FreeTrain translation in progress [DOWNLOAD AVAILABLE]
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FreeTrain translation in progress [DOWNLOAD AVAILABLE]
There's a new effort to 1) translate FreeTrain to English and 2) make it cross-platform.
At the moment this will only be of interest to people who can compile C#/.NET stuff themselves but soon there should be a download.
Check it out:
http://freetrain.sourceforge.net/
Update: sneak preview download available here.
At the moment this will only be of interest to people who can compile C#/.NET stuff themselves but soon there should be a download.
Check it out:
http://freetrain.sourceforge.net/
Update: sneak preview download available here.
Last edited by charlieg on 01 May 2007 16:11, edited 1 time in total.
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Now with build instructions for SharpDevelop:
http://freetrain.sourceforge.net/?page_id=6
Work towards an executable download is slowly progressing.
Btw, for those who have no idea what FreeTrain is, screenshots:
http://www.kohsuke.org/freetrain/screenshots/index.html
http://freetrain.sourceforge.net/?page_id=6
Work towards an executable download is slowly progressing.

Btw, for those who have no idea what FreeTrain is, screenshots:
http://www.kohsuke.org/freetrain/screenshots/index.html
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Think A-Train...
http://en.wikipedia.org/wiki/A-Train
http://en.wikipedia.org/wiki/A-Train
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Update: game now builds and runs for at least 1 of the developers. The translation is complete.
Next step is making sure it runs for every1 then releasing a binary. After that it's porting to SDL so it's cross platform.
If you want to know what the fuss is about, check out this awesome composite screenshot:
http://homepage1.nifty.com/Ferrari/map/newpage1.htm
Next step is making sure it runs for every1 then releasing a binary. After that it's porting to SDL so it's cross platform.
If you want to know what the fuss is about, check out this awesome composite screenshot:
http://homepage1.nifty.com/Ferrari/map/newpage1.htm
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You've got a possible tester here when you can get it to build in Mono/SDL.
Sounds interesting
.
Sounds interesting

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Well we are getting dangerously close to making a working Windows build. All known features from an experimental branch have been merged, there are now 2 people working on the code including one of the people who worked on the Japanese original.
Basically, progress is definitely being made.
Basically, progress is definitely being made.

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Good question. I'll try and find out when I have time to update things... it now runs from VS2005peter1138 wrote:Just looked at the giant screenshot. It looks very very nice... What sort of map dimensions will this do?

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Sure they are: it's been part of my "daily" svn repository update scriptpeter1138 wrote:Out of sync... are you not using something like CVS or SVN?

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THis game has some original graphics from A-Train especially, still I would have prefered if the original and maybe the translated one would have AIV network$ graphics. Is it possibile to use in this program something like a newgrf for OTTD?
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Updating the graphics at some point is part of the freetrain.sourceforge.net project roadmap. We're not sure how we are going to do it though.
Also it disturbs me that you say it includes graphics from A-Train because obviously that is not acceptable from a licensing perspective.
Also it disturbs me that you say it includes graphics from A-Train because obviously that is not acceptable from a licensing perspective.
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I`m sorry if I offended you. Also never mind with what I said about Free Train`s graphics.
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Disturbed != offended. Good to hear your comments on the graphics was just conjecture.andy_blah wrote:I`m sorry if I offended you. Also never mind with what I said about Free Train`s graphics.
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