Sergej_S: Some 32bpp Images

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Sergej_S
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Re: Sergej_S: Some 32bpp Images

Post by Sergej_S »

Killer 11 wrote:I can't click the download link for either the LADA taxi or the bus it's just an image, other download links work though.
Sitemap in Russian :
http://lidars.narod.ru - The main Start page

Sitemap in English :
http://lidars.narod.ru/index.files/Page1168.htm - The main page

Sergej
Including 122 files for a platform OpenTTD 32bpp,
The general (common) size of a site makes 80 Mb.
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Killer 11
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Re: Sergej_S: Some 32bpp Images

Post by Killer 11 »

It doesn't work ...
How can't you understand, I Cannot click on the "RAR" icon next to it there's no link there... FIX IT

Now this "http://lidars.narod.ru/" should be purged! it's awful awful awful site, even MSWord can make a better one the site index code is 150kb!! oh dear god, and it's also bugged beyond readability, text overlaps text and why the counters!!!???

Ask someone to make you a proper site man.
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Re: Sergej_S: Some 32bpp Images

Post by Bilbo »

Killer 11 wrote:...even MSWord can make a better one....
Actually, I think the site was made in MSWord. Get anything except Word and Frontpage (2nd worst editor when it comes to quality of generated code) than can produce HTML and modify the site :)

Also, 32bpp branch is now dead as trunk can load 32bpp images directly. Unfortunately, the structure have changed a bit (instead of bunch of PNGs and one info file you have bunch of PNGs, in which the offsets are embedded by PNGcodec), so perhaps posting updated files may be good :)
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Sergej_S
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Re: Sergej_S: Some 32bpp Images

Post by Sergej_S »

Model of Russian passenger bus of especially big class Liaz-6212 of 2002.

The author of model - Akaction, Russia.

The new mathematical model for movement on a cross-country terrain is used
c Technology use ARV (Articulated Road Vehicles)...

For check of job of model I recommend following installations:
Enable realistic acceleration for road vehicles - ON
Disable road vehicle speed limit - OFF
Enable articulated road vehicles - ON

Appearance and characteristics are shown on a real copy of the screen.

Archival file for the version OpenTTD 32bpp It is possible to find on a site in Game/Motor transport section.
In the complete set: 1 - a set of files for Windows Versions 8-bit OpenTTD
2 - a set of files for Windows Versions 32-bit OpenTTD 32bpp (The expanded drawing for version 8942 also is more senior)

Recommended kind of a line for testing of new algorithm of movement on the crossed
Districts can be looked here http://lidars.narod.ru/index.files/Page3111.htm .

The found out problems:
1 - On some versions there can be no a trailer
2 - On some versions the trailer can be replaced with a head part
3 - On some versions the trailer can not bend on turns
4 - At loss of the trailer during movement there is an emergency exit from game

Applications: 1 - the Information on authors of a set

Image

2 - Technical characteristics of Russian bus Liaz-6212 of 2002 of release

Image

3 - Appearance of Russian bus Liaz-6212 of 2002 of release

Sergey.
Attachments
Appearance of Russian bus Liaz-6212 of 2002 of release
Appearance of Russian bus Liaz-6212 of 2002 of release
OpenTTD_32bpp_8942_Liaz_6212.png (156.77 KiB) Viewed 4932 times
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Re: Sergej_S: Some 32bpp Images

Post by athanasios »

That articulated bus is wonderfull with new movement.
Please Fix your web page. It can't download anything and English doesn't work. I didn't have that problem previously.
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Re: Sergej_S: Some 32bpp Images

Post by Maedhros »

athanasios wrote:That articulated bus is wonderfull with new movement.
*Shrug* Still a mock-up though...
No-one's more important than the earthworm.
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Re: Sergej_S: Some 32bpp Images

Post by athanasios »

I cannot say that till I download the file. But downloads are broken.
Yet I can say with confidence that things about new movement are not so ideal as in the screenshot. I cannot say if problem has been fixed. But when I used some older models, a few months ago, buses (non articulated) changed angle at wrong place: not exactly when they changed from flat to steep slope. And sometimes they remained angled even on flat road. Still I do not blame the new movement system. It might have to do with how OpenTTD updates sprites. Other innovations in OpenTTD faced serious problems in their early stages of development.
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Sergej_S
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Re: Sergej_S: Some 32bpp Images

Post by Sergej_S »

Repetition of models of motor transport on chronology of year of release

The recommended is minimum necessary version - OpenTTD 32bpp 8942.

