[UNIV] ISR - Industrial Stations Renewal
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Re: Industrial Stations Renewal
Also, The current grass station doesn't go snowy
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Re: Industrial Stations Renewal
The "void" platform in Michael Blunck's Newstations set does go snowy, you ever tried using that one?
Re: Industrial Stations Renewal
yeah, but I decided I didn't like it
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Re: Industrial Stations Renewal
Apologies to Sanchimaru and others for cluttering this thread, but what isn't there to like about a piece of track?m3henry wrote:yeah, but I decided I didn't like it
Re: Industrial Stations Renewal
Sanchimaru - what I meant was that the coal mines and things from other sets often had/have an overlay to make the ground appear dirty rather than just grass.. The one thing that was lacking was a corresponding bufferstop, so it always looked like dirty tile - dirty tile - dirty tile - clean tile, which was sort of out of place.
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Re: Industrial Stations Renewal
Well, the original Industry set didnt have any buffers. Im guessing you do what I do and use Born's generic buffers. I was thinking that Sanchimaru has covered the buffer idea for this set already. I guess he can confirm that. As he is using Born's other tiles he may be able to adapt the generic buffers to fit in 

- Sanchimaru
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Re: Industrial Stations Renewal
Maedhros sent me a file that includes the wood, the container, and the harbor parts. It needs some fixing, but it will soon be available!
> Dave Worley: Ah, I see what you mean now. I think that with the current tiles configuration, everything will fit together better. When it's ready to test we will see. If it looks too clean compared to the rest, as you pointed, I'll work on it! thanks!
>m3henry:
- 2nd: also, I told that I want suggestions for specific structures with references: don't request vague things like "a hut or similar". Take a structure or a station type you know well, provide with pictures and explain about how it works, and why you want it in the set.
> Dave Worley: Ah, I see what you mean now. I think that with the current tiles configuration, everything will fit together better. When it's ready to test we will see. If it looks too clean compared to the rest, as you pointed, I'll work on it! thanks!
>m3henry:
- the question about the "dirt overlay" was to Dave Worley, not to you. If you don't know the answer, don't make out a reply: that's not helpful at all. We all can figure out meanings ourselves. There's no point in speculating what he might mean when that person can reply by himself.m3henry wrote:he might mean...
- 1st: and how does a small hut lost in the middle of the grass fit into the industrial stations set? I have researched about the whistle-stop that krtaylor mentioned, but that seems to fit more as a signal-box or as a country-side passenger station as much. Nothing fitting in the industrial stations actually.m3henry wrote:a plain station tile (just grass) that actually responds to the climate and has a little hut or similar somewhere on it.
- 2nd: also, I told that I want suggestions for specific structures with references: don't request vague things like "a hut or similar". Take a structure or a station type you know well, provide with pictures and explain about how it works, and why you want it in the set.
m3henry wrote:yeah, but I decided I didn't like it
Re: Industrial Stations Renewal
Sanchimaru, you are right that a traditional "whistle-stop" station doesn't really fit in with the theme of the Industrial Stations set.
However, there is a freight equivalent that I think does - it would be appropriate for small-volume cargo stations, such as you'd particularly find in Tropic games with Fruit and Rubber. This could consist of a very simple platform with a shed on it. Here's an appropriate picture - it's a model, but you get the idea.
http://blissfieldmrc.org/images/layout/ ... reight.jpg
On a separate issue, I have asked this question before but not clearly understood the answer. I assume this set is intended to REPLACE the existing Industrial Stations set? I mean, it will INCLUDE the stations in that set, that did not need to be redrawn - particularly the steel mill station?
Also, you took the ore loading (mine) station, and added different ore colors to make it suitable for the various different minerals found in the game. Can you please do the same for the ore unloading station? Thanks!
These would finally make a COMPLETE Industrial Stations set, with appropriate industrial stations for all the industries found in the game. A great accomplishment!
However, there is a freight equivalent that I think does - it would be appropriate for small-volume cargo stations, such as you'd particularly find in Tropic games with Fruit and Rubber. This could consist of a very simple platform with a shed on it. Here's an appropriate picture - it's a model, but you get the idea.
http://blissfieldmrc.org/images/layout/ ... reight.jpg
On a separate issue, I have asked this question before but not clearly understood the answer. I assume this set is intended to REPLACE the existing Industrial Stations set? I mean, it will INCLUDE the stations in that set, that did not need to be redrawn - particularly the steel mill station?
Also, you took the ore loading (mine) station, and added different ore colors to make it suitable for the various different minerals found in the game. Can you please do the same for the ore unloading station? Thanks!
These would finally make a COMPLETE Industrial Stations set, with appropriate industrial stations for all the industries found in the game. A great accomplishment!
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- Sanchimaru
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Re: Industrial Stations Renewal
ah, I see. That picture is very nice, I'll draw a station like that for the early years, and for small cargo based on that one. The water depot and the piling goods are nice details too.
about the set: Indeed, the main purposes of this set are 3:
1- to replace the original industrial stations set, and some others which currently feature a lot clipping issues. That's why I asked the original artists for permission to use their sprites.
2- to make a set with uniformity so that different station parts can fit together and don't look misplaced.
3- to cover all of the basic cargo types (excluding passengers, mail and valuables) and some of the extended ones (like fuel-oil). Eventually, if a stable extended cargo set appears, we can look for those too.
about the set: Indeed, the main purposes of this set are 3:
1- to replace the original industrial stations set, and some others which currently feature a lot clipping issues. That's why I asked the original artists for permission to use their sprites.
2- to make a set with uniformity so that different station parts can fit together and don't look misplaced.
3- to cover all of the basic cargo types (excluding passengers, mail and valuables) and some of the extended ones (like fuel-oil). Eventually, if a stable extended cargo set appears, we can look for those too.
Re: Industrial Stations Renewal
It will support valuables... 

