3D models "factory"

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Zephyris
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Re: 3D models "factory"

Post by Zephyris »

Nice! I would love to see how this detail transfers to the game scale, some of the more detailed models dont scale so well...
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iagows
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Re: 3D models "factory"

Post by iagows »

I've put so many details because of this:
http://lidars.narod.ru/index.files/Page2709.htm
have a look at the last ones :D

32bpp

\o/
Pattern Exception Success

public static void addAB(int a, int b) {
System.out.println(a+b);
throw new RuntimeException("Successful operation!");
}
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Red*Star
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Re: 3D models "factory"

Post by Red*Star »

iagows wrote:3h12min

^^

I hope u enjoy it :)
Sorry, but this is no "who is the fastest 3d designer" competition ;). Spend a little more time on a model and you will get a much better result, instead of creating one, changing to the next while the first one isn't already done.
Having in mind that the whole OTTD 3D project is developing constantly, but relatively slow, you will see that there is absolutely no need for hurrying up : ). My personal philosophy would be to create quality instead of quantity.

But nonetheless: Nice models, better than my 3D efforts on vehicles. :D
Like sun is to the dark soil,
so is true enlightenment to the soil's friends.

N.F.S. Grundtvig
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iagows
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Re: 3D models "factory"

Post by iagows »

thanks =)

I'm not putting so many details because lots of then are going to disappear
Now I'll put lots of then \o/

*laughing as a mad scientist* -bakka-

which part should I create more detailed???
should I put more details in the last ones or just create the next ones better???

See ya!
Pattern Exception Success

public static void addAB(int a, int b) {
System.out.println(a+b);
throw new RuntimeException("Successful operation!");
}
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