River graphics needed! (8bpp)
Moderator: Graphics Moderators
-
- Transport Coordinator
- Posts: 333
- Joined: 25 Aug 2005 09:44
- Location: Eindhoven, Netherlands
I never got a GRF file for those (and don't know how to make one), that's why.Xander wrote:I really like the idea this project has but I don't get why about 2 pages in, a Huge swing was made from the already perfect graphics provied here to the Far too rocky tile you keep using...
Im with Xander actually. I must have missed those before, but I really like Ben's ones!boekabart wrote:I never got a GRF file for those (and don't know how to make one), that's why.Xander wrote:I really like the idea this project has but I don't get why about 2 pages in, a Huge swing was made from the already perfect graphics provied here to the Far too rocky tile you keep using...

I'll PM him and chase him

-
- Traffic Manager
- Posts: 134
- Joined: 09 Nov 2006 23:38
Boekabart,
Have you chatted with MB at all? Considering the progress already made on the TTDPatch rivers, etc., it might be worthwhile to combine your efforts - thus helping both projects get to market faster.
Also - regarding the possibility of seeing this in-game (rather than in the scenario editor only), what are everyone's thoughts about the following...
Currently, multiplayer hosts can manipulate most of the settings during the game with little to no warning to other players. Would it be possible to add a function that sends a verification (yes/no) box to all of the other players when some (or all) settings get changed? This way, if the players unanimously agreed that they wanted to be able to spawn rivers, the setting could be changed during gameplay if the other players clicked "yes, I approve" when prompted. Some sort of authorization mechanism would preserve the status quo for 'competitive' multiplayer games that I'm sure many of you play, but also leave open the possibility for on-the-fly tweaks in the more friendly games...
That's more of a general suggestion, but the present focus is on your awesome work
Keep it up!
Have you chatted with MB at all? Considering the progress already made on the TTDPatch rivers, etc., it might be worthwhile to combine your efforts - thus helping both projects get to market faster.
Also - regarding the possibility of seeing this in-game (rather than in the scenario editor only), what are everyone's thoughts about the following...
Currently, multiplayer hosts can manipulate most of the settings during the game with little to no warning to other players. Would it be possible to add a function that sends a verification (yes/no) box to all of the other players when some (or all) settings get changed? This way, if the players unanimously agreed that they wanted to be able to spawn rivers, the setting could be changed during gameplay if the other players clicked "yes, I approve" when prompted. Some sort of authorization mechanism would preserve the status quo for 'competitive' multiplayer games that I'm sure many of you play, but also leave open the possibility for on-the-fly tweaks in the more friendly games...
That's more of a general suggestion, but the present focus is on your awesome work

Many thanks to those who make OTTD and TTDP possible.
Look at the TTDP Graphics forum.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
-
- Traffic Manager
- Posts: 134
- Joined: 09 Nov 2006 23:38
MB= Michael Blunk.boekabart wrote:Who is he/she? I haven't been able to find anything on TTDPatch rivers so far, is there anything to see somewhere?Chicago Rail Authority wrote:Have you chatted with MB at all? Considering the progress already made on the TTDPatch rivers, etc.
The work I am referring to can be found in the TTDPatch Graphics section, under "River waterside(riverbanks) additions requested"
You should take a look at that ASAP

Many thanks to those who make OTTD and TTDP possible.
- LordOfThePigs
- Route Supervisor
- Posts: 435
- Joined: 01 Jul 2004 10:28
- Location: Jura/Switzerland
- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Xander/Ben_K etc: The graphics I made lacked action colours. I'm wondering if it would be possible though to have the action colours behind, and then have the rocks and splashing water appear as a set of separate sprites on top. (As in attached)
Shading for the different angles would be lost, unless there is a chequered mask on the rock/splashing water layer is used to give darken/lighten the action colour layer beneath, although this may just look poor.
Is this a possibility anyway?
Shading for the different angles would be lost, unless there is a chequered mask on the rock/splashing water layer is used to give darken/lighten the action colour layer beneath, although this may just look poor.
Is this a possibility anyway?
- Attachments
-
- downhill water.PNG (11.9 KiB) Viewed 3227 times
Ben
Who is online
Users browsing this forum: No registered users and 29 guests