Cantilever bridge renewal

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SkeedR
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Post by SkeedR » 05 Jun 2007 14:16

Oooo, get you. I was just wondering how coding is going. I do hopeit's going well. And i'm sorry for being bit of an arse as of late. I've just been a bit bored. Hope things get smooth again.
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Post by peter1138 » 05 Jun 2007 14:40

thgergo wrote:The second cantilever bridge is getting closer to finish, here is some progress...
Please test those pillars in TTDPatch, as OpenTTD's pillar code is very dubious and will probably be getting a rewrite soon...

(For a start, it makes decisions based on sprite ID, which is totally meaningless with GRM.)
He's like, some kind of OpenTTD developer.

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Post by thgergo » 05 Jun 2007 15:21

peter1138 wrote:
thgergo wrote:The second cantilever bridge is getting closer to finish, here is some progress...
Please test those pillars in TTDPatch, as OpenTTD's pillar code is very dubious and will probably be getting a rewrite soon...

(For a start, it makes decisions based on sprite ID, which is totally meaningless with GRM.)
Everything seems ok, but ttdpatch somehow doesnt support my recolor sprites. The bridge stays in the original brownish colour :? Is there something wrong with my recolouring code?

Code: Select all

   43 * 7	 00 06 01 01 07 08 2C
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   51 * 136	 00 06 01 01 07 0D 02 01 15 12>1C 03<21 12 1C 03 2B 12 1C 03 00 00 00 00 1B 12 00 00 27 12 00 00
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   56 sprites/cantilever11.pcx 50 200 09 35 52 -25 -10
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   74 sprites/cantilever11.pcx 402 296 09 30 26 7 -13
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   78 sprites/cantilever11.pcx 578 296 01 73 32 0 -59
   79 sprites/cantilever11.pcx 626 296 01 19 32 0 -5
   80 sprites/cantilever11.pcx 674 296 09 37 39 -27 -27
   81 sprites/cantilever11.pcx 722 296 09 11 7 -5 -3
   82 sprites/cantilever11.pcx 738 296 09 27 39 -27 -17
   83 sprites/cantilever11.pcx 786 296 09 11 7 -5 -3
   84 * 5	 0A 01 01 1C 03 <- my recolour sprite
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thgergo
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Post by thgergo » 09 Jun 2007 09:08

Some update, this direction should be finished now, but if someonne can come up a suggestion, dont afraid to post it...
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Post by Aegir » 09 Jun 2007 09:38

Excellent :). Those bridge pillars came out quite nicely.
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Post by thgergo » 10 Jun 2007 18:01

updated release post, OTTD static grf support, you can use this in muultiplayer too, without the server has the grf:)
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Post by Ben_K » 10 Jun 2007 18:28

Awesome work on the latest ones. Perfect! 8)

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Post by Bad Hair Day » 11 Jun 2007 15:45

Like z0mgzzz wow!

Those are absolutly brilliant! I love them because they retain TT's feel, but still look realistic. Great work mate, well done.
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thgergo
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Post by thgergo » 11 Jun 2007 21:28

2-10-0 wrote:Like z0mgzzz wow!

Those are absolutly brilliant! I love them because they retain TT's feel, but still look realistic. Great work mate, well done.
thx for all :D
Anyway the other side is delivered...
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A screenie with trams
other side.PNG (47.23 KiB) Viewed 15144 times
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Post by Ben_K » 11 Jun 2007 21:35

Look great from that side too. I cant wait to use these bridges. :)

Although, that tram in the top right seems to be having some 'falling-apart' issues ;)

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thgergo
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Post by thgergo » 11 Jun 2007 21:38

Ben_K wrote:Look great from that side too. I cant wait to use these bridges. :)

Although, that tram in the top right seems to be having some 'falling-apart' issues ;)
Not everything perfect:P I have just tested the latest OTTD nightly today...
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m3henry
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Post by m3henry » 12 Jun 2007 15:57

I like it a lot, I also think the little hump could be replaced with the end pieces as a parameter for some
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Post by thgergo » 18 Jun 2007 15:19

First release of my longer bridge, its a seperate release, this contains only the grayish bridge. For dos support I will add it later. This doesnt have support for narrow gauge rail...
And ttdpatch doesnt like my recolour sprite. With OTTD this bridge is gray as above.
edit: has been added it to grfcrawler, and renamed its name.
#2 edit: uploaded version 1.1
Attachments
newcanti11w.grf
Windows file Use this for OTTD too!
(60.33 KiB) Downloaded 2931 times
newcanti11w_static.grf
OTTD static file - You can use it while the server doesnt have this newgrf.
(60.3 KiB) Downloaded 899 times
newcanti11dos.grf
DOS version, wont be very popular I think...
(60.3 KiB) Downloaded 322 times
Last edited by thgergo on 13 Sep 2007 17:44, edited 5 times in total.
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Post by m4rek » 18 Jun 2007 16:24

Would it be possible to remove that shortest bridge piece altogether?

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Post by m3henry » 18 Jun 2007 16:47

you need that to fill in the one square gaps that occour at prime number more than 3 [correct?]
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Post by m4rek » 18 Jun 2007 17:26

I didn't mean remove the sprite, but instead have a beam with either no truss or a small truss instead of the rather useless abomination that is currently there...

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Post by Dave » 18 Jun 2007 21:16

M4rek wrote:instead of the rather useless abomination that is currently there...
You actually suck.

"the rather useless abomination" is someone's hard work.
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Post by m4rek » 18 Jun 2007 21:40

Who said I was referring to the incredible artwork?

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Post by Ameecher » 18 Jun 2007 22:12

M4rek wrote:but instead have a beam with either no truss or a small truss instead of the rather useless abomination that is currently there...
The way you phrased that did imply that the artwork wasn't any good which is the complete opposite to the truth.

Well done thgergo cracking stuff, with this and all the other bridges you are working on 8)
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Post by m4rek » 18 Jun 2007 22:16

Well then, my apologies for my phrasing.

I think these bridges are incredible, and was not referring to the quality of the artwork. I was referring to the large amount of metal that just sits there doing nothing but costing you money. It is unnecessary, and in such a particular arrangement ugly in my opinion.

If possible it should be replaced by the truss sprites from the ends as m3henry had suggested.

Apologies,
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