1.9.1 alpha progress

Get help, info, news and advice about the Transport Tycoon Deluxe patch.

Moderator: TTDPatch Moderators

Locked
User avatar
peaz
Tycoon
Tycoon
Posts: 1861
Joined: 19 Feb 2003 09:56
Location: NL of BE
Contact:

Post by peaz »

mm okay i just like the proces, trains elec trains monorail, monorail with maglevs loco's and the funny airplanes then :D
Three cheers for first tiger and el presidente
Hobbes, the delight of all cognoscenti!
He's savvy! He has a prodigious IQ,
and lots of panache, as all tigers do!


MY COMICS!!
User avatar
Dinges
Tycoon
Tycoon
Posts: 2865
Joined: 07 Jan 2003 18:00
Location: Fryslân Boppe!
Contact:

Post by Dinges »

SHADOW-XIII wrote:yep .... but usually I start another game or I back fewyears (usually to 1990 or 2000) with 'Cht: Year'
a suggestion: Maybe a looping year at 2000 or so?
It was at 2070 but it was deleted so we can play till 3000+
So if the game could loop at 2070 it musn't be that hard to change that to 2000?
Dinges

Who is the other person in me?

my Blog (dutch) - my Last.fm profile

Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

no .... I now thinking abotu to playing to 3k year with electric railways ... guess what be the inflation in 3000 year :? :shock:
what are you looking at? it's a signature!
User avatar
peaz
Tycoon
Tycoon
Posts: 1861
Joined: 19 Feb 2003 09:56
Location: NL of BE
Contact:

Post by peaz »

buy A LOT of trains in 2000 keep them in a depot, cuz you dont need them and after .... that wont work never mind

maybe buy just a huge pile of passengers cars etc. there cheaper and then you only need to buy a loc...
Three cheers for first tiger and el presidente
Hobbes, the delight of all cognoscenti!
He's savvy! He has a prodigious IQ,
and lots of panache, as all tigers do!


MY COMICS!!
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

Still on-topic here :?:
Well, back to work, lot's of it in the near future
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

Darkvater wrote:Yes, that 'bug' with the semaphore graphic is kinda weird.

If I look at the grf file, it is image #176. It is 3 pixels wide, and so is it in the nfo file:

Code: Select all

176 C:\TTWIN95\NEWGRF\SPRITES\SIGNALSW.pcx 594 136 01 24 3 0 -22
The xpos/ypos coordinates are right too. Something else might be the problem
new .. fixed signals are ready to download ...
only at Michael's Blunck page now: http://www.patagonia.de.vu/ttd/download.html
what are you looking at? it's a signature!
User avatar
troopper5
Tycoon
Tycoon
Posts: 1480
Joined: 18 Oct 2002 04:56
Location: Oulu, Finland

Post by troopper5 »

I don't have that bug, my semaphores work normally.

BTW, do the semaphores disappear in 1975, and change automatically to presigs?
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

troopper5 wrote:I don't have that bug, my semaphores work normally.

BTW, do the semaphores disappear in 1975, and change automatically to presigs?
Try it :wink:
The semaphores stay, new signals after '75 are normal signals, so you get a mix, but they work the same :wink:
Well, back to work, lot's of it in the near future
User avatar
troopper5
Tycoon
Tycoon
Posts: 1480
Joined: 18 Oct 2002 04:56
Location: Oulu, Finland

Post by troopper5 »

spaceman-spiff wrote:
troopper5 wrote:I don't have that bug, my semaphores work normally.

BTW, do the semaphores disappear in 1975, and change automatically to presigs?
Try it :wink:
The semaphores stay, new signals after '75 are normal signals, so you get a mix, but they work the same :wink:
You mean, that semaphores stay??? :shock:
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

they stay
what are you looking at? it's a signature!
sultana
Tycoon
Tycoon
Posts: 3582
Joined: 05 Nov 2002 10:22
Location: Sydney

Post by sultana »

It's no different except they're a little hard to see on the elctrified railway tracks :wink:
Things to do:
1) Bend
2) Cheese It
User avatar
troopper5
Tycoon
Tycoon
Posts: 1480
Joined: 18 Oct 2002 04:56
Location: Oulu, Finland

Post by troopper5 »

Too sad... :(

But there's a way, if you make things like this:
1. FOUR folders called TemperB1975, TemperA1975, ArcticB1975, ArcticA1975.

