Integrated Version ChrisIN-Final-1 [2008/03/12] *r11485*

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frosch
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Re: Integrated Version ChrisIN-r11060 [08/09/2007]

Post by frosch »

see
trunk/docs/landscape.html
trunk/docs/landscape_grid.html
⢇⡸⢸⠢⡇⡇⢎⡁⢎⡱⢸⡱⢸⣭⠀⢸⢜⢸⢸⣀⢸⣀⢸⣭⢸⡱⠀⢰⠭⡆⣫⠰⣉⢸⢸⠀⢰⠭⡆⡯⡆⢹⠁⠀⢐⠰⡁
chrissicom
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Re: Integrated Version ChrisIN-r11060 [08/09/2007]

Post by chrissicom »

Ok I replaced m4 from the patch to m2 (which was used in BamBams version) and now it seems to be working :D I will do some more testing but so far it looks really good!
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Re: Integrated Version ChrisIN-r11060 [08/09/2007]

Post by doghousedean »

woohoo...... :D

i knew you would come through!
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by chrissicom »

Ok, finally released the new build of ChrisIN :) it has no major known bugs except the ones listed to be fixed in the first post. Highest fix priority has the issue that road bridges can't be copy pasted right now.

A little note on the current build:
To show the station catchment area use ctrl + rightclick on the station, to stop showing the catchment are use ctrl + leftclick. This is not very comfortable but the only way this patch works right now without influencing other parts of the game.
The routemarkers are built with the icon in the railroad building tools. To switch the color click on the built routemarker again (with ctrl you cycle in the opposite direction). Routemarkers are absolute now and do not generate positive penalties anymore as this might crash the game in certain cases (i.e. when the overall penalty is positive and NPF is used afaik).

So although I just published this build the next one is in the making already as there are still some bugs left to be eliminated :)
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Re: Integrated Version ChrisIN-r11060 [08/09/2007]

Post by wleader »

chrissicom wrote:Is there a thread for this (percent loading) patch? Then I could have a look at the code and check how "usable" it is.
I think the thread you are looking for is this one: http://www.tt-forums.net/viewtopic.php?t=12193. I found the link by looking at this wiki page: http://wiki.openttd.org/index.php/Mini_ ... s_Included
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Entimix
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by Entimix »

Hm - there seems to be a bug with the routemarkers - when placing semaphores or pre-signals on some 'diagonal' (wrt. tile orientation) track, routemarkers also appear.
Routemarkers appearing on diagonal semaphores and presignals?
Routemarkers appearing on diagonal semaphores and presignals?
routemarkers.PNG (139.71 KiB) Viewed 3186 times
It only seems to happen on alternate diagonal track segments.
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by blitzkrieg »

Entimix wrote:Hm - there seems to be a bug with the routemarkers - when placing semaphores or pre-signals on some 'diagonal' (wrt. tile orientation) track, routemarkers also appear.
routemarkers.PNG
It only seems to happen on alternate diagonal track segments.
HI
I also got the same error, though I loaded a saved game. Route markers appeared in two way exit signals on loading the saved game.
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Entimix
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by Entimix »

blitzkrieg wrote:I also got the same error, though I loaded a saved game. Route markers appeared in two way exit signals on loading the saved game.
Yup - I first noticed it loading my saved game, but it also happens on new games & with a clean .cfg file.
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chrissicom
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by chrissicom »

Thanks for letting me know about this problem. I think the reason is that the original routemarkers offers too many colours and this was probably the reason BamBam reduced it to 6. I try to fix this for the next release. With electric signals routemarkers should work fine though.
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by Rubidium »

The problem is that there were changes to the map array, which made the allocation done by the routemarkers used by something else now. And using the same bits for signals and routemarkers will give you this problem.
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by chrissicom »

Rubidium wrote:The problem is that there were changes to the map array, which made the allocation done by the routemarkers used by something else now. And using the same bits for signals and routemarkers will give you this problem.
I was assuming something like that, but unfortunately I am not familiar with how the map array works so it's a little difficult for me to find the simple solution (which it surely is) :D
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Entimix
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by Entimix »

chrissicom wrote:With electric signals routemarkers should work fine though.
Mostly, but they're still showing up on electric presignals.
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by blackjak231 »

i have a problem with the last chrisin, every time i load it shows me this:

http://www.casimages.com/img.php?prov=a ... 325827.png

and another one right after almost the same, then the game loads normally
Why does it show me that??

thanks!
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by chrissicom »

That looks like a defective openttd.cfg setting. Open the file and remove the setting for this option and the game should recreate it in a working way.
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by bebeto94 »

Yes , i get this as well . Thanks for reply Chris and keep up the good work !!! :bow:
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Kiwi_Hedgehog
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by Kiwi_Hedgehog »

Me and my friend get the same "error" message. We changed the value and still the "error" message came up.

EDIT: Kanibals figured it out.
Last edited by Kiwi_Hedgehog on 02 Oct 2007 06:16, edited 1 time in total.
chrissicom
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by chrissicom »

I will investigate this in 1-2 weeks when I find some time for the next release. I am in uni exam time right now and don't have too much time. Sorry for the waiting time :!:
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by Kanibal »

Fixed it Kiwi!

The errors we we're getting were to do with the nightlies. "Trailing characters at the end of Advanced_Vehicle_List_ " or something to the effect.
I just deleted the .cfg file and forced it to make a new one. Lost all the settings and had to put them all back in, small price to pay for the advanced vehicle list and loading indicators.

No idea what was wrong or what was causing it, but that fixes it.
Just so ya know ;)
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chrissicom
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by chrissicom »

Ah now I remember, they changed the values for these two options a while ago in trunk and therefore the settings in the .cfg file were invalid. You can also simply reset the value for these settings in the game and the error message should be gone as well. Re-creating the .cfg file is a valid option of course too.
I am really busy this week and I hope you can live with the current bugs in ChrisIN, I will try to find some time this weekend to fix at least routemarkers so they do properly work.
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Re: Integrated Version ChrisIN-r11174 [28/09/2007]

Post by vicky »

Can any one help me plz. i am using win98 and i also don't know how to complie from source so can anybody tell me what can i do in order to run latest ChirisIN patch
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