Agreed!Born Acorn wrote:All we need now is this *in* trunk.
What is the opinion of the devs?
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Agreed!Born Acorn wrote:All we need now is this *in* trunk.
If you want criticism, then just compare size of my attachment with yoursChicago Rail Authority wrote:Couple of quick notes... 1) first time posting an image, so please provide 'constructive criticism' if I've done something incorrectly... I used *.png, etc... hopefully that will keep everyone happy?2
I like the waypoints idea, it wouldn't be too difficult to code. The existing drive-though code would work fine for a waypoint with just the addition of a flag, telling the vehicle not to stop. Has anyone got any ideas for suitable graphics?Chicago Rail Authority wrote:That said... lets talk about drive through waypointsIn the screenshot, I have a 6x1 series of drive through roadstops... Although I'm in hopes of having the ability to 'overtake' loading vehicles someday - a more immediate solution (and fun addition, IMO) would be drive through waypoints...
I don't think non-stop orders are available for road vehicles.Sacro wrote:Hmm, could you place a drive through stop, with it set to non-stop, and TTDPatch Compatible non-stop handling switched on?
well how many RC's is there going to be before we 0.6 ?Maedhros wrote:0.5 isn't going to get any major new features added to it. All new features go into trunk, which will become 0.6 at some point.
However many it takes to quash all the bugs. However, there'll first be a large gap of time before we even see RC1 of this.well how many RC's is there going to be before we 0.6 ?
It wasn't a bug richk67, it was 'lack of a feature'richk67 wrote:LOL - so this fixes the bug where you cant place busstops on town roads
I was joking - since only bugfixes will go in RCn+1, lets reclassify lack of this as a bug in the originalmart3p wrote:It wasn't a bug richk67, it was 'lack of a feature'
Well, at last I have added this feature.Graphite wrote:One of the first things I tried to do was to place the bus-stop on an existing road-tile of the town. I was a bit surprised that that wasn't possible. I hope that's a feature in the making, since it would make adding buses to an existing town so much easier and less "invasive" for the town.
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