Bug

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Bexter
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Bug

Post by Bexter »

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Ailure
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Post by Ailure »

Maybe a list of the newGRF's you're using would be useful? And savegame too ... and what you were doing. At least we can see the revision...
peter1138
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Post by peter1138 »

Possibly fixed in r7378, but that's just a guess.

I suggest you update to the current version and see if happens again.
He's like, some kind of OpenTTD developer.
Bexter
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Post by Bexter »

Thx the help. That was the proble: signalsw.grf
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