This is my sun drawing and it is copyrighted. Whoever makes a derivative, I will take him to court.

Moderator: OpenTTD Developers
According to this wikipedia article, Interactive Disassembler was used to create OpenTTD. I think this program is able to create C code instead of assembly code, or at least recognize local variables, function calls etc. so that the assembly code can be rewritten to C easily.Bilbo wrote:How can you find this? Code is in C++, original disassembly was in ... assembler, surprisingly (At least I hope no "higher" disassembler was used which is able to convert some parts of the code to CSo technically it is not same (...)
The actual design of the program is also protected by copyright to a limited degree. This means that you would be violating copyright by making your own implementation of a design of an existing game. However, it may be enough to make a few changes to the game design so that you would no longer be violating copyright.Bilbo wrote:(...) though it is "derived work", but same (theoretically) effect would be done if openttd was thoroughly examined without disassembling and then you'll program "the same behavior". Would that make it more legal?
Nobody is forcing you to read this threadathanasios wrote:Tekky can you stop please this fruitless discussion?
This is my sun drawing and it is copyrighted. Whoever makes a derivative, I will take him to court.
No it isn't, it absolutely is not, and I have no idea where you get this from. Copyright protects the written code, however it's distributed. It doesn't protect ideas, it protects implementations of ideas. If it protected ideas, like gameplay ideas or general plots, or gameplay design, it would stop innovation dead because you'd only be able to get one implementation of any particular idea.Tekky wrote:The actual design of the program is also protected by copyright to a limited degree. This means that you would be violating copyright by making your own implementation of a design of an existing game. However, it may be enough to make a few changes to the game design so that you would no longer be violating copyright.Bilbo wrote:(...) though it is "derived work", but same (theoretically) effect would be done if openttd was thoroughly examined without disassembling and then you'll program "the same behavior". Would that make it more legal?
You have very odd ideas about what copyright is. It isn't about 'mental labour' or anything like that. A created work is a created work. Under the Berne convention a work is automatically copyright the moment it is created and nearly all the countries represented on these forums are signatories of the Berne convention. What that means is, any created work, no matter how significant you might thing it is, is automatically copyright the creator. This post is copyrighted to me. I own it. I don't own the idea of making an argument against someone elses argument, which would be an extension of what you earlier wrote regarding copyright of gameplay design.
By the way, I don't think your drawing is protected by copyright, since only an insignificant amount of 'mental labor' was required to create your drawing. I have therefore created my own derivative work of your drawing. I hope you like it
Code: Select all
if (YouAreHappyAndYouKnowIt) {
ClapYourHands();
}
They're still hungry.kaan wrote:Oh well, I'm done feeding the trolls
And there might eventually be a blizzard in hell.benc wrote:heck, a consensus might eventually form.
Well, there is nothing there ... maybe put there some page like "See this end of this locked thread for more infobenc wrote: Would it be out of place for me to suggest (1) locking this thread and all others like it; then (2) redirect folks to, say, http://wiki.openttd.org/index.php/Legal ... of_OpenTTD ?
At least that way the back-and-forth would be centralized. And heck, a consensus might eventually form.
Forgive my naive optimism. Still, I say let the hotheads fill up 15 pages worth of blab on the wiki's discussion page. Better than seeing threads like this one pop up every couple weeks.DaleStan wrote:And there might eventually be a blizzard in hell.benc wrote:heck, a consensus might eventually form.
Yet. Some enterprising individual can take the first crack at outlining where OpenTTD is, legally. It's a wiki, anyone can edit.Bilbo wrote:Well, there is nothing there
DECADES...SoofMan wrote:Yes, i know it will probably take YEARS to reach 1.0...
DaleStan wrote:Once I finish brutalizing the OpenTTD svn servers, ...
Somewhere between 26000 and 130000 lines, probably. Yes, folks. Fully one fifth of the lines in the OpenTTD source has not been changed since revision 1.
(Exact numbers, as of rev 10505: 130544 total lines in the src directory. Of those, 26558 (~20.34%) have not been changed or moved to a different file, even accidentally, since rev 1.)
"Moved" doesn't count. Shouldn't we only count "changed"?DaleStan wrote:26558 (~20.34%) have not been changed or moved to a different file
Impossible to say who is the actual owner at this time without knowing what contracts Chris Sawyer signed. My understanding is that it is quite common for this sort of software to revert to the author a number of years after it is no longer published. That said, Locomotion not carrying the TT title would suggest otherwise... Has he commented on copyright ownership at any point?Tekky wrote:I don't think Chris Sawyer is the copyright holder. The game was published by Microprose which has been taken over by Atari/Infogrames.
There's no longer any evidence of those earlier revisions, so I conservatively assumed that ...Bilbo wrote:So in fact there were 975 revisions before revision 1 ... but how many was changed between "crashed r1" and "crashed r975" ... I don't know.
Well, we should. Similarly, changed accidentally also doesn't count (or, at least, wouldn't). But svn blame isn't smart enough to do either of those.athanasios wrote:"Moved" doesn't count. Shouldn't we only count "changed"?
DaleStan wrote:Well, we should. Similarly, changed accidentally also doesn't count (or, at least, wouldn't). But svn blame isn't smart enough to do either of those.athanasios wrote:"Moved" doesn't count. Shouldn't we only count "changed"?
We have one thing that should act to increase the number of changed lines, and another that should act decrease the number of changed lines. I'll grant that my count can't be proven, but it should be close to valid.
I do have a revision before the current r1, something like r615, IIRC. There are some differences, but not as much as one would expect. It is pretty close to r1. So I would say your calculation/evaluation is close to reality. I would love to get my hands on the real r1 though...DaleStan wrote:There's no longer any evidence of those earlier revisions, so I conservatively assumed that ...
Users browsing this forum: No registered users and 7 guests