1. I agree they are blurry.
2. Big contrast between East and West. It is something that looked odd in Simutrans too.
Blender settings don't give the desired effect. As I said before: 'happy' Photoshop or Gimp days ahead!

Moderator: Graphics Moderators
PluueeR wrote:It's always sunny in the OpenTTD world. So yellowish grass is like pretty natural
athanasios wrote:Very nice. Yellowish tint is not bad, I like it too: better not change it. Sun shining..
LordOfThePigs wrote:It's pretty nice. But I think this time the color is a bit under-saturated to fit the OTTD world properly. Try using something in the middle of what you have now and what you had before. The shading looks great.
Hmm, do you see my problem ? Better wait for some more feedback. So what's it gonna be: more green or yellowish as it is?PPT wrote: Possibly, it could be a bit more green.
I agree, that fixing the tiling effect (ugly repeating tiles) has the highest priority at the moment, and that's exactly what I am busy with at the moment, and it is pretty difficult, but step by step I'm getting there.athanasios wrote:Because this argument will never end:
Please finish first all the tiles. Then we can check for mismathcing ones, fix ugly spots etc.
After we discuss about hue and saturation. That is not a problem. Just a snap in photoshop, gimp or whatever you use.
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