Yeah, Ive seen Dalestan's style response on other bulletin boards by long standing members. Its normalish... even if the language is, shall we say, blunt.
On the topic, as OTTD-airports dev, I just dont think modular airports fly

The biggest issue is time. Using all the fine control we have available in the current finite state machines, it still took me the best part of 6 hours today to refine the LaGuardia airport to the point where I was happy it didnt lock, and behaved correctly. Now this is just me refining it. That excludes the time making the original design, which went through about 3 generations before I was happy that the location of items was a workable solution.
To have any sort of build-it-yourself system would eat the attention of players getting the darn things to work safely. I just dont see it happening.
Now in some ways, I would be happy to be proved wrong. But somehow, unless there are a whole load of sado-masochists out there, I dont see anyone taking on the task of a self-coding, anti-locking, modular airport system.
What is coming... and soon, is a far more flexible way of adding new airports using a newgrf loading system. Packs of airports can be loaded as required. One of the first releases will be Real World Airports, with LaGuardia, Munich 2011, San Francisco, (and maybe Schiphol). The system is also flexible enough to allow seaplane airports... just need some seaplanes to land at them now!