektoo's grass to make those graphics.

(sorry, my english is alittle rusty :oops: )

Lower land : (i think that the first one was too bright, so i remade it)

First one :

64x64 :
Image

22x22 :
Image

The darker version :

64x64 :
Image

22x22 :
Image

It's still WIP, so tell me what you don't like and what must be changed (if needed). If you like it, the other graphs will come : i prefer to know what's wrong before starting the others.
Last edited by Satan2k on 02 Dec 2007 11:11, edited 1 time in total.
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Re: Gui : New graphics (the non claimed pictures)

Post by Satan2k »

I realized while browsing the grf that the green background was not necessary :D

I made the next icon, take a look

Image

edit : any comment???
connan
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Re: Gui : New graphics (the non claimed pictures)

Post by connan »

Nice work, keep on going. I prefer all those NewGrfs which fit perfectly into the original game.
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Re: Gui : New graphics (the non claimed pictures)

Post by Satan2k »

Here is the third ;)

Image

If there is nothing to change, i will make the tar archive. I allready encoded those three graphs in openttd and it works ;-)

Edit : a first draw for the TNT (it looks miserable, i ll make something better next time)

Image
Attachments
It does not look too bad for a first test ;-)
It does not look too bad for a first test ;-)
first test.png (234.19 KiB) Viewed 9128 times
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Ben_Robbins_
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Ben_Robbins_ »

I can see why you have set the arrows slightly off centre, but I think it may look neater if horizontally the arrows were bang in the middle. Otherwise, good stuff.
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by LordAzamath »

The leveling land seems too much "elevated". It should be like the others, but it's brighter.
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.
Satan2k
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Satan2k »

I can see why you have set the arrows slightly off centre, but I think it may look neater if horizontally the arrows were bang in the middle. Otherwise, good stuff.
Image

Is it better?
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Ben_Robbins_
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Ben_Robbins_ »

Yep, that looks nice. Maybe the grass along the back would look nice feathered rather than a dark definite edge? It's up to you though.
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Satan2k »

Like this?

Image

or this one?

Image
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Ben_Robbins_ »

The feathering is nice on both of them, the equal stroke around the base in your previous icons is better though I think.
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halfway.png
halfway.png (7.83 KiB) Viewed 8697 times
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Satan2k
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Satan2k »

Ok, thanks for the advice, i ll make the "lower land" and "level land" icons

;-)

Edit : done

Image
Image

Edit : next one

Image

Edit² : Nothing to change? If thoses graphs are finished, i'll start the others (dynamite, ...)
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Satan2k »

Here is a first .tar for those 3 graphics. Works with 0.6.0 beta 1. Just put it in the data folder.
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submenu01.tar
(01 for the first version, a lot of versions will come ;-) )
(16 KiB) Downloaded 396 times
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pavel1269
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by pavel1269 »

Satan2k wrote: Image
I have tried it and:
1) buttoms look for me too dark
2) bug (i am using 11514 so i hope engine haven't changed)
In first attachment. There is only your graphic and its replacing fast buttom and in submenu, only up and down buttoms are replaced.
In second attachment i added new gui. New gui replace bug, but that buttom is still old looking.
In third attachment i renamed submenu01.tar to asubmenu.tar so its loaded in other direction. Bug appear again.
3) good work, look good
Attachments
only your .tar
only your .tar
bug-1.png (6.55 KiB) Viewed 8262 times
your .tar and new gui
your .tar and new gui
bug-2.png (24.7 KiB) Viewed 8260 times
your renamed .tar and new gui
your renamed .tar and new gui
bug-3.png (12.85 KiB) Viewed 8257 times
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Rysiek
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Rysiek »

Image

polish forum
about openttd

http://openttd.prochy.pl - zapraszam.
Satan2k
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Satan2k »

I am really sorry but at this state, i will not support the nightly. I do not have time to look after every modifications into the grfs and rename/change the files for each builds.

The tar archive was just provided to you to test it by yourself. It is not a final release.

I currently keep my focus on the 0.6.0 beta 1. It is a good base to test the tars and you can even play online with.

I'll keep this archive working for the next "official build" (0.6.xxx). If you want to fix that, you can do it by yourself. Look at the graphic with grfexplorer or grfwizard, and rename the overriding file in the tar by the correct sprite number.

Currently, i am making the other sprites & the anims which require some time. So i dont have the time to fix this archive for each nightly.

Sincerly,
Dragonling
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by Dragonling »

For keep working of submenu01.tar with 0.6.0b3 rename:
submenu01.tar\sprites\openttdw\1570.png to submenu01.tar\sprites\openttdw\1623.png
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SupSuper
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Re: Gui : New graphics (the non claimed pictures) (32 bpp)

Post by SupSuper »

My suggestion, just to add a bit more charm (not like the originals), would be to make the tiles in the Raise/Lower icons actually look like they're rising/lowering. :)
Water train!
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