Wow, just started having a Google after my brother is playing TT again.
Found the OpenTTD Wiki/page and now have found the gfx update.
Happy to help any way I can, really into 2d sprite based games like the older Simcity/RCT/TTD games, love the simplicity and immersion vs these new fangled 3d games that manage to fail on visuals and gameplay complexity...
Main issue I have is working in 3DS Max vs Blender. Do we have some 'general gfx' tips for ambient lighting, speculars, shadows (seen some models with them, others not, and they are in different directions which would look silly), global illumination, sky blue tinting to white surfaces etc?
Or is this still, make it look quite good and we'll render out/refine these things later, lets just make lots of nice pictures stage
Think I'll work on some industrial tiles working to the scales set out on the wiki (12.5m per tile wasn't it?)
Thanks
Dave