
Container Freight station and harbor
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- Sanchimaru
- Tycoon
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Welcome back, Lancelot! How have you been?
Well, I drew: empty > some trucks > more trucks > full
That should be enough.
The only problem I can think of is that currently there is no way to choose between docks as you do with stations; so passenger docks might look odd plenty of trucks.
However, you can draw the sprites, and maybe someday, we will be able to choose dock types too!
Well, I drew: empty > some trucks > more trucks > full
That should be enough.
The only problem I can think of is that currently there is no way to choose between docks as you do with stations; so passenger docks might look odd plenty of trucks.
However, you can draw the sprites, and maybe someday, we will be able to choose dock types too!
Yup, for the moment, only a direct sprite-replacement will be possible. No reason not to work on the extra sprites though, could be used as a station tile (Dummy dock tile maybe), or kept until patch functionality exists for implementing the loading stages.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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14:41 <Aegir> orudge: I can!
Quite busy.Welcome back, Lancelot! How have you been?

I was thinking about this too. For now, I could mix the passenger cars and cargo. So when you are building a dock for the passengers, you could assume that all crates on the dock are passenger's belongins as well as supplies for the ship. And vice versa, for a cargo dock, player should think that all the cars belong to the dock workers.The only problem I can think of is that currently there is no way to choose between docks as you do with stations; so passenger docks might look odd plenty of trucks.
For example, different stages could be repesented this way:
1. Empty
2. 1 passenger car, forklift, some crates
3. 2 passenger cars, forklift, crates and a container
3. 3 passenger cars, 1 truck, forklift and 2 containers.
After I am done with these and US Road bus stations, I'll do separate docks for cargo and passengers.
- Sanchimaru
- Tycoon
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- Joined: 05 Feb 2004 22:39
- Location: Kobe, Japan
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Hi! I'm back (for more info on my whereabouts over the last few months, see the post that I'll make in another thread in a bit) and yes, I should be able to code some stations soonish - no time-related promises though!
If you could give me a concise summary of what needs doing then that would be really helpful.
If you could give me a concise summary of what needs doing then that would be really helpful.
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- White Rabbit
- Tycoon
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- Sanchimaru
- Tycoon
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Welcome back onboard, Oracle!
Studies sometimes take a lot of time. But it's nice to be away for a period of time sometimes. It gives you noew forces and will.
here is the file I posted with all the new graphics and the instructions for coding. There are a lot of new graphics for harbor and container station; and there are also graphics for a switchyard.
Since the number of elements has grown, I thougt that this time it would be necessary to split Harbor from Container Freight Station in the station selection menu. This makes the options:
>Harbor
>Container Freight Station
>Switchyard
However, you have the last word. You might even think that it's better to make 3 sepparate GRFs... I don't know.
The Switchyard maybe somehow confusing, ask me if you have any doubts or problems coding it.
Lancelot is drawing new matching docks for the set, but I don't know if they can be coded as part of the set itself, or have to be a sepparate GRF...
Lancelot, do you have the simple version of the docks (empty, no loading stages) ready? They could be put already into the set as soon as Oracle gets to it
Studies sometimes take a lot of time. But it's nice to be away for a period of time sometimes. It gives you noew forces and will.
here is the file I posted with all the new graphics and the instructions for coding. There are a lot of new graphics for harbor and container station; and there are also graphics for a switchyard.
Since the number of elements has grown, I thougt that this time it would be necessary to split Harbor from Container Freight Station in the station selection menu. This makes the options:
>Harbor
>Container Freight Station
>Switchyard
However, you have the last word. You might even think that it's better to make 3 sepparate GRFs... I don't know.
The Switchyard maybe somehow confusing, ask me if you have any doubts or problems coding it.
Lancelot is drawing new matching docks for the set, but I don't know if they can be coded as part of the set itself, or have to be a sepparate GRF...
Lancelot, do you have the simple version of the docks (empty, no loading stages) ready? They could be put already into the set as soon as Oracle gets to it

Yup.Lancelot, do you have the simple version of the docks (empty, no loading stages) ready? They could be put already into the set as soon as Oracle gets to it
It's all right here, including new shipyards.
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- Engineer
- Posts: 61
- Joined: 05 Sep 2004 14:12
I feel stupid having to ask this... but How do you make the train stations like that, where they are un even Not square, and use other not track tiles? Every time I try to make a station like that it tells me Its too close to another station. Is there some switch I can turn off to fix that or something?
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irregularstations
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
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- Engineer
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- Joined: 05 Sep 2004 14:12
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- Engineer
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Just wandering...
Is there still the pissiblity of adding some extra graphics to this set? For example: grain silos, oil tanks, etc.
- Sanchimaru
- Tycoon
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- Joined: 05 Feb 2004 22:39
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Re: Just wandering...
Actually there is developement for a new industrial stations set covering all possible cargos here:silenthunter wrote:Is there still the pissiblity of adding some extra graphics to this set? For example: grain silos, oil tanks, etc.
http://tt-forums.net/viewtopic.php?t=27112
I have stopped developement a lot these months, but I promise to come back with renewed energies

read the thread
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
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- Tycoon
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- Joined: 09 Jan 2003 08:37
Eiiigh. Wrong. You should re-read the thread aswell.SHADOW-XIII wrote:not yet since since there is no (GRF)graphic support for other stations that train ones
There IS a magical thing called Action A
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Though if you DID replace the dock's sprites using Action A, ALL docks would be like this, not just the one near the train station.
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