
This is a scenario of the continent of Benacia. You can find the maps which I based it on at http://micromaps.org/maps.php - since Benacia is right in the northwest corner of the Micronational Cartography Society map, it should be easy to find. I placed the cities according to the Special political map (there seem to be a few more on the Claims map - maybe I should add those in, too). The industries should also have some sort of a vague resemblance to the resources map - for instance, oil is found in Amarr as it should be, power plants are approximately in the same spots as on the resource map, Goldshire is agrarian and Brookshire industrial, etc.. Generally, though, I only respected faithfulness to the source material with "broad strokes".
My big problem with this map, the lack of city names on the western side of the continent (and therefore the complete lack of cities there), is unfortunately not really appropriate for this forum since I don't think I can find any experts of micronational history here

- I really would love to have snow-capped mountains, plus snowy ground in the north. I seem to recall that other people have done this (at least the snow-capped mountains) with their scenarios, but I have no idea how. So, um, how is that done?
- the oil rigs in the east actually represent the seasteads of the Straylightians. Will newindustries make it possible to actually make them act like cities up to a sane level (I mean, I don't exactly expect to have them *grow*, but at least they should produce and consume the same things that cities do)? Who should I send beer to in order to get newindustries in faster?

- other questions are probably forthcoming once I get past the very basics...