Tried to load non-existing sprite

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vmichael
Engineer
Engineer
Posts: 2
Joined: 05 Dec 2006 15:39

Tried to load non-existing sprite

Post by vmichael »

Hello,
i've changed from nightly build r7296 to build r7362 and for a while there wer no problems. But then i got the error "Tried to load non-existing sprite #xxxx. Probably cause: Wrong/Missing newGRF". Because I've already saved my savegame with the new build sometimes I'm not able to go back to the older one.
When I don't load DBSetXL v0.82 (dbsetxlw.grf) there are no more errors, but of course all my trains are wrong.

Is there any solution how I can use my savegame again?
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1795
Joined: 30 Mar 2005 09:43

Post by peter1138 »

1) The error message gives the number of the sprite. Don't leave it out.
2) Post your savegame and I can have a look.
He's like, some kind of OpenTTD developer.
vmichael
Engineer
Engineer
Posts: 2
Joined: 05 Dec 2006 15:39

Post by vmichael »

The error-code is #6554.
Attachments
Micha Ib.sav
The savegame
(1.44 MiB) Downloaded 135 times
peter1138
OpenTTD Developer
OpenTTD Developer
Posts: 1795
Joined: 30 Mar 2005 09:43

Post by peter1138 »

Fixed in r7378.
He's like, some kind of OpenTTD developer.
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