2. To Before folders, put signalsw.grf, After folders presigw.grf

3. Four differend .BAT and newgrfw.txt files

I guess you know what i'm talking about :roll:
If not, just ask :wink:
User avatar
G-Klav
Chairman
Chairman
Posts: 866
Joined: 20 Nov 2002 16:28
Location: Bjärred, Skåne (Scania), Sweden

Post by G-Klav »

Patchman wrote:Please try if Cht: ReloadEngines helps.

Does this also happen in new games?
No on the 1st

Yes on the 2nd
G-Klav

Note: my avatar is best viewed with the 'silver' scheme on the forums.
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

In that case, please post your ttdpatch.cfg and newgrf.txt, because it doesn't happen for me.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

Dinges wrote:Send this to his email too:

EDIT: Added CFG
For some reason, those trucks are actually the double decker busses when I load the game...

Unfortunately, I can't find out what's going on from this savegame. Would be have one just before the AI buys these vehicles? Otherwise I can't investigate why it bought them like this. I'd also like to see your newgrf.txt in that case.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Alpha 37

Post by Patchman »

Oskar has found the place where TTD handles keyboard input, which allows us to add more hotkeys to the game. He added the 't' hotkey, which toggles transparent buildings on and off. Then I've gone and added hotkeys for all the tools in the rail and road toolbars. I'm not quite sure how this works with other language versions and keyboard layouts yet, but it should be the keys from 1 through 0, as well as "-", "=" and "\" that select all the build tools. In addtion, the tilde key will toggle the bulldozer.

In the case that these keys don't work too well for you, you can customize them using the ttdpttxt.txt file and mkpttxt.exe. There, you'll find a new entry for the "hotkeylist", which is the keys for each of the two toolbars for railroad and road building.

I've also gone back to improving the electrified railways feature, which still is only about 80% done. Now it will show the proper title and menu entry in the build menu, and the icons will be correct. What I still need to do is add support for tunnels and bridges, as well as improve the placement algorithm for the pylons somewhat.

The people working on new graphics may be interested in the new action 0A, which allows you to replace any sprite of TTD with one of yours, without any additional logic having to be written into the game. This is somewhat similar to GRFDiff/GRFMerge, except that it'll be part of the newgrf mechanism.

The bug allowing you to lower the terrain under a tunnel has been removed. You can still build crossing tunnels, but lowering the terrain is no longer supported because it can make the game very unstable.

Also, the mailing list should work properly again, I've changed the redirects of ttdpatch.com, so you can once again use ttdpatch@ttpdatch.com to send messages to the list.

Have fun!


All changes in 1.9.1 alpha 37 (April 7, 2003):
  • support replacing any arbitrary TTD sprite number with new sprites
  • show correct sprites and various texts in elec.rail and maglev build menu
  • reworked newgrf loading functions
  • grf errors should now have \80 not \7c
  • show TTDPatch version in generated ttdpatch.cfg file
  • fix bug with selling dualheaded engines when multihead is off (couldn't sell second head)
  • loadallgraphics is no longer turned on by default
  • fixed bug with trains leaving depot towards northeast lose all waggons if they have a tender
  • fixed bug allowing to lower terrain below tunnel
  • by Oskar: more hotkeys available; 't' toggles transparency
  • more hotkeys: 1 to 0, -, =, \ choose build tool, ` toggles bulldozer
  • tenders no longer show a capacity of 0 passengers
  • fixed bug where trains with tenders lost wagons after reversing
  • introduced new action 0A
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

My openingsscreens have gone and been replaced with cursors ?
I loaded a savegame and the hotkey 'T' doesn't work ?
Attachments
openingsscreen.JPG
openingsscreen.JPG (8.48 KiB) Viewed 1179 times
Well, back to work, lot's of it in the near future
SHADOW-XIII
Tycoon
Tycoon
Posts: 14275
Joined: 09 Jan 2003 08:37

Post by SHADOW-XIII »

my TTD run but 'T" doesn't work and I haven't graphic in building Electric Raiways menu (I have ships there)
what are you looking at? it's a signature!
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

Me too
Attachments
cursors.JPG
cursors.JPG (31.17 KiB) Viewed 1174 times
Well, back to work, lot's of it in the near future
User avatar
spaceman-spiff
Retired Moderator
Retired Moderator
Posts: 20634
Joined: 28 Jul 2002 07:08
Location: Belgium
Contact:

Post by spaceman-spiff »

spaceman-spiff wrote: I loaded a savegame and the hotkey 'T' doesn't work ?
Forget that, I forgot the new switch morehotkeys :oops:
Well, back to work, lot's of it in the near future
Locked

Return to “General TTDPatch”

Who is online

Users browsing this forum: No registered users and 5 guests