One way road in OpenTTD

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Doctor ZXXI
Engineer
Engineer
Posts: 60
Joined: 29 May 2007 09:27
Location: Almada, Portugal

One way road in OpenTTD

Post by Doctor ZXXI »

Hi everybody,

Where can I found a graphical set for the one way road ?

Thanks.
Orgulhosamente português e trasmontano.
I'm sorry, but my english is not very well ;-)
User avatar
Ameecher
Tycoon
Tycoon
Posts: 11919
Joined: 12 Aug 2006 15:39
Contact:

Post by Ameecher »

In the latest nightly...
Image
User avatar
Doctor ZXXI
Engineer
Engineer
Posts: 60
Joined: 29 May 2007 09:27
Location: Almada, Portugal

Post by Doctor ZXXI »

OK, thanks for your answer ! :D
Orgulhosamente português e trasmontano.
I'm sorry, but my english is not very well ;-)
philgor
Engineer
Engineer
Posts: 5
Joined: 03 May 2007 10:00
Location: earth, europe, england, lincolnshire, tattershall

Post by philgor »

question
how do you make the roads one way?

philgor
User avatar
Wolf01
Tycoon
Tycoon
Posts: 2016
Joined: 24 Apr 2004 10:43
Location: Venezia - Italia
Contact:

Post by Wolf01 »

press ctrl and drag the road, or press ctrl and click on the road to change the direction, block the road or remove the limit
User avatar
flasher86
Engineer
Engineer
Posts: 109
Joined: 03 Aug 2005 10:36
Location: Poland

Post by flasher86 »

You know I dont like this feature. C++ has more possiblities to do better oneway roads. On oneway roads vehicles should drive on the both sides of the road, not as normal road by one side. I can understand ttdpatch developers which have much harder work to do such feature. But OpenTTD is easier with programming. Its kinda out of realism.
philgor
Engineer
Engineer
Posts: 5
Joined: 03 May 2007 10:00
Location: earth, europe, england, lincolnshire, tattershall

Post by philgor »

Wolf01 wrote:press ctrl and drag the road, or press ctrl and click on the road to change the direction, block the road or remove the limit
thanks very much
philgor
ddream
Engineer
Engineer
Posts: 68
Joined: 28 May 2006 09:21
Location: 52° 13' N 21° 2' E

Post by ddream »

I think that it is quite realistic behavior, that buses prefer right side of the two lane road and they are only using left side when they are overtaking. In Poland road vehicles are obligated to use right side, if it is free.

Is it possible to make one way roadstop? That would be helpful.
User avatar
Griff
Tycoon
Tycoon
Posts: 4984
Joined: 15 May 2005 15:46
Location: Peterborough, United Kingdom

Post by Griff »

ddream wrote: Is it possible to make one way roadstop? That would be helpful.
Surely if you have a one way road, and you put in a drive through stop it'd be exactly the same. As the station would be a one way stop.
Ukončete, prosím, výstup a nástup, dveře se zavírají
User avatar
Gorre
Transport Coordinator
Transport Coordinator
Posts: 322
Joined: 03 Jan 2004 10:28
Location: Somewhere over the rainbow
Contact:

Post by Gorre »

But they will use only one loading slot, not the second one in facing direction, won't they..
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

Gorre wrote:But they will use only one loading slot, not the second one in facing direction, won't they..
In TTDP, they'll do a half-overtake and unload on the opposite side of the road.
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1794
Joined: 30 Mar 2005 09:43

Post by peter1138 »

flasher86 wrote:You know I dont like this feature. ... But OpenTTD is easier with programming. Its kinda out of realism.
Sure, go ahead and improve it.
He's like, some kind of OpenTTD developer.
User avatar
JamieLei
Tycoon
Tycoon
Posts: 7432
Joined: 10 Jan 2007 18:42
Location: Stratford, London

