There does not seem to be a buglist for the 32bpp project. So my idea was to create a list of most wanted things, to be determined by the community, so those of us that can contribute to the project can work on the issues with the highest priority. I will update this list when more suggestions are added.
B0001: graphics not available. This needs to be subdivided into a things to do list, and a list of most wanted graphics. Also the subdivision into tars needs to be discussed: eg is there going to be a industry-tar, a town tar, a trains tar, or will there be another subdivision.
B0002: sprite loader rescales UI sprites.
B0003: graphics artefacts when scrolling the screen, while a menu is opened
B004: company colors display incorrect: sometimes completely blue, sometime correct
B005: Colors differ from original
B006: Mini-map does not display correct; there seems to be a fix for this:
http://www.tt-forums.net/viewtopic.php?p=518065#518065
[32bpp graphics] Buglist / Things to do
Moderator: Graphics Moderators
[32bpp graphics] Buglist / Things to do
Last edited by GeekToo on 13 Jun 2007 18:53, edited 1 time in total.
- athanasios
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Good idea to have all these TODO / BUGS in a thread.
There are many things to be done, that have been previously discussed.
Example:
To fix/set company colors since they display incorrectly. Some places you get a company color some places not (all blue). Also the colors are not the same as original. This has its positive site also: yellow displays much much better than original yellow
Find out why tar toyland building sprites are displayed with missing lower half part.
There are many things to be done, that have been previously discussed.
Example:
To fix/set company colors since they display incorrectly. Some places you get a company color some places not (all blue). Also the colors are not the same as original. This has its positive site also: yellow displays much much better than original yellow

Find out why tar toyland building sprites are displayed with missing lower half part.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.
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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
- Ben_Robbins_
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B0007: Depth to tiles problem. http://www.tt-forums.net/viewtopic.php?t=31210
There are a lot of things that will need a great deal of work, but have been proposed for a long time, and are in the overall aim of the 32bpp project. Such as seasons, more sprites for construction. 4 rotations for viewing. Multiple angles for vehicles, smoother rail/junctions, longer/larger vehicles etc. etc. Ideally I would add to that better shadowing and reflections, which would need many additional sprites also.
A lot of work there, but I would say development and graphics should progress side by side, and the first problem that we couldn't impliment graphics, which has now been solved. The next most inportant things in my opinion are being able to have trains longer than a tile work correctly, and the B0007 problem I linked to above.
There are a lot of things that will need a great deal of work, but have been proposed for a long time, and are in the overall aim of the 32bpp project. Such as seasons, more sprites for construction. 4 rotations for viewing. Multiple angles for vehicles, smoother rail/junctions, longer/larger vehicles etc. etc. Ideally I would add to that better shadowing and reflections, which would need many additional sprites also.
A lot of work there, but I would say development and graphics should progress side by side, and the first problem that we couldn't impliment graphics, which has now been solved. The next most inportant things in my opinion are being able to have trains longer than a tile work correctly, and the B0007 problem I linked to above.
Ben
Sadly enough for you guys, the 32bpp branch is dead. As in: it came to the end of his line. The good news for you guys is, that 32bpp is very much alive, in fact, it is finished, done, completed, committed, call it how ever you want.
So I think there is little need to find the bugs in the 32bpp branch, I rather have you guys finding bugs (32bpp related) in the current trunk. As far as I can tell, there are no bugs, everything seems to run smoothly and correctly. We just have one more tool to finish to include the x_offs and y_offs in the 32bpp PNGs. I suggest to read docs/32bpp.txt for more information.
If anyone has a problem that I closed this topic, feel free to PM me about that.
So I think there is little need to find the bugs in the 32bpp branch, I rather have you guys finding bugs (32bpp related) in the current trunk. As far as I can tell, there are no bugs, everything seems to run smoothly and correctly. We just have one more tool to finish to include the x_offs and y_offs in the 32bpp PNGs. I suggest to read docs/32bpp.txt for more information.
If anyone has a problem that I closed this topic, feel free to PM me about that.
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