Integrated Version ChrisIN-Final-1 [2008/03/12] *r11485*
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- Route Supervisor
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Thanks for letting me know about the daylength bug, I just posted a new build of ChrisIN where the problem is fixed. The inline function calculating the daylength was only uint8 which only works correctly up to a multiplier of 3. It's uint16 now and there should be no more problems now 
The build under slopes patch was not tested by me with the other patches yet, but it might be in one of the next builds
no timeframe or schedule tho!

The build under slopes patch was not tested by me with the other patches yet, but it might be in one of the next builds

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- Sir A. Boey
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Hello Chrissicom,
I’ve taken a look at the ChrisIN r10486 and I found a missing Item.
When you what to place signals on the tracks the AUTO-COMPLETION
is gone, and I think I’m not the only one who thinks that was a brilliant
feature. This is no comment, I’m just trying to help you created the best ChrisIN version ever so everyone’s talking about it.
Greetz
(PS: Maybe it's allready altered in your r10488 version, if so sorry then)
I’ve taken a look at the ChrisIN r10486 and I found a missing Item.
When you what to place signals on the tracks the AUTO-COMPLETION
is gone, and I think I’m not the only one who thinks that was a brilliant
feature. This is no comment, I’m just trying to help you created the best ChrisIN version ever so everyone’s talking about it.
Greetz
(PS: Maybe it's allready altered in your r10488 version, if so sorry then)
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- RainierWatcher
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I think there is a proper in trunk thing for it now, rather than the included one, hold ctrl down and drag a little way with signals.
Taken from uncyclopediaWays of Preventing Death:
* Don't breathe air. Seriously. Everyone born before 1870 breathed the substance at some point in their life and every one of them is dead today. A coincidence? I think not.
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That's correct, since peter1138's (lead dev) trunk version of signal autocomplete is working flawlessly with ChrisIN I have removed the old version of Signal Autocomplete which required a whole lot more of code. Also the new autocomplete is there by default and doesn't need a patch option.RainierWatcher wrote:I think there is a proper in trunk thing for it now, rather than the included one, hold ctrl down and drag a little way with signals.
So as you've figured out already drag singals as usually but hold Ctrl pressed while doing so and it will autocomplete like expected

The next build will probably contain Bilbo's console commands and additional key shortcuts making the game a lot easier for mouse lazy people

I agree that the need of clicking a button to switch the autocompletion on/off was really annoyingchrissicom wrote:The next build will probably contain Bilbo's console commands and additional key shortcuts making the game a lot easier for mouse lazy people


- Sir A. Boey
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Don't forget to add the waypoint options lol
I'd love them...
I'd love them...

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Well, last release of that patch is for r3076 which is ... rather old0004tom wrote:how about adding this patch to you release chris ?

If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
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I will add patches in the future, but which ones is top secret *jk*. No it was just a useless waste of time to maintain this list because I actually didn't add some patches from the list but added others in the meantime. I will continue adding useful patches but a big part of the current work is also keeping the current build in sync with trunk and maintain savegame compatibilitymikeel wrote:why have you removed the llist of patch that will be included in future? you plan don't add more patch to the chris-in?

@0004tom
I'll check out that patch


- Sir A. Boey
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Hey Chrissicom,
I didn't mean the routemarkers I meant the information you get with the
waypoints... see attachement...
Hope to see this integrated and thanks allready for the GREAT work you're doing with this "IN"

I didn't mean the routemarkers I meant the information you get with the
waypoints... see attachement...
Hope to see this integrated and thanks allready for the GREAT work you're doing with this "IN"



- Attachments
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- Waypoint INFO.PNG (13.52 KiB) Viewed 4919 times
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- RainierWatcher
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I don't think that one would be too hard to update, it isn't that big a thing really considering the way industries/tunnels work can't change much over time.0004tom wrote:sorry, didn't think about that, just thought about making it that little bit more realistic !Bilbo wrote:Well, last release of that patch is for r3076 which is ... rather old
Taken from uncyclopediaWays of Preventing Death:
* Don't breathe air. Seriously. Everyone born before 1870 breathed the substance at some point in their life and every one of them is dead today. A coincidence? I think not.
You'd be suprised... tunnels/bridges have had work on them, and industries is going through a lot of changes to be newindustries/cargotypes compatable for the GRF's that add new types.RainierWatcher wrote:... considering the way industries/tunnels work can't change much over time.

ps> c'mon guys... play network!

-- Smoovious
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