thgergo wrote: ... I couldnt find out whats the meaning of that "3218000h" things... Where I have to attach that? ...
I'm not (yet) really familiar with recolour sprites, but property 0D in action-06 for bridges defines (from the wiki) :
a) the sprite number for a particular bridge part
b) whether recolouring is required
Sample, you use sprite 2511 in trg1r.grf and want to recolour in grey :
2511d > 0x09CF, to that you add 0x031D8000 for (grey) concrete = 0x031D89CF; then you place that as DWord in the sprite data table. If you use an action-06 to define that data you just need to calculate your new value once you have determined the sprite number and then replace 4 bytes rather than 2.
Why it works in OpenTTD and not in TTDPatch, I don't know, but there are a lot of differences and may be a few bugs too.