open ttd 32 bbp ?
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- The Winny Boy
- Engineer
- Posts: 6
- Joined: 23 Feb 2007 13:11
open ttd 32 bbp ?
Can anyone say me what the open ttd 32 bpp is?
I play the latest version of open ttd rc5
i saw it is with very nice graphics and so on.
I play the latest version of open ttd rc5
i saw it is with very nice graphics and so on.
See http://wiki.openttd.org/index.php/32bpp
To put it briefly, it is an ongoing attempt to rewrite the OpenTTD graphics engine so that it can display sprites with 32 bit colors. There are test versions floating around and people, namely Sergej in his thread, are using them to develop and show off 32bit graphics. I believe OpenTTD 0.7 will be the first version fully in 32bit colors.
To put it briefly, it is an ongoing attempt to rewrite the OpenTTD graphics engine so that it can display sprites with 32 bit colors. There are test versions floating around and people, namely Sergej in his thread, are using them to develop and show off 32bit graphics. I believe OpenTTD 0.7 will be the first version fully in 32bit colors.
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- The Winny Boy
- Engineer
- Posts: 6
- Joined: 23 Feb 2007 13:11
Because the newgrf support in OTTD doesn't support new industries at the moment, but is in development afaik.The Winny Boy wrote:Thank you, can you explain me also why we cant use new industries or is it also coming in the newer version?
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
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- Traffic Manager
- Posts: 253
- Joined: 22 Apr 2005 15:40
- Location: Ipswich U.K
Upgrading
How does one go about upgrading a current install of Open TTD to use the 32-BPP grpahics that are availble ( I dont want to wait for one day never mind new version 

David McMahon
You have to compile the 32bpp branch yourself.
There are only _very_ few good looking graphics that have been assembled in that format. Almost all graphics that you can find on the wiki are not available in that format.
So you probably have to fetch the 32bpp graphics yourself and assemble them in a format that 32bpp OpenTTD understands.
If you have no idea how to compile or what svn is or how (Open)TTD(Patch)'s sprite system works, I strongly suggest you not to try it.
There are only _very_ few good looking graphics that have been assembled in that format. Almost all graphics that you can find on the wiki are not available in that format.
So you probably have to fetch the 32bpp graphics yourself and assemble them in a format that 32bpp OpenTTD understands.
If you have no idea how to compile or what svn is or how (Open)TTD(Patch)'s sprite system works, I strongly suggest you not to try it.
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