Post by JamieLei »

before 1way roads i tried to fill up a road by seeing how many coal trucks i could jam onto 1 road, and that got congested pretty quickly, necessitating the need for one-way roads.

if all traffic moves at 70mph and the road is full, traffic should move into the other lanes
Vloris
Engineer
Engineer
Posts: 108
Joined: 13 Jan 2007 22:39
Location: Enschede, The Netherlands
Contact:

Post by Vloris »

flasher86 wrote:On oneway roads vehicles should drive on the both sides of the road, not as normal road by one side.
That depends on what country you are from.
In the Netherlands, when you are driving on the highway, you must drive on the right lane as much as possible.
So I, as a Dutchman, think it is very realistic: road vehicles drive on the right side, unless the road is very crowded, or vehicles with different speeds are using the same road, in those cases, the faster vehicles will use the left lane.
flasher86 wrote:Its kinda out of realism.
I disagree :lol:
jasperthecat1
Engineer
Engineer
Posts: 55
Joined: 09 Mar 2007 23:10
Location: Bloomington, Indiana

Post by jasperthecat1 »

Can anybody post save games with highways?
T-Unit
Transport Coordinator
Transport Coordinator
Posts: 368
Joined: 03 Feb 2007 18:53
Location: Leeds, England

Post by T-Unit »

Vloris wrote:
flasher86 wrote:On oneway roads vehicles should drive on the both sides of the road, not as normal road by one side.
That depends on what country you are from.
In the Netherlands, when you are driving on the highway, you must drive on the right lane as much as possible.
So I, as a Dutchman, think it is very realistic: road vehicles drive on the right side, unless the road is very crowded, or vehicles with different speeds are using the same road, in those cases, the faster vehicles will use the left lane.
It is the same in England, but on the left side, Vloris but very few people actually obey that because they prefer storming past you on the right hand lane.
User avatar
Wolf01
Tycoon
Tycoon
Posts: 2016
Joined: 24 Apr 2004 10:43
Location: Venezia - Italia
Contact:

Post by Wolf01 »

jasperthecat1 wrote:Can anybody post save games with highways?
here is it, it might need some newgrfs, i hope you are satisfied so you might stop beg us :D

Code: Select all

a list of grf i use:
data\newgrf\pb_av8w.grf
data\newgrf\basic_platformsw.GRF
data\newgrf\newwaterw_412.grf
data\newgrf\newstatsw.grf
data\newgrf\pb_ukrs.grf
data\newgrf\fakeap_462.grf
data\newgrf\pgs-counw.GRF
data\newgrf\pgs-freiw.GRF
data\newgrf\pgs-silvw.GRF
data\newgrf\pgs-subuw.GRF
data\newgrf\stolentreesw.grf
data\newgrf\harbourw_456.grf
data\newgrf\dutchcatw.grf
data\newgrf\jcindstaw.grf
data\newgrf\TTRS3w.grf
data\newgrf\buffers.grf
data\newgrf\srvttw.grf
data\newgrf\tramtrkw.grf
Attachments
O'Donnell & Co..sav
savegame with highways
(111.12 KiB) Downloaded 234 times
O'Donnell & Co., 8th Sep 1976.png
(397.62 KiB) Downloaded 1011 times
Last edited by Wolf01 on 03 Jun 2007 19:42, edited 1 time in total.
jasperthecat1
Engineer
Engineer
Posts: 55
Joined: 09 Mar 2007 23:10
Location: Bloomington, Indiana

Post by jasperthecat1 »

on nightly?

Edit: Post a screenshot.
User avatar
Wolf01
Tycoon
Tycoon
Posts: 2016
Joined: 24 Apr 2004 10:43
Location: Venezia - Italia
Contact:

Post by Wolf01 »

here is your screenshot, updated the previous post
jasperthecat1
Engineer
Engineer
Posts: 55
Joined: 09 Mar 2007 23:10
Location: Bloomington, Indiana

Post by jasperthecat1 »

LOL :D
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: le_harv and 29 guests