ECS vectors v1.1.2 (by George) 19/06/2011
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
oh i forgot to ensure versions of ECS
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I confirm the bug in the GRF. I hope I shall fix it tomorrow.TestAccount wrote:oh i forgot to ensure versions of ECS
EDIT: Fixed. test it now

There might be the same bug with other industries too. Let me know if it happens.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Great
. Thanks for the quick fix !!!!

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Found another strange effect .. could it be that Food can only be transported in Stake wagons? That seems odd to me .. and it's a major inconvenience cause i don't have stake wagons in 1926 ... 

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Hello George, i just wanted to say that your Long road vehicles 4 and ECS is a great work, thank you very much!!
But i wonder about ECS and if you plan to update the other vectors to beta3 or whatever version you plan??..
Could you please give a little roadmap of what you are planning to do??

But i wonder about ECS and if you plan to update the other vectors to beta3 or whatever version you plan??..

Could you please give a little roadmap of what you are planning to do??

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
What train set do you use? Do you use OTTD or TTDP?TestAccount wrote:Found another strange effect .. could it be that Food can only be transported in Stake wagons? That seems odd to me .. and it's a major inconvenience cause i don't have stake wagons in 1926 ...
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Machinery vector is in progress. gmyx is working on ECS Basic vector.Digitalfox wrote:Hello George, i just wanted to say that your Long road vehicles 4 and ECS is a great work, thank you very much!!![]()
But i wonder about ECS and if you plan to update the other vectors to beta3 or whatever version you plan??..![]()
As soon as I finish Machinery vector I plan to focus on translations. As soon as I finish this part I plan to fix current problems for beta 3 vectors and move them to beta 4 stage. Than I plan to switch efforts to LV5. After that I'll return to other vectors that are in alpha stage (construction, chemical, mods).Digitalfox wrote:Could you please give a little roadmap of what you are planning to do??
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
As seen in top post of this page i am using DBSetXL V0.82 .. and still same OpenTTD version as in my last problem [See last post of previous page] 

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Try the DBXL ECS extension.TestAccount wrote:could it be that Food can only be transported in Stake wagons?
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Michael
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Would it work on OTTD?michael blunck wrote:Try the DBXL ECS extension.TestAccount wrote:could it be that Food can only be transported in Stake wagons?
2TestAccount: let us know about results.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Well, it should. Some people from the german tt-forums have been testing it under OTTD. OTOH, these guys seem to have some general problems with your ECS vectors from various reasons. We´ll have to see ...George wrote:[DBXL ECS extension] Would it work on OTTD?
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Michael
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I'm speechless in front of your fantastic support, guys
. It works ... just a minor thing - the food looks like coal 


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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
That´s correct because the extension .grf doesn´t supply new graphics but only modifies the cargo bit masks of those DBXL wagons and coaches in question.TestAccount wrote:just a minor thing - the food looks like coal
Putting in all those new cargo graphics would have meant to include half of the next DBXL version.

PS: don´t you transport "food" in box vans?
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Michael
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
I would like to .. but they don't support food. Stake wagons still domichael blunck wrote:PS: don´t you transport "food" in box vans?

@George: What is necessary to get a tin factory away from very-low-production-level. There is nearly always something in stock from each ressource, and i transport food from the factory at 75% .. i just dont use the other produced ressource .. do i have to deliver everything of the factory to get to a higher production level? EDIT: << Forget this is working OK!!
Last edited by TestAccount on 06 Nov 2007 19:35, edited 1 time in total.
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
That sounds weird. Box vans should accept "food" and stake wagons shouldn´t show "coal". Could you provide a screenshot?TestAccount wrote: > PS: don´t you transport "food" in box vans?
I would like to .. but they don't support food. Stake wagons still do
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Here it is ... i can check all wagons and post some suggestions if u want. (i suppose u are german and have no problem with these descriptions
)

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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Well, that´s sort of dubious.
The ECS extension´s mask for that box van seems to be nearly OK, except that PAPR seems to be in there in exchange to FOOD.
What ECS vectors were active at the time of that screenshot? And did you start a new game with those ECS vectors and the DBXL ECS extension? Or did you only activate it in your former game?
For the stake car, it´s vice versa (PAPR exchanged to FOOD).
Thanks for the screenshot.
@George
PAPR is 0B and FOOD is 0C in your vectors, right?
regards
Michael
The ECS extension´s mask for that box van seems to be nearly OK, except that PAPR seems to be in there in exchange to FOOD.
What ECS vectors were active at the time of that screenshot? And did you start a new game with those ECS vectors and the DBXL ECS extension? Or did you only activate it in your former game?
For the stake car, it´s vice versa (PAPR exchanged to FOOD).
Thanks for the screenshot.
@George
PAPR is 0B and FOOD is 0C in your vectors, right?
regards
Michael
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
No.michael blunck wrote:PAPR is 0B and FOOD is 0C in your vectors, right?
PAPR is 0C and FOOD is 0B
http://wiki.ttdpatch.net/tiki-index.php ... WoodVector
http://wiki.ttdpatch.net/tiki-index.php ... uralVector
0B 800 0B Food
0C 1000 0C Paper
Because of this page http://wiki.ttdpatch.net/tiki-index.php ... CargoTypes
What will happen if I change it now? Would savegames become broken?
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Ah George! You mixed it up.George wrote:PAPR is 0C and FOOD is 0B

The bug on that Wiki page went unnoticed by me. I´m sorry.
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Michael
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Re: ECS implementation by George: ECS vectors. Beta 3 08/10/2007
Since April 2006michael blunck wrote:Ah George! You mixed it up.George wrote:PAPR is 0C and FOOD is 0BFrom the beginning it was vice versa, check our old cargo vector .pngs. ( I just did).
The bug on that Wiki page went unnoticed by me. I´m sorry.

What should we do now?
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