Did you build new signals, because the already build signals won't change.troopper5 wrote:I can't get my semaphores working, i removed presigw.grf and removed it's entry from newgrfw.txt
What's wrong?

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Did you build new signals, because the already build signals won't change.troopper5 wrote:I can't get my semaphores working, i removed presigw.grf and removed it's entry from newgrfw.txt
What's wrong?
Didn't you know that? also rails over roads don't matter to TTDSHADOW-XIII wrote:BUG !!!!![]()
TTDPatch/TTD is not checking RAILS UNDER BRIDGES. Can be fix it or not ?
Michael already sent me an updated version; I'll post it when alpha ... erm, what number am I at now? Anyway, when the next alpha comes outspaceman-spiff wrote:There is a minor glitch in the semaphores
Windows alpha 36 version
You see the vertical white line ?
Please, I'm just reporting it, it doesn't bother me that much
These are my switches/settings:Patchman wrote:Michael already sent me an updated version; I'll post it when alpha ... erm, what number am I at now? Anyway, when the next alpha comes out
However, what bothers me a bit is that the signals are on the wrong side of the track in your picture. They're the continental semaphores, which only work on the right side of the track. If you set the signals to the left side (either road vehicles on left side, or not using "signalsontrafficside"), they should be british signals.
What are you settings for "signalsontrafficside" and the actual traffic side? Does this get fixed when you load the game?
The graphics stuff you around if the veichle has been sold. This sometimes happens to me, and it shows a new competitor arriving at station. It's a TTD but I think, cause I have noticed it when not using the patch also.SHADOW-XIII wrote:and is this a bug to ??? ... train 2 was going to depot .. and it was sold ... but why it is showing ship![]()
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btw. spiff sorry w db but: two diffirent bugs=two diffirent posts
Ya, I got the same 'problem'. Although, in Holland we drive on the right side, so it won't bother me too muchspaceman-spiff wrote:These are my switches/settings:Patchman wrote:Michael already sent me an updated version; I'll post it when alpha ... erm, what number am I at now? Anyway, when the next alpha comes out
However, what bothers me a bit is that the signals are on the wrong side of the track in your picture. They're the continental semaphores, which only work on the right side of the track. If you set the signals to the left side (either road vehicles on left side, or not using "signalsontrafficside"), they should be british signals.
What are you settings for "signalsontrafficside" and the actual traffic side? Does this get fixed when you load the game?
signalsontrafficside on
Game options: Road vehicles drive on left
When I load the game, it's still the white line
to 1: yes, there aren´t any trains in 1930. In temperate the first one is about 1933 ( + one or two random years, I don´t know exactly), in artic in the year 1944 ( + random) and in dessert in year 1945 ( + random)Darkvater wrote:Patch 1.9.1 Alpha 36
Hmm, I found something strange when trying to play on Desert.
If I have 'loadallgraphics on' and in the newgrfw file the tempset loaded then I can't build any engines in the desert setting. Kinda weird.
And just 2 questions:
1. Is it true that you can't build trains when u start in 1930?
2. Temp has 3 trains at the beginning in 1950, desert only 1, and arctic 2?
Don't do that then...Darkvater wrote:If I have 'loadallgraphics on' and in the newgrfw file the tempset loaded then I can't build any engines in the desert setting. Kinda weird.
It's not obsolete, what made you think that? In fact, it will become more important even in the next alpha version.Lilman424 wrote:loadallgraphics is (already!) obsolete turn it off!
Patchman wrote:The game will automatically activate the right entries depending on the current climate. This doesn't work, however, if you have "loadallgraphics on", in which case the files will be loaded even for the wrong climate. This means that you should make sure "loadallgraphics" is turned off, unless you have a specific reason to use it.
so to the Patchman ... what is the reason for example ....Patchman wrote:The game will automatically activate the right entries depending on the current climate. This doesn't work, however, if you have "loadallgraphics on", in which case the files will be loaded even for the wrong climate. This means that you should make sure "loadallgraphics" is turned off, unless you have a specific reason to use it.
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