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Industrial Stations Renewal suggestions (non-vague)
The current 'general industry' station could use some of the old style cranes for earlier years:


Ideas for cargoes
it might be a good idea to have an open platform which can have goods crates, paper rolls and other cargoes that you can't find a place to fit in well.
Lumber - piles of lumber on a low platform with some small cranes to get the lumber onto the train
plastic - pellet hoppers or cuboids of plastic, (the plastic would be a white or light beige colour)
copper - a copper coloured version of the steel coils on the current steel mill station
Ideas for cargoes
it might be a good idea to have an open platform which can have goods crates, paper rolls and other cargoes that you can't find a place to fit in well.
You could also do some of the PBI cargoes, they seem pretty stable;Sanchimaru wrote:...and some of the extended ones...
Lumber - piles of lumber on a low platform with some small cranes to get the lumber onto the train
plastic - pellet hoppers or cuboids of plastic, (the plastic would be a white or light beige colour)
copper - a copper coloured version of the steel coils on the current steel mill station
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Re: Industrial Stations Renewal suggestions (non-vague)
Plastic is not processed into blocks. Plastic ready for moulding comes in small granules and has to be transported in weather proof packaging so you wouldn't actually see heaps of it at a station.m3henry wrote:plastic - pellet hoppers or cuboids of plastic, (the plastic would be a white or light beige colour)
Last edited by Ameecher on 15 Aug 2007 22:47, edited 1 time in total.
- Hertog-Dixi
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Re: Industrial Stations Renewal
Maybe you can for the early years make some bulk cranes like this
it's a nice addition for a bulk cargo harbour (grain, ore etc)
it's a nice addition for a bulk cargo harbour (grain, ore etc)
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Re: Industrial Stations Renewal
Ladies and gentlemen, enter: the first playable test version of the GRF!!!
Mahedros sent it to me yesterday, but I couldn't fix a small bug in it until last night. It is still a test version, so more improvements are expected to come
for example, the harbor currently doesn't have the false truck lanes, and I'm planning to add some variety to warehouses.
It currently contains: the wood platforms, the container platforms, the harbor parts, and the replacement for the ship docks and shipyard to fit the set. (Thanks to Lancelot for those last 2!)
If you can find out too about the way materials you mentioned are transported, that would help a lot too! You can't make up that neither: look what Ameecher said about the plastic. If you find a good refernece for lumber, copper and plastic, that would be helpful.
> Hertog-Dixi: Thanks for the reference, that's a good idea! Mahedros won't be glad to hear that a new crane is on the way
but...
Mahedros sent it to me yesterday, but I couldn't fix a small bug in it until last night. It is still a test version, so more improvements are expected to come

for example, the harbor currently doesn't have the false truck lanes, and I'm planning to add some variety to warehouses.
It currently contains: the wood platforms, the container platforms, the harbor parts, and the replacement for the ship docks and shipyard to fit the set. (Thanks to Lancelot for those last 2!)
> m3henry: good work in finding information about the old crane, that's how I want itMaedhros wrote:I've added 2 parameters for the replacement of the dock and the ship depot respectively - 0 enables them and 1 disables them. The dock defaults to enabled but the depot doesn't, because there's some unavoidable problems with sprite sorting. This is because the sprite for the back of the depot is much larger than the bounding box of the back of the original depot, so it doesn't always work properly with ships.

If you can find out too about the way materials you mentioned are transported, that would help a lot too! You can't make up that neither: look what Ameecher said about the plastic. If you find a good refernece for lumber, copper and plastic, that would be helpful.
I don't know what you mean: the containers platform has been there since the first release of the container/harbor set. And certain cargos, such as paper, are rather transported inside containers. Also, you have been seeing such tiles with piling cargo being created for this set: the test GRF I'm posting here includes the ones for containers and wood.m3henry wrote:it might be a good idea to have an open platform which can have goods crates, paper rolls and other cargoes that you can't find a place to fit in well
> Hertog-Dixi: Thanks for the reference, that's a good idea! Mahedros won't be glad to hear that a new crane is on the way

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Re: Industrial Stations Renewal
Just a quick point, where is the DOS file? If you are using grfcodec it shouldn't be too much effort to make a DOS version for users who don't want to move to the Windows version of TTD.
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Re: Industrial Stations Renewal
Very nice but I would say that the Crane with the track below it is too low. All the trains I've sent through it all get "hit" by the bracing, raising that 6 or so pixels would allow a train to pass without this graphical collision.
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Re: Industrial Stations Renewal
Hi,
very nice. But it's possible to lower the platform tiles. Now there is a high terrace / interruption from the road level to the platform level. And it looks weird to link the parking lot with the roads. See picture: red circle. The old harbour tiles are a little bit more of a lower level (blue circle in pic).
very nice. But it's possible to lower the platform tiles. Now there is a high terrace / interruption from the road level to the platform level. And it looks weird to link the parking lot with the roads. See picture: red circle. The old harbour tiles are a little bit more of a lower level (blue circle in pic).
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zero1000
Re: Industrial Stations Renewal
Here's another update, with the mineral and oil stations. It also attempts to fix the bounding boxes of the cranes. There are problems with redrawing them since they extend beyond the tile, but I'm not really sure what I can do about that, if anything.
I'm not entirely happy about random layouts of the oil stations either, so if anyone has any suggestions, please let me know.
I'm not entirely happy about random layouts of the oil stations either, so if anyone has any suggestions, please let me know.

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Re: Industrial Stations Renewal
what I found:
copper is transported like MB's cargo set copper wire rolls, or in short cylindrical bars
plastic pellets (or graules) are put in specialized dry cargo hopppers or packaged in a stacking container
lumber (early years) the pieces would make a cuboid stack and would be tied up with two bits of rope then would be placed on a conflat
lumber (later on) can't find anything on that, must be a truckers thing now
copper is transported like MB's cargo set copper wire rolls, or in short cylindrical bars
plastic pellets (or graules) are put in specialized dry cargo hopppers or packaged in a stacking container
lumber (early years) the pieces would make a cuboid stack and would be tied up with two bits of rope then would be placed on a conflat
lumber (later on) can't find anything on that, must be a truckers thing now

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