[REL/WIP] FR&WHR Pack [NG] V1.2

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Martin1990
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[REL/WIP] FR&WHR Pack [NG] V1.2

Post by Martin1990 »

As i made some progress and im now working on HQ (or something close to it...) i Decided to make one topic...
my old work can still be found on these link's...
FR
WHR
Dowhnload link's
FR&WHR pack for lomo site
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some try to HQ...
i think i need to make it a litle bit smaller...
but it looks better doesn't it?

ps. the earl at the bottom is suposed to be HQ

EDIT: tadaa
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looking better doesn't it?
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from other angles however there's not mutch improvement...
Last edited by Martin1990 on 05 Feb 2007 19:58, edited 7 times in total.
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Post by Train-a-Mania »

Isn't this just part of the Ffestiniog pack? Shouldn't it be in the same topic?
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Post by Martin1990 »

no the fr and whr pack's are going to be combined...



EDIT:
i've got goodies:
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russell

i'l ad one or two waggons, change stats and release them
and every now and then add some thingy's...

EDIT2:
more goodies:
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coach 118
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Post by Skarloeyboy »

Great work I love it :D :D :D
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Post by Martin1990 »

:roll:
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:shock: more? :shock:



:P :P :P

ps. it is only possible to couple it right if you have an even amount of normal waggons, i might add a mirrored waggon too (or is there a way of making the window end always show up on the back?)

I'l finish these loco's/waggons and release them...
(second version will have NGG16's)
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Post by Train-a-Mania »

Could you possibly release a test pack with one loco and one car? That way, if there's a major problem, you can be told about it before you release the whole pack.
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Post by Martin1990 »

no...

one with 2 loco's (one of FR and one of WHR)
and two waggons...
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Post by Martin1990 »

Image

done exept for one thing, does anyone know when no100 was build?
(dont know about no188 too...)

EDIT: oops double post
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Post by Skarloeyboy »

I tried looking it up but I couldnt find any information :lol:
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Post by Martin1990 »

another one done exept construction date...
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Post by Skarloeyboy »

Do the pistons and everything with the wheels move??? :?
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Post by Martin1990 »

no i dont know how to make them move...
i can only render them as standard...
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Post by Skarloeyboy »

KK so... are u gonna release them soon
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Post by Martin1990 »

when i get the builddates for the two waggons right and the loco's stats and further HQ (on prehistoric matter) or i might rerender them...
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Post by Skarloeyboy »

couldnt you release some now and then re release them when you get the build dates :D :D :D
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Post by Illegal_Alien »

Dont be impatient. Just wait until its done.
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Post by Skarloeyboy »

Ohhhh... OK Im just so exited :D :D :D :D :D :D :D :D
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Post by Martin1990 »

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only finishing russel and the stats left bevore v1...
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Post by Martin1990 »

oops...

i did something whrong with the slope sprites of the engines, and im getting a program that can batch process soon so i think you wil have to wait a litle while longer...

EDIT; i've got a new toy :D hmmmm
ow and about the mirrord 100, its not comming well... i think i have to render that one again too for some reason
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Post by Martin1990 »

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it works :)
and that looks nice, i'l do earl and russel this way too!
(this is K1)

EDIT: sorry for double post...
and the lower one is HQ (like døh....)
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