somethings have been put down too vague. Completely realistic scales are impossible, obviousle. As I understand it, option 3 and 4 mean the same concerning size:
Still, high-rises can't be 100 floors, and runways will be only about 4x a plane's length etc. Option 4 was meant to check how much it matters to integrate Graphics with a new economy from the beginning.if possible it should be apparent that the same homunculus coming out of that house could also get into that bus, and then walk through the airport terminal and enter the airplane.
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As the Issue of how the new 32-bit Grafix will deal with size relations has again come up, I tried to describe the different positions taken so far. As of now, my list is probably quite incomplete and biased


Sizes should be made more realistic. Runways will never be realistic in lenght, and everything will be crowded as close together as possible, but A Jumbo Jet should be considerably larger than a Bus. Many office blocks can be larger than 1 tile.
+ airplanes would be less easy money with bigger airports. Originally, things had to be small because maps were so small! Now, bigger airports might for example make the difference between different types of vehicles more interesting (cf. wiki)
+ This would also fit in with a larger picture of a new economy, if there were programmers willing to work on it.:
- needs coding workathanasios wrote:This should not be a problem on huge maps. I hope someone will work on a patch so we can be able to reduce the number of generated towns, and make them bigger. ... Then we can have properly scaled airports and tankers in the open sea. To build a huge airport to transport passengers 100 tiles away doesn't make any sense (we 'd better use rail or ships) but 300 or more it makes. ... Also with "passengers destination patch" airports can be out of the city, as in real life, and it would be a nightmare with more cities to transfer passengers around!
- with certain types of maps (lots of narrow high hills) placing larger structures might be difficult.

Only make new versions of all the old sprites, don't change anything with the gameplay
+ needs no additional coding work
+ Gameplay would be conserved (in certain aspects this can also be seen as a drawback)
- One problem I see with this is that unrealistic realitions will be much more apparent if you can zoom in than they were before (cf small airport).

A frequent argument is concerns about destroying gameplay. I would say that this shouldn't be made on a general level but specifically. It seems to me that large airports for example might enhance gameplay just as well if they are integrated properly, by creating more difference between trains and planes.

might it be possible to make two versions, so that realistic scaling can be turned on and off? Putting together the small airport from the big one I made previously was no problem, also scaling down large planes should be easy.