New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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DeletedUser21
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Post by DeletedUser21 »

Great work again Wacki! Can this man get a special rank?! :P

You are quite fast producing new buildings and vehicles. Awesome! :D
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Post by MeusH »

That's so awesome! Keep up the good job :P
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Post by ZxBiohazardZx »

Born Acorn wrote:It's made of bricks, red brick to be precise, like everything else of that colour. For a wooden building in TTD see the sawmill.

With ZxBiohazardZx's depot, I don't get why there's a big white circle on the front. It should be just a hole, to let steam/smoke out.
Image
check the ref-img i saw a same black hole as the windows so i assumed it was a circular window:P thats why its white.... anyway i hope you like it:P

@ wacki=> im stunned.. really amazing details, keep it up, cant wait for textured version:)
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New Church images

Post by juancarniglia »

I keep insisting with this Church...

Maybe it needs a little work on the grass...

Greetings!
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All four views...
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Post by Sergej_S »

Wacki wrote:I little remodeled my OIL RIG. So I hope, that is better? :P But I must still made some changes.
Superb!!!

And there will be a variant in colour?

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Post by Wacki »

First colour attempt. Write me some suggestions.
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juancarniglia
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Post by juancarniglia »

Very nice!!!

Maybe (as you have dark areas on the lower stages) you can add some artificial lights, like pale yelowish neon lights breaking the darkness. It would be nice.
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Post by Dextro »

And maybe add a little bit of detail to the containers, just use a small texture to make it look like they aren't flat.
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Post by Pnaky »

Wacki, keep it really really good work... I like your renders... ;)
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Post by athanasios »

Dextro wrote:And maybe add a little bit of detail to the containers, just use a small texture to make it look like they aren't flat.
Your color selection is good. I agree that now you have to texture.
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Post by Born Acorn »

I'm not sure about the colour of the containers. They seem a bit garish (too blue, too red, too green). Any chance you could make them a bit less so?
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Post by Sleepie »

Born Acorn wrote:I'm not sure about the colour of the containers. They seem a bit garish (too blue, too red, too green). Any chance you could make them a bit less so?
I second that ;) Also the railing at the heliport and around the platform look too red imho. Maybe you could try it the same way like the yellow cranes as they look very good to me...
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ZxBiohazardZx
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Re: New Church images

Post by ZxBiohazardZx »

juancarniglia wrote:I keep insisting with this Church...

Maybe it needs a little work on the grass...

Greetings!
looks nice but try to use the official lightning, your renders look a bitt odd in shading to me....
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Post by ZxBiohazardZx »

Wacki wrote:First colour attempt. Write me some suggestions.
most parts look over-colored to me, try to adjust them lighter and add some textures..:p
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Post by Seelenquell »

it needs definitely some dirt. what about ambient occlusion?
i did all models/renderings/textures myself. no conversions.

seelenquell.pytalhost.com has been reactivated from 16/07/28 till 18/05/31.. now it´s deactivated. at least there..
new URL is: http://seelenquell.125mb.com
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Re: New Church images

Post by juancarniglia »

ZxBiohazardZx wrote:looks nice but try to use the official lightning, your renders look a bitt odd in shading to me....
Yes, I am aware that the Lightning is a bit strange. I [think] am using the
official lightning... I have used the "F 12,5 high.blend" file.

Maybe this lightning problem has to do with the fact that I have messed around with the Alpha settings on some textures. I'll try and correct it.

Also a question. If I want to make the graphs for one of the items on the game (specifically, the Water Tower) which is not yet claimed, how do I claim it? I just Edit the Wiki?

Thanks.
Juan Ignacio Carniglia
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Re: New Church images

Post by ZxBiohazardZx »

juancarniglia wrote:
ZxBiohazardZx wrote:looks nice but try to use the official lightning, your renders look a bitt odd in shading to me....
Yes, I am aware that the Lightning is a bit strange. I [think] am using the
official lightning... I have used the "F 12,5 high.blend" file.

Maybe this lightning problem has to do with the fact that I have messed around with the Alpha settings on some textures. I'll try and correct it.

Also a question. If I want to make the graphs for one of the items on the game (specifically, the Water Tower) which is not yet claimed, how do I claim it? I just Edit the Wiki?

Thanks.
im not sure what version i have but i feel you should look for version E (normal lightning setup?)
else ill upload my version:P

yes edit wiki i believe or send message, but im affraid water tower has been done already but not edditted in the wiki yet:P
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Post by Wacki »

Update.
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ZxBiohazardZx
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Post by ZxBiohazardZx »

already A LOT better wacki, still overcolored containers and i think the rig should be more brown-grey ish (like rusty)

ill see for a palette:P

Image

i would love to see a flame-exaust thingy outside:P

and agian, more brownish/blackisch colores? or maybe yellow;P
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Post by Sergej_S »

Wacki wrote:First colour attempt. Write me some suggestions.
Personally it was pleasant to me
Beautifully

Sergej
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