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- Ben_Robbins_
- Tycoon
- Posts: 1234
- Joined: 20 Nov 2005 01:56
- Location: Abu Dhabi, UAE
Alltaken: Just downloaded all your work. So it appears to be in many places now. Thanks a lot for uploading everything. Have loads of fun in your new carear, and ideally make enough money so that you can retire within a few months and continue your work here.
Weirdy: er...not very far, I intend to model on more hardcore after Chrisitmas, but am lacking motivation currently. Dmc_mac said he still scans the forums, so hopefully is only on a 'tempory' break.
Weirdy: er...not very far, I intend to model on more hardcore after Chrisitmas, but am lacking motivation currently. Dmc_mac said he still scans the forums, so hopefully is only on a 'tempory' break.
Ben
BTW the graphics are in GPL or whatever they need to be for the project.
the most important thing i did was "Automate" the generation of
Ground Sprites - including shores (hundreds of combinations)
Road Sprites, including hills, grassed and paved,
Rail Combinations, including hills
Vehicle Angles, including hilled/sloped angles
Building Angles (just 4 of these)
Please study those files in particular, they will save a LOT of work
here are some examples
Shores

Generated ground sprites.. (without shores, and with errors in joining to other sprites which have since been fixed)
http://doug.mudpuddle.co.nz/gallery/mai ... /farms.jpg
tracks hills have been added since. fully automatic intersection generation based on the top 4 or 5 unqiue track components
http://doug.mudpuddle.co.nz/gallery/mai ... tracks.jpg
roads with grass, without grass, with lamposts, with trees, with flowers.... all the same file, with different layers turned on/off.
http://doug.mudpuddle.co.nz/gallery/mai ... adtest.jpg

the most important thing i did was "Automate" the generation of
Ground Sprites - including shores (hundreds of combinations)
Road Sprites, including hills, grassed and paved,
Rail Combinations, including hills
Vehicle Angles, including hilled/sloped angles
Building Angles (just 4 of these)
Please study those files in particular, they will save a LOT of work
here are some examples
Shores
Generated ground sprites.. (without shores, and with errors in joining to other sprites which have since been fixed)
http://doug.mudpuddle.co.nz/gallery/mai ... /farms.jpg
tracks hills have been added since. fully automatic intersection generation based on the top 4 or 5 unqiue track components
http://doug.mudpuddle.co.nz/gallery/mai ... tracks.jpg
roads with grass, without grass, with lamposts, with trees, with flowers.... all the same file, with different layers turned on/off.
http://doug.mudpuddle.co.nz/gallery/mai ... adtest.jpg
- Field-Mouse
- Traffic Manager
- Posts: 193
- Joined: 03 Jan 2006 12:04
- Location: Sweden
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