New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Ben_K
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Post by Ben_K »

I was thinking exactly what Born just said. Thats the first HQ, surely you'd have a Morris Minor? ;)
Last edited by Ben_K on 14 Mar 2007 20:57, edited 1 time in total.
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Post by richk67 »

Ben_K wrote:I was thinking exactly what Born jusat said. Thats the first HQ, surely you'd have a Morris Minor? ;)
I was thinking that you need a car that can be available over a very long period, since a Morris Minor may be great for 1950, but its awful for 1925 or 1975.

I have seen, even in the smallest companies, the owner/managing director have a car waaaay out of proportion to the scale of the company.
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Post by TagDaze »

Another problem is that people would want to start a game in the seventies, for example. Then they'd have a fifties car when it's like... 2010. Not that classics would be unrealistic, but still...
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Post by Korenn »

TagDaze wrote:Another problem is that people would want to start a game in the seventies, for example. Then they'd have a fifties car when it's like... 2010. Not that classics would be unrealistic, but still...
First of all, awesome model, looks great!

Maybe you could cut up the sidewalks a bit more to break the monotony? For instance, a company building would have a clear invitational entranceway. And it looks like those slanted buildings might be bicycle storage? if so, that could be explored ;)
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Post by Alltaken »

just get a sprite of a bus or whatever is available in the current year and have it parked on the side of the building. thats all it really needs.

Team colour sorted out, since the bus will have team colour on it. year sorted out since the bus will change.

Although i don't see the problem with putting a VW or morris minor on it :P

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Post by TagDaze »

That's also nice, Alltaken. It's kinda showing "this is who we are and what we do". Also, saves me the trouble of looking for someone who can model a proper Rolls. :P
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Post by ZxBiohazardZx »

TagDaze wrote:Here's my HQ3 for now.

To do:
- Add grass to the big square.
- Texture the windsock and its pole.
- Add furniture inside building.

Suggestions and feedback are welcome. For today, this is it:
like it but:

1) roof=> colored?:P
2) grass (like you said yourself)
3) windows: make them reflect outside (saves you making inside) and ass shown in previous posts, those reflective glasses look really cool (DMH_mac glass?)

4) color the windsock+pole in different color
5) same for door (hard to see it unless you know where to look)
6) add some random trash there...?
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Post by ZxBiohazardZx »

attempt number (lost count) on the maglev depot (lost original so redid it)

comments plz?

(yes it lacks detail but what do you want to be there?)
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Ben_Robbins_
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Post by Ben_Robbins_ »

For any real advice it would be a lot easier if you stuck shots in with it in the correct light setup and the camera being in the right spot, as you did on the last images of it you attached. Good to see you've moved on and applied textures. Now you need to increase/decrease/tile them more/less. The grass looks like it could consume the depot at the tick.

For details just add anything you might see on a depot...electric box, hosepipe, tools, boxes, cupboards, chairs, sweeping brush, buckets. There are some things which are key features of a depot, but other odds and ends can just lie about.

You could also try breaking away from the simplistic overall shape, by adding guttering, extruding/intruding parts of the building, window frames/sills...etc.

Just go nuts on adding little things, that don't have to be the first thing you would think of when describing a depot.

Good to see your back to work though!
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Post by DeletedUser21 »

ZxBiohazardZx wrote:attempt number (lost count) on the maglev depot (lost original so redid it)

comments plz?

(yes it lacks detail but what do you want to be there?)
Rails! :mrgreen:

Well something that would resemble a bit of eyecandy (random props like tools for mag-lev repairs and/or little trolly´s or something.) :)
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Post by prissi »

Raven rendered all TTD engines: http://www.raven.simutrans.com/simuttd.html. Maybe some of your guys should get in touch with him, when there are still gaps to fill.
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Post by Born Acorn »

Wow! Those look great! Although, the HST 125 looks a bit jagged. :p
Last edited by Born Acorn on 16 Mar 2007 00:43, edited 1 time in total.
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Post by DeletedUser21 »

They are great but I miss the monorail and maglev... :( I like fast vehicles. :P
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Post by Raven »

Thanks prissi for introducing, sometimes I'm shy :oops: hehe

About the HST, I should have used either the blueprints or kierongreen great model, but hey, one has to make compromises when creating smaller vehicles (this is a bigger render just for the table).
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Post by athanasios »

Raven Your works are amazing. You are a great artist and should be proud about it.
As I can see when you select he colors to use they couldn't be better. It is professional work. And so many sprites from one artist only! It is as if a whole team is working. This is the kind of art I was dreaming for OpenTTD.
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Post by Raven »

Thanks athanasios, but I don't think I deserve such kind words.

I see my vehicles as little 3d toys, but I don't make them 3d Trainsimulator-quality, I optimize them for the render at small sizes, thus some details could look pretty gross at sizes of 256 or more (hope no game using sprites goes higher than 256!).

I also consider the fact that I'm lousy minded, so I have to start and finish a project within hours, or leave it unfinished.

For example the US truck set, well, digging the old files I've just found 28 american road vehicles, from the earliest bus to the modern Semis. But none got ever rendered to an usable state.

I'm trying to fix this though.

Well, here's one cabover.
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Post by brupje »

I like your work very much raven :) Hope that it is possible to include in OTTD
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Post by Raven »

Thanks :)

Sure, why not use them now that they're already done?

But please, excuse me if I don't have time to rescale and adjust them to OTTD standards. That killed my last attempt at working for OTTD, too much stuff to do!

I don't mind posting the files here. ! Oh, check this out, buses too, nice, I had forgotten about these ones. Don't recall the names, but they're american, orions and other things.

btw, since this is the blender thread, let me ask a thing or two.

I have whole sets in one blend file, each vehicle is a single object. I tend to use material library, but some times I append and manage to lose the 'link'.
Then imagine I want to compose a set, I have the diesels in one file, and the steamers in other. Then I append both into a rendering frame blend file, but for each material I get a .001 version. Is there a way to swap a material for all objects? Like make all [st]Iron.001 into [st]Iron. I know I can nod, but I'd prefer to get rid of the .001s forever.

But I don't want to spam files here and there. What should I do, and how should I do it?
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Post by Need_Help »

Very nice, I like all of your vehicles. Keep it up ;)

Thanks :)
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Post by Jupix »

Amazing models Raven!
Raven wrote: But I don't want to spam files here and there. What should I do, and how should I do it?
Maybe post pictures and links here? http://wiki.openttd.org/index.php/Road_ ... raphics%29
There are also many categories for other models, if you have done any.

The 32bpp project could really use more people of your talent and energy - you must not let shyness get in your way ;)
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