Engine and loading of 32bpp graphics is now in trunk!
Moderator: Graphics Moderators
Re: Engine and loading of 32bpp graphics is now in trunk!
Almost anywhere you like. You should better not unzip nightly over a release, because savegames are not fully compatible (with nightlies you can load both, but with releases you can't load sg of nightlies).
C:\Program files\ottd-nightly or so will be a good location. Don't forget to copy you original TTD files over.
C:\Program files\ottd-nightly or so will be a good location. Don't forget to copy you original TTD files over.
English™ - powered by Dictionary™
Re: Engine and loading of 32bpp graphics is now in trunk!
im completly confused now
, in what order do i install the stuff from the beggining, starting with ttd
sorry for being a noob

sorry for being a noob
Re: Engine and loading of 32bpp graphics is now in trunk!
You grab the nightly, unzip it somewhere, copy the required data files from TTD, and then follow the steps from Mchl's guide.
English™ - powered by Dictionary™
Re: Engine and loading of 32bpp graphics is now in trunk!
i do your steps but there is no evidence that version has changed, ive tried all the stuff youve told me
Re: Engine and loading of 32bpp graphics is now in trunk!
please find attacted, a picture contain 3 version of OTTD running at once.
I've circled how you know what version your running on a Windows OS
OTTD 0.5.3 = stable realase
ChrisIN r11060 = ChrisIN build
OTTD r11129 = Nightly Build
Edit, to make thing simple.
make a copy of your OTTD folder, name it something else, so you don't get confused.
and download a nightly, link given before, and extract the files into your copied folder, over writing all the exsisting files
and then use OTTD.exe in that folder, and you will be running a nightly build
I've circled how you know what version your running on a Windows OS
OTTD 0.5.3 = stable realase
ChrisIN r11060 = ChrisIN build
OTTD r11129 = Nightly Build
Edit, to make thing simple.
make a copy of your OTTD folder, name it something else, so you don't get confused.
and download a nightly, link given before, and extract the files into your copied folder, over writing all the exsisting files
and then use OTTD.exe in that folder, and you will be running a nightly build
- Attachments
-
- versions.PNG (376.6 KiB) Viewed 1072 times
Re: Engine and loading of 32bpp graphics is now in trunk!
it shows 0.5.3, even though i have unzipped the files into the ottd folder0004tom wrote:please find attacted, a picture contain 3 version of OTTD running at once.
I've circled how you know what version your running on a Windows OS
OTTD 0.5.3 = stable realase
ChrisIN r11060 = ChrisIN build
OTTD r11129 = Nightly Build
Edit, to make thing simple.
make a copy of your OTTD folder, name it something else, so you don't get confused.
and download a nightly, link given before, and extract the files into your copied folder, over writing all the exsisting files
and then use OTTD.exe in that folder, and you will be running a nightly build
Re: Engine and loading of 32bpp graphics is now in trunk!
bazel14, if you are still using your desktop link, change the target of it accordingly.
English™ - powered by Dictionary™
Re: Engine and loading of 32bpp graphics is now in trunk!
im not, im using the exe in the one that i unzipped intodannys9 wrote:bazel14, if you are still using your desktop link, change the target of it accordingly.
Re: Engine and loading of 32bpp graphics is now in trunk!
your clearly not doing somthing then, can you please tell us what your doing step by step ?
you should be doing this.
lets start from the top
1. installing OTTD 0.5.3
2. Making a copy of this floder, normally found in Program files on a windows OS
3 Downloading a nightly build from here (Win 32 for most windows OS).
4. extracting these downloaded files into the copied OTTD 0.5.3 folder, over writing all files.
this will then give you a running nightly build
you should be doing this.
lets start from the top
1. installing OTTD 0.5.3
2. Making a copy of this floder, normally found in Program files on a windows OS
3 Downloading a nightly build from here (Win 32 for most windows OS).
4. extracting these downloaded files into the copied OTTD 0.5.3 folder, over writing all files.
this will then give you a running nightly build
Re: Engine and loading of 32bpp graphics is now in trunk!
If you've installed a nightly and you're running the correct .exe file, it's almost impossible that it still shows you a release build number. (There's exactly one chance: the developers compiled a release build and offer it as a nightly
)

English™ - powered by Dictionary™
Re: Engine and loading of 32bpp graphics is now in trunk!
i downloaded the wrong nightly before:(





Re: Engine and loading of 32bpp graphics is now in trunk!
Muahhaha! I'm sorry, I felt like this 

English™ - powered by Dictionary™
Re: Engine and loading of 32bpp graphics is now in trunk!
I've updated Mchl's users manual for 32 bpp from the previous page in this thread to the current state of affairs, and added it to the wiki http://wiki.openttd.org/index.php/32bit ... evelopment
It's a wiki, so feel free to modify anything that's not correct, clear, etc
It's a wiki, so feel free to modify anything that's not correct, clear, etc
Who is online
Users browsing this forum: Semrush [Bot] and 25 guests