- The airport is far to small
- The houses are totally inapropriate
- The runaway texture is simply a road texture : not good and a real runaway texture should replace this
- Sprite of the airport hangar is badly cut. Should be corrected.
Skiper... maybe you can stand in and start making some respectable pictures to show us what 32bpp can really achieve?
(Plus, I get the feeling you dont use automatic translators...)
What I do for the moment is saying what can be improved. I would love to participate in improving OpenTTD 32 bpp, but my skills are still very limited...
Automatic translators? I'm french, yes, bvut I do speak english a little.
Yup that airport is just a colection of random sprites...
Come on town houses and road depot
If stuff isn't done then don't try to make it you can't do an airport with no airport sprites so don't try it.
And you betterc start using decent road sprites instead of justp lain texes...
Killer 11 wrote:Erm what does a suburan house + 2 warehouses + road vehicle depot got to do with comopany HQ ???
yes and i feel we need to attend sergej to the fact that his mockups make no sense, im fine with him using my GRF, but i do not want him to f*** up some stuff just so he can upload another .tar file....
point 2: the road depot is created by Wacki, all credits go to him, my GRF is NOT in the picture...
Soembody needs to set up a meeting between Sergej_S, somebody who speaks russian and english fluently, and a few of the main art contributors (Ben_Robbins_ and Alltaken) to establish the serious concerns with the (mis)use of art by Sergej_S.
Do not use house sprites for so-called 'companies', airports etc.
You are degrading the work the graphics authors have doing by doing so.
The work the graphics authors have done is fabulous. When you started with packaging their work there was no problem. But now you are using the graphics for things they are not meant to be used for, you are really going too far.