transparency pack

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mike123
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transparency pack

Post by mike123 »

Thanks to new 32bpp engine we could enjoy nice effect in game.

This is direct copy of original artwork with added transparency layer.
So yes, 8bpp data. I like original artwork very much.
Files are saved in 32bpp because gimp cannot display right when image is in indexed color mode with alpha channel.

Update for openttd-0.6.0-beta2:
transparent_pack_0.6.tar
(250 KiB) Downloaded 230 times
Older versions:
transparent_pack_0.5.tar
(250 KiB) Downloaded 150 times
transparent_pack_0.4.tar
(190 KiB) Downloaded 263 times
About copyrights, my statement is simple:
Please send this modification to copyright owners. I'm giving it for free.
So anyone could buy this pack from them.
Last edited by mike123 on 14 Dec 2007 00:46, edited 3 times in total.
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Zephyris
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Re: transparency pack

Post by Zephyris »

Sorry if this is a stupid question, but what does this actually do? Do you have a screenshot?
Tidus97
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Re: transparency pack

Post by Tidus97 »

not a stupid question at all.

i was about to ask the same thing.
mike123
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Re: transparency pack

Post by mike123 »

This pack adds transparency (alpha channel) to some sprites. Cursor for example.
Which sprites are modified You can check by looking into tar file.
There is txt file inside with install instructions.
Jupix
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Re: transparency pack

Post by Jupix »

Realistically, though, hardly anyone is going to download the tar before they see one or more screenshots.
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Tidus97
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Re: transparency pack

Post by Tidus97 »

You read my mind.

people seem to be doing that A LOT. lol
mike123
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Re: transparency pack

Post by mike123 »

Jupix wrote:Realistically, though, hardly anyone is going to download the tar before they see one or more screenshots.
Downloaded 14 times so far...

Images for the rest.

Default smoke:
ps-non-alpha.png
ps-non-alpha.png (17.42 KiB) Viewed 7430 times
Transparent one:
ps-alpha.png
ps-alpha.png (23.09 KiB) Viewed 7428 times
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Rysiek
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Re: transparency pack

Post by Rysiek »

Look nice :)
Attachments
1.png
1.png (7.52 KiB) Viewed 7273 times
2.png
2.png (31.52 KiB) Viewed 7271 times
Image

polish forum
about openttd

http://openttd.prochy.pl - zapraszam.
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athanasios
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Re: transparency pack

Post by athanasios »

mike123: Nice idea but:
They are the original sprites. (Other members of the forums will start a flamewar to you as they did to me, for copyright issues.)
So they are 8bpp.
Some replacements already done.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
Mchl
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Re: transparency pack

Post by Mchl »

In fact, they're 24bpp (at least that's what my IrfanView says). And yes, since they're deriver from original TTD graphics, there might be some copyright issues :(
Pity, because I like the idea...
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athanasios
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Re: transparency pack

Post by athanasios »

Sorry for not being clear. 8bpp > 32bpp, but uses no more colors than the original sprite's palete = 256. Just added transparency.

And read your IrfanView info better next time. :wink:
Attachments
iview.png
iview.png (2.27 KiB) Viewed 6514 times
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
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Dictu
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Re: transparency pack

Post by Dictu »

Awesome. That's the way 32 bpp should be used. May be you could provide some manual(or just a palette?) for other artists about using transparency?
Боже Царя Храни!
Mchl
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Re: transparency pack

Post by Mchl »

athanasios wrote:And read your IrfanView info better next time. :wink:
I will, but you'll have to explain me, what is the diffirence between 'current' and 'original' bpp rate. Seriously... I don't know. ;)
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athanasios
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Re: transparency pack

Post by athanasios »

Neither do I. :lol:
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
BlazE
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Re: transparency pack

Post by BlazE »

The screenshot shows 32bpp original colors and 24bpp current colors. I assume that the original colors is the color depth used in the image file. The current colors is the color depth used for displaying the image (24bpp because the 8bit alpha channel is missing and the 32bpp are converted to a 24bpp without transparency because your monitor cannot display transparency). But that is just a guess.
mike123
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Re: transparency pack

Post by mike123 »

Update for openttd-0.6.0-beta3:
transparent_pack_0.7.tar
(250 KiB) Downloaded 207 times
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