I show Russian lorry Gas-AA with an awning of 1932 of release,
With possibility to transport following kinds of cargoes:
Passengers, mails, the goods, the foodstuffs.

The author of model - Denis, Russia.

The new mathematical model is used
For movement on a cross-country terrain...

Check of job of model I recommend to do on assemblage OpenTTD 32bpp, thus
It is necessary to switch on a mode of real acceleration...
Enable realistic acceleration for road vehicles - ON
Disable road vehicle speed limit - OFF

Appearance and characteristics are shown on a real copy of the screen.

The archival file for version OpenTTD 32bpp can be found on a site in Game/motor transport section.
In the complete set: 1 - a set of files for Windows versions 8-bit OpenTTD
2 - a set of files for Windows versions 32-bit OpenTTD 32bpp (the expanded drawing for version 8942 also is more senior)

Recommended kind of a line for testing of new algorithm of movement on the crossed
Districts can be looked here http://lidars.narod.ru/index.files/Page3111.htm.

1 - Characteristics of Russian lorry Gas-AA with an awning of 1932 of release

Image

2 - Appearance of Russian lorry Gas-AA with an awning of 1932 of release

Sergey.
Attachments
Appearance of Russian lorry Gas-AA with an awning of 1932 of release
Appearance of Russian lorry Gas-AA with an awning of 1932 of release
OpenTTD_32bpp_8942_Gaz_AAT.png (150.07 KiB) Viewed 4611 times
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Sergej_S
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Re: Sergej_S: Some 32bpp Images

Post by Sergej_S »

Repetition of models of motor transport on chronology of year of release

The first Soviet trolley bus LK-1 1933 of release.

The author of model - Denis , Russia.

The new mathematical model is used
For movement on the crossed district...

Check of job of model I recommend to do(make) on assembly OpenTTD 32bpp, thus It is necessary to switch on a mode of real acceleration...
Enable realistic acceleration for road vehicles - ON
Disable road vehicle speed limit - ON

Appearance and the characteristics are shown on a real copy of the screen.

The archival file for version OpenTTD 32bpp can be found on a site in Game/motor transport section.
In the complete set: 1 - a set of files for Windows versions 8-bit OpenTTD
2 - a set of files for Windows versions 32-bit OpenTTD 32bpp (the expanded drawing for version 8942 also is more senior)

Recommended kind of a line for testing new algorithm of movement on crossed
The districts can be seen here http://lidars.narod.ru/index.files/Page3111.htm

The application:1 - Information on the authors of a set.

Image

2 - Characteristics of model LK-1.

Image

3 - Appearance LK-1.

Sergej
Attachments
Appearance LK-1
Appearance LK-1
OpenTTD_32bpp_8942_RusTroll_Lk1.png (155.1 KiB) Viewed 4477 times
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Ben_K
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Re: Sergej_S: Some 32bpp Images

Post by Ben_K »

Considering that image number 1 in that last post blatantly uses the picture of the house to grab attention without mentioning the author, I think its worth locking yet another of Sergeys threads...
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Re: Sergej_S: Some 32bpp Images

Post by Bilbo »

Wouldn't he just make another thread?
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Re: Sergej_S: Some 32bpp Images

Post by glx »

Anyway 32bpp branch is dead, so why continue to make stuff for it ? New users are confused because of that.
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Re: Sergej_S: Some 32bpp Images

Post by Bilbo »

Trunk should be now able to run 32bpp images directly, so shouldn't it be possible to just reuse the graphics? Rename it, apply PNGcodec .... or is there some catch?
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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Re: Sergej_S: Some 32bpp Images

Post by Rubidium »

Yes, trunk does not support the two (buggy/glitchy/artefacty) zoom-in levels 32bpp had, nor does it support that a group of images are placed in a single file.

And by the way: some of those images still look photoshopped to me.

And... again you are pretending that images are coming from some Russian artist when I have seen them posted way before by other people.

I guess Sergej_S does not learn from his mistakes and the countless other closed threads.
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