Adjacent stations, again
Moderator: OpenTTD Developers
Adjacent stations, again
ok, this time is better than ever
what you can do, and what you can't:
- Build adjacent stations, also adjacent to competitors' stations (with CTRL)
- Customise every tile, no more limited to non-adjacent tiles
- Use them as waypoints directly on the other station entrance
- You can't join at distance
- You can't extend a station to adjoin 2 stations, you have to rebuild the one you want to extend to do this, maybe i'll work on it but don't expect it soon
- Multiplayer safe
what you can do, and what you can't:
- Build adjacent stations, also adjacent to competitors' stations (with CTRL)
- Customise every tile, no more limited to non-adjacent tiles
- Use them as waypoints directly on the other station entrance
- You can't join at distance
- You can't extend a station to adjoin 2 stations, you have to rebuild the one you want to extend to do this, maybe i'll work on it but don't expect it soon
- Multiplayer safe
- Attachments
-
- Wardingbury Transport, 20th Aug 1950.png (21 KiB) Viewed 3590 times
-
- adjoin_stations_9828.diff
- (2.77 KiB) Downloaded 104 times
-
- openttd.rar
- the executable
- (684.14 KiB) Downloaded 72 times
Last edited by Wolf01 on 13 May 2007 09:03, edited 1 time in total.
Never mind Desolator, Wolf01 has added one 
Wolf, when you use these as waypoints, does it treatthe 2 stations on the same platform as if they were one? As in, if you have a waypoint on a 3 tile station, making a 4 tile platform, would a 4 tile train unload at normal rates, or as if it was at a 3 tile platform?

Wolf, when you use these as waypoints, does it treatthe 2 stations on the same platform as if they were one? As in, if you have a waypoint on a 3 tile station, making a 4 tile platform, would a 4 tile train unload at normal rates, or as if it was at a 3 tile platform?
I think I'd rather see waypoints being able to be build over multiple lines than using adjacent stations. I usually like the waypoint graphics more for a waypoint than the station graphics.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







i asked for this, i was answered to use stations, so i started to develope the patchXeryusTC wrote:I think I'd rather see waypoints being able to be build over multiple lines than using adjacent stations. I usually like the waypoint graphics more for a waypoint than the station graphics.
you can always draw a waypoint graphics for newstations

The waypoints for newstations use "WAYP" as station class (prop 0x08), which makes them unable to accept/generate cargo and disallows trains from stopping at them in TTDPatch. Additionally they will appear in the waypoint build menu in OpenTTD and are thus not buildable as normal stations.Wolf01 wrote:i asked for this, i was answered to use stations, so i started to develope the patchXeryusTC wrote:I think I'd rather see waypoints being able to be build over multiple lines than using adjacent stations. I usually like the waypoint graphics more for a waypoint than the station graphics.
you can always draw a waypoint graphics for newstations
This way it is not possible to build "true" waypoints as multi lane waypoints in OTTD. That's why I would rather see that the waypoints are going to be fixed.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







here's another version, i extended this behaviour (the adjoin only) to all the stations types, so you are able to build 2 airports adjacent and roadstops too (very usefull in cities when there is enough space and the only suitable site is near an opponent)
- Attachments
-
- adjoin_stations_9828_2.diff
- (7.34 KiB) Downloaded 92 times
It doesn't work properly when using the original non-stop...peter1138 wrote:Hehe, you can always make waypoints appear in the station list. Just replace '1 << STAT_CLASS_WAYP' with '0' at src/rail_gui.cpp:883... They will behave just like normal stations, though.

Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







The point is that they're two different stations.SyncViews wrote:Since when were we not able to build bus/lorry stations next to eac hother anyway?...and roadstops too...
Every build of ottd ive played has let me do that.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone

OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone







this is a totally new rewrite, i think is better to keep both the patches separate, so the chance to get it in trunk is higherMJS wrote:Why has the distant-join been removed? It's a ttdpatch feature that I miss a lot (and without it, I wouldn't want to switch to OTTD, no matter how promising the passenger destinations are...)
- RainierWatcher
- Traffic Manager
- Posts: 244
- Joined: 14 Jan 2007 15:10
- Location: West Norfolk, England
Who is online
Users browsing this forum: No registered users and 22 guests