Planeset newgrf

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Alski
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Planeset newgrf

Post by Alski »

first post here, so i'll start by saying; Hello! and great job with OTTD :D

i've been useing the Planeset newgrf (1), however it doesent appear to be the version i was looking for, i've seen screenshots of aircraft in-game that are listed in the development pages (2) that don't seem to be in the version i have.

i'm specificley looking for the patch or version that has more helicopers and the Bell V-22 Osprey, as i'm playing a lot of small maps right now where better VTOL aircraft would be usefull.

Can anyone tell me where to find the version that has these aircraft?

referances:
(1) http://www.as-st.com/ttd/planes/index.html
(2) http://www.as-st.com/ttd/planes/planes.html
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Invisble
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Post by Invisble »

OK use the first link and go to the downloads page. Then download the windows version of the planeset and not the OTTD version (make sure you are running the latest nightly version of OTTD first).

Then adjust the openttd.cfg file to reflect the new grf file (should now look like this)

Code: Select all

 [newgrf]
 PlaneSetw.grf 
and then have many happy returns playing with your helicopters :D
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Post by Alski »

Ahhh Excellent! Thank you very much :D
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Post by BlasterTransport »

Actually, to experience the planeset in full, try the MiniIN.
7007 seems pretty stable to me :D
OT: If you like the planeset, try pikkabird's AV8 :wink:
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Post by DaleStan »

I'm told the PlaneSet works properly in the recent nightlies.
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Post by mart3p »

BlasterTransport wrote:Actually, to experience the planeset in full, try the MiniIN.
"Actually", the MiniIN at one time had better Planeset support than the trunk. But now Cargo Subtypes/Livery Refits had been added to the trunk, its Planeset support is the same as the MiniIN. ;)
BlasterTransport wrote:7007 seems pretty stable to me :D
The next version of the MiniIN should be even more stable, a few nasty bugs have been fixed. :).
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Post by BlasterTransport »

About the bugs: What in the world is this? Not really a bug but it' very annoying
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What?
What?
OTTD refit faliure.JPG (17.8 KiB) Viewed 7748 times
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Post by DaleStan »

I'm confused. That looks like a RV-related or orders-related bug, but it can't possibly be, seeing as how it was posted in a thread about the PlaneSet.
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Post by BlasterTransport »

Ya, I kow I was posting a bit off topic but at that moment, I was talking about the miniIN. Sorry for the confusion :oops:

PS. This bug is related to all vheicles, not just road. It's just that road vheicles are the most annoying seein as that I have 300 rvs :D
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Post by mart3p »

BlasterTransport: Please post MiniIN problems in the MiniIN problems thread.

I have found the cause of your bug, it is a savegame version problem. New games work ok but savegames from previous MiniIN versions will give this problem.


Back on topic: the very best support available for Planeset in OTTD is the utf-8 branch. In addition to the trunk support for Planeset, the utf-8 code can display the livery names for the Ruslan in Cyrillic text.
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Drenninghall Transport, 30th Jan 2010.png
Drenninghall Transport, 30th Jan 2010.png (71.1 KiB) Viewed 7680 times
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Post by Grigory1 »

mart3p
Not clearly with one letter "o"
Aeroflot-Аэрофлот :)
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a.PNG
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Last edited by Grigory1 on 03 Nov 2006 14:55, edited 1 time in total.
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Post by gkirilov »

And the "ф" (in Аэрофлот) is not an "ф" but "fi"(φ) -greek letter. The circle of "ф" is not complete and half of the vertical part is missing. That's how it looks like.
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Post by DaleStan »

*checks his UTF-8 encoding*

http://software.hixie.ch/utilities/cgi/ ... f8-decoder reports that my bytes (D0 90 D1 8D D1 80 D0 BE D1 84 D0 BB C3 B3 D1 82 [0]) decode to:

Code: Select all

0410	CYRILLIC CAPITAL LETTER A
044D	CYRILLIC SMALL LETTER E
0440	CYRILLIC SMALL LETTER ER
043E	CYRILLIC SMALL LETTER O
0444	CYRILLIC SMALL LETTER EF
043B	CYRILLIC SMALL LETTER EL
00F3	LATIN SMALL LETTER O WITH ACUTE
0442	CYRILLIC SMALL LETTER TE

As raw characters:

Аэрофлóт
Assuming that is correct, the acent is my fault, but the phi versus ef thing is not.

When I was doing my research, every place I found "Аэрофлóт" the "ó" was a Cyrillic small letter O followed by a combining acute accent. Since TTDPatch doesn't support combining characters, I used the closest thing I could find.

I've changed my local copy to contain a Cyrillic small letter O, instead of the Latin small letter O with acute.

[0] This is from the first string in sprite 28, for you NFO/newgrf people.
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Post by DarkFenX »

Yeah... can't understand why gkirilov advised to use greek "phi" instead of cyr "ef" (full circle is 100% correct), maybe we just had misunderstood him :)
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Post by DaleStan »

If you're talking about his most recent post in this thread, I though he said that the character that is supposed to be an ef looks like a phi, and I agree.
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Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Post by DarkFenX »

Yeah, about it... so, i was the slow one :)
Look at the picture in the attach...
1) Current OTTD utf-8 branch font draws full circle, as you can see (black)
2) Partially i can agree... about that 2 pixels marked with green on top of the middle "column". But it's not compulsory (so for me it's impossible to confuse "ef" w/o that 2 pxs with another english/cyrillic letter, and it's kinda unusual to find greek "phi" in game like TTD). Top part (relative to circle) of vertical section may be shorter than bottom one.
But all fonts on my PC utilize equal heights... tt. So, maybe, it's officially "right", but there won't be any problem with the understanding of the letter. And, at least for me, "right" way is ugly, so the best decision - 1px-height addition on top of the letter :)
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ef.png
ef.png (230 Bytes) Viewed 7495 times
- It's hot as hell in here.
- You see it too? For me, it's always like this.
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Post by peter1138 »

Unfortunately PlaneSetw won't use unicode glyphs without a specific sprite font loaded.

Which is a shame, because when using FreeType it's not needed...
He's like, some kind of OpenTTD developer.
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Post by DaleStan »

*looks at DarkFen's location*
*knows Grigory's location*

I'll trust the Russians to know their alphabet.

I still think it looks like a phi, though. Then again, I can't find the difference between the Cyrillic and Latin 'o's either.

Peter: Is there any way I can detect that the OpenTTD in question has UTF-8 support? If so, I'll check for that too, and load the strings if either the GRF or libfreetype is available
Last edited by DaleStan on 03 Nov 2006 23:30, edited 1 time in total.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Post by DarkFenX »

Could you tell me which system font utilizes OTTD? Can't find anything similiar :(
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gkirilov
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Post by gkirilov »

DarkFenX wrote:Yeah... can't understand why gkirilov advised to use greek "phi" instead of cyr "ef" (full circle is 100% correct), maybe we just had misunderstood him :)
What I said might have been a little incorrect. The circe is complete but as DaleStan said it looks like the greek "phi"- φ. The difference can be cleary seen only with zoom.

The correct way to write the cyrillic is shown in the attachments.
One of them is a screenshot from word and the other one is what I think should look like in OTTD.

As for the "o", DaleStan, there is no difference between the english letter "o" and the cyrillic. So the "`" can be also removed. The capital and the small "o"s are also on the screenshot. (See also the http://www.aeroflot.ru/)
Attachments
ef_157.png
ef_157.png (325 Bytes) Viewed 7464 times
letters.PNG
letters.PNG (10.36 KiB) Viewed 7465 times
a_163.png
a_163.png (283 Bytes) Viewed 7461 times
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
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