Ben_Robbins_ wrote:Brupje: There 2 really cool models.
I notice you have lifted the pavement above the road, rather than sink the road beneath the pavement, wich is the same as what I have done. I think every building that sits on a pavement needs to be raised up, to allow roads to be sunk, but not beneath the level of the base tile.
You are correct. To me it's more logical to have pavement raised up, but we will have to see what's the best choice from the game development perspective. I can also see the pavement to be on the same level as the road, to make it easier to fit tiles.
I have some road textures, but there not completely sorted, and I was thinking of just waiting until its posible to test them in the game, as otherwise I'm never completly shore if a tile works.
There is some tool for tile testing right? I would _REALLY_ like some road tiles to have to align with.
For scale, I think everything should be made to the same sized tiles as before, but made beleiveable (door/window sizes etc). Resized and additonal graphics can be for people to choose if they want, but moving too far from the original graphics for the standard 32bpp ones is making the assumption that thats what everyone would agree with. So i think its better to stick. For the bus stations, Bigger depots will just need to be used for bigger busses, but I think those depots will be fine for the smaller viecles.
Also, drive threw stations will handle the bigger viecles better graphically, as exceeding the dimensions of the tile would still look ok.
To my perspective we have three choises:
1. We make the busses smaller, this way we will avoid breaking with the current situation.
2. We make the stations larger, gives me more space
3. We make small and large stations
I don't like breaking with the current situation, as it would probably require a lot of reprogramming the way busses arrive at the station. A positive thing about larger stations would be to have capacity for 3 or 4 busses, which it's nice to have to.
I think the best choice is to stay with the current situation (1x1 for a station) and wait for the ability to test the graphics in the game, and concentrate on creating the other buildings first.
Born Acorn wrote:The TTD lorry loading bay (out of scale horrendously) was surrounded by a brick building, presumably for that task.
I didn't see a way to fit a loading bay in this station. Although I wanted at first.
Remember that things like fueling would takr place in the depots when vehicles get serviced.
I know enough depots which also have fuel stations. So it's not a very ridiculous idea to have one here. A verhicle gets serviced once a year or so, I assume they need fuel more often
