- Used very often - shiny, no grass, concrete sleepers
- Often used - normal color, very little grass, concrete sleepers
- Normally used - a bit rusted, little grass, concrete (maybe wood?) sleepers
- Rarely used - rusted, some grass, wood sleepers
- Never used - very rusted, lots of grass, wood sleepers
Rail usage overlay
Moderator: OpenTTD Developers
I think that 5 stages are enough:
- Marqhuinos
- Engineer
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It wouldn't make sense to me that sleepers change just overnight.. It would be a lot more realistic if sleepers are OR made of wood OR concrete. Not changing depending on usage.Desolator wrote:I think that 5 stages are enough:
- Used very often - shiny, no grass, concrete sleepers
- Often used - normal color, very little grass, concrete sleepers
- Normally used - a bit rusted, little grass, concrete (maybe wood?) sleepers
- Rarely used - rusted, some grass, wood sleepers
- Never used - very rusted, lots of grass, wood sleepers
(small side-idea: How about after a certain date you would automatically place concrete sleepers?)
Regards,
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- Tycoon
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- Location: Spain
Sorry for my bad english, but I think that "never used" wont be used, because if a train pass over it once in its life, it can't be "never used".Desolator wrote:I think that 5 stages are enough:
- Used very often - shiny, no grass, concrete sleepers
- Often used - normal color, very little grass, concrete sleepers
- Normally used - a bit rusted, little grass, concrete (maybe wood?) sleepers
- Rarely used - rusted, some grass, wood sleepers
- Never used - very rusted, lots of grass, wood sleepers
I think that is better this: "Very Rarely used":
- Used very often
- Often used
- Normally usedsleepers
- Rarely used
- Very rarely used (or other word better)
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
No! Not at all! If this was true, than looking at normal track provides no feedback regarding its usage; it might have laid there for ages without usage, and then one train suddenly came over...jpmaster wrote:So then, with the normal tracks and the rusty tracks.
If i had rusty tracks somewhere, and i sent a train down them. Would they suddenly turn back to normal tracks?
The primary goal here is the correspondence between track state and usage frequency. So the overall appearance should be simply selected from a table similar to the following:
shiny new - 10+ trains in month
new - 5-10 trains in month
standard - 4-5 trains in month
old - 3 trains in month
rusty - 2 trains in month
megarust - 0 trains in month
(just a quick draft...)
-
- Tycoon
- Posts: 1829
- Joined: 10 Jul 2006 00:43
- Location: Spain
Idea
I think that we can use eight stages (3 bits), and it can be used with the number of trains in the last 12 months.
Eight stages will produce more smooth results, but needs more sprites than five or six stages.
Eight stages will produce more smooth results, but needs more sprites than five or six stages.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
- [list][*]Why use PNG screenshots in 8 bpp games.
[*]Caravan site New Industry. · Spain set. · Some spanish trains for locomotion[*]Favourites:GRVTS · ECS · FIRS
But that's the way it works IRL. Rust is impressively weak stuff. It doesn't take much weight (relatively speaking) to polish all the rust off the top of a track and reveal shiny track again. If you're going for realism, the relevant detail is the time since the most recent train.ondras wrote:If this was true, than looking at normal track provides no feedback regarding its usage; it might have laid there for ages without usage, and then one train suddenly came over...jpmaster wrote:So then, with the normal tracks and the rusty tracks.
If i had rusty tracks somewhere, and i sent a train down them. Would they suddenly turn back to normal tracks?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Agreed. However, my initial goal (when starting this topic) was not realism, but track usage analysisDaleStan wrote:But that's the way it works IRL. Rust is impressively weak stuff. It doesn't take much weight (relatively speaking) to polish all the rust off the top of a track and reveal shiny track again. If you're going for realism, the relevant detail is the time since the most recent train.ondras wrote:If this was true, than looking at normal track provides no feedback regarding its usage; it might have laid there for ages without usage, and then one train suddenly came over...jpmaster wrote:So then, with the normal tracks and the rusty tracks.
If i had rusty tracks somewhere, and i sent a train down them. Would they suddenly turn back to normal tracks?

- Marqhuinos
- Engineer
- Posts: 28
- Joined: 19 Apr 2006 15:57
- Location: Deventer, the Netherlands
- Contact:
The only problem is checking the train speed & weight on the fly. If a train goes to 200 kph on that track, the rust would go away instantly, but we decided to have speed limits on rusty tracks, so it can't happen. Well, a very heave train would surely clean the track of any rust.
So if the train is a simple shunter with a few light wagons, the rust won't go away so easy. But if it is a train carrying heavy wagons (coal, iron ore, etc.) the the track would shine instantly.
So if the train is a simple shunter with a few light wagons, the rust won't go away so easy. But if it is a train carrying heavy wagons (coal, iron ore, etc.) the the track would shine instantly.
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- Engineer
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AIUI, even the lightest engine is more than heavy enough to polish all the rust from even the rustiest rails. Some of the lighter cars, alone, and unloaded, may well not be, though.
Anyone with RL experience or hard numbers is welcome to correct me, of course -- I failed to find any information of the compressive strength of rust.
Anyone with RL experience or hard numbers is welcome to correct me, of course -- I failed to find any information of the compressive strength of rust.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Rails are made from weathering steel. I suspect your car is